13:26:07: Creating resource group General
13:26:07: Creating resource group Internal
13:26:07: Creating resource group Autodetect
13:26:07: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:26:07: Registering ResourceManager for type Material
13:26:07: Registering ResourceManager for type Mesh
13:26:07: Registering ResourceManager for type Skeleton
13:26:07: MovableObjectFactory for type 'ParticleSystem' registered.
13:26:07: OverlayElementFactory for type Panel registered.
13:26:07: OverlayElementFactory for type BorderPanel registered.
13:26:07: OverlayElementFactory for type TextArea registered.
13:26:07: Registering ResourceManager for type Font
13:26:07: ArchiveFactory for archive type FileSystem registered.
13:26:07: ArchiveFactory for archive type Zip registered.
13:26:07: FreeImage version: 3.10.0
13:26:07: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:26:07: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
13:26:07: DDS codec registering
13:26:07: Registering ResourceManager for type HighLevelGpuProgram
13:26:07: Registering ResourceManager for type Compositor
13:26:07: MovableObjectFactory for type 'Entity' registered.
13:26:07: MovableObjectFactory for type 'Light' registered.
13:26:07: MovableObjectFactory for type 'BillboardSet' registered.
13:26:07: MovableObjectFactory for type 'ManualObject' registered.
13:26:07: MovableObjectFactory for type 'BillboardChain' registered.
13:26:07: MovableObjectFactory for type 'RibbonTrail' registered.
13:26:07: *-*-* OGRE Initialising
13:26:07: *-*-* Version 1.6.0 (Shoggoth)
13:26:07: Loading library C:\Program Files\Venetica\bin\release_optimized\RenderSystem_Direct3D9.dll
13:26:07: Installing plugin: D3D9 RenderSystem
13:26:07: D3D9 : Direct3D9 Rendering Subsystem created.
13:26:07: D3D9: Driver Detection Starts
13:26:07: D3D9: Driver Detection Ends
13:26:07: Plugin successfully installed
13:26:07: Loading library C:\Program Files\Venetica\bin\release_optimized\Plugin_ParticleFX.dll
13:26:07: Installing plugin: ParticleFX
13:26:07: Particle Emitter Type 'Point' registered
13:26:07: Particle Emitter Type 'Box' registered
13:26:07: Particle Emitter Type 'Ellipsoid' registered
13:26:07: Particle Emitter Type 'Cylinder' registered
13:26:07: Particle Emitter Type 'Ring' registered
13:26:07: Particle Emitter Type 'HollowEllipsoid' registered
13:26:07: Particle Affector Type 'LinearForce' registered
13:26:07: Particle Affector Type 'ColourFader' registered
13:26:07: Particle Affector Type 'ColourFader2' registered
13:26:07: Particle Affector Type 'ColourImage' registered
13:26:07: Particle Affector Type 'ColourInterpolator' registered
13:26:07: Particle Affector Type 'Scaler' registered
13:26:07: Particle Affector Type 'Rotator' registered
13:26:07: Particle Affector Type 'DirectionRandomiser' registered
13:26:07: Particle Affector Type 'DeflectorPlane' registered
13:26:07: Plugin successfully installed
13:26:07: Loading library C:\Program Files\Venetica\bin\release_optimized\Plugin_SpatialTreeSceneManager.dll
13:26:07: Installing plugin: SpatialTreeSceneManager
13:26:07: Plugin successfully installed
13:26:07: CPU Identifier & Features
13:26:07: -------------------------
13:26:07:  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) Dual  CPU  E2140  @ 1.60GHz
13:26:07:  *      SSE: yes
13:26:07:  *     SSE2: yes
13:26:07:  *     SSE3: yes
13:26:07:  *      MMX: yes
13:26:07:  *   MMXEXT: yes
13:26:07:  *    3DNOW: no
13:26:07:  * 3DNOWEXT: no
13:26:07:  *     CMOV: yes
13:26:07:  *      TSC: yes
13:26:07:  *      FPU: yes
13:26:07:  *      PRO: yes
13:26:07:  *       HT: no
13:26:07: -------------------------
13:26:07: D3D9 : Subsystem Initialising
13:26:07: ***************************************
13:26:07: *** D3D9 : Subsystem Initialised OK ***
13:26:07: ***************************************
13:26:07: D3D9RenderSystem::_createRenderWindow "Venetica", 1024x768 fullscreen  miscParams: FSAA=0 useNVPerfHUD=false vsync=true 
13:26:07: D3D9 : Created D3D9 Rendering Window 'Venetica' : 1024x768, 32bpp
13:26:08: Registering ResourceManager for type Texture
13:26:08: Registering ResourceManager for type GpuProgram
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT16_R
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT32_R
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT16_GR
13:26:08: D3D9: Vertex texture format supported - PF_FLOAT32_GR
13:26:08: RenderSystem capabilities
13:26:08: -------------------------
13:26:08: RenderSystem Name: Direct3D9 Rendering Subsystem
13:26:08: GPU Vendor: nvidia
13:26:08: Device Name: NVIDIA GeForce 9600 GT
13:26:08: Driver Version: 6.14.12.5896
13:26:08:  * Fixed function pipeline: yes
13:26:08:  * Hardware generation of mipmaps: yes
13:26:08:  * Texture blending: yes
13:26:08:  * Anisotropic texture filtering: yes
13:26:08:  * Dot product texture operation: yes
13:26:08:  * Cube mapping: yes
13:26:08:  * Hardware stencil buffer: yes
13:26:08:    - Stencil depth: 8
13:26:08:    - Two sided stencil support: yes
13:26:08:    - Wrap stencil values: yes
13:26:08:  * Hardware vertex / index buffers: yes
13:26:08:  * Vertex programs: yes
13:26:08:  * Fragment programs: yes
13:26:08:  * Geometry programs: no
13:26:08:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
13:26:08:  * Texture Compression: yes
13:26:08:    - DXT: yes
13:26:08:    - VTC: no
13:26:08:  * Scissor Rectangle: yes
13:26:08:  * Hardware Occlusion Query: yes
13:26:08:  * User clip planes: yes
13:26:08:  * VET_UBYTE4 vertex element type: yes
13:26:08:  * Infinite far plane projection: yes
13:26:08:  * Hardware render-to-texture: yes
13:26:08:  * Floating point textures: yes
13:26:08:  * Non-power-of-two textures: yes
13:26:08:  * Volume textures: yes
13:26:08:  * Multiple Render Targets: 4
13:26:08:    - With different bit depths: yes
13:26:08:  * Point Sprites: yes
13:26:08:  * Extended point parameters: yes
13:26:08:  * Max Point Size: 8192
13:26:08:  * Vertex texture fetch: yes
13:26:08:    - Max vertex textures: 4
13:26:08:    - Vertex textures shared: no
13:26:08:  * Render to Vertex Buffer : no
13:26:08:  * DirectX per stage constants: yes
13:26:08: ResourceBackgroundQueue - threading disabled
13:26:08: Particle Renderer Type 'billboard' registered
13:26:08: SceneManagerFactory for type 'SpatialTreeSceneManager' registered.
13:26:08: Creating resource group Bootstrap
13:26:08: Added resource location 'media-opt/shared/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
13:26:08: Creating resource group Compiled
13:26:08: Added resource location 'media-src/materials' of type 'FileSystem' to resource group 'Compiled'
13:26:08: Added resource location 'media-opt/materials_base.dat' of type 'Zip' to resource group 'Compiled'
13:26:08: Creating resource group Compiled_Softshadows
13:26:08: Added resource location 'media-src/materials' of type 'FileSystem' to resource group 'Compiled_Softshadows'
13:26:08: Added resource location 'media-opt/materials_base_softshadows.dat' of type 'Zip' to resource group 'Compiled_Softshadows'
13:26:08: Creating resource group Editor
13:26:08: Added resource location 'media-editor' of type 'FileSystem' to resource group 'Editor'
13:26:08: Added resource location 'media-editor/config' of type 'FileSystem' to resource group 'Editor'
13:26:08: Added resource location 'media-editor/icons' of type 'FileSystem' to resource group 'Editor'
13:26:08: Added resource location 'media-editor/icons/cursor' of type 'FileSystem' to resource group 'Editor'
13:26:08: Added resource location '.' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/lua' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/quests' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/levels' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/levels/collision' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/conversations' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/cutscenes' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/char_stats_blueprints' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/flock_blueprints' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/daily_routines' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/ai_behavior' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/animations' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/animation_registrys' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/animation_event_handlers' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/attach_registrys' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/animation_selectors' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/string_tables' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/skill_descriptions' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/items' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/shared_gameobjects' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/spawned_object_descriptions' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/awaylist_characters' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/emote_presets' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/shared/motion_sequences' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/module_descriptions' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/compositors' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-src/scenesettings' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared.dat' of type 'Zip' to resource group 'General'
13:26:08: Added resource location 'media-opt/levels.dat' of type 'Zip' to resource group 'General'
13:26:08: Creating resource group Scripting
13:26:08: Added resource location 'media/lua' of type 'FileSystem' to resource group 'Scripting'
13:26:08: Added resource location 'media-opt' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/levels/navigation' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared/materials' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared/meshes' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared/textures' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/flash' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/gfx' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/particles' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/objects' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/string_tables' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/cursor' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/items' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/debug' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/effects' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/gui' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/hud' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/loading_screens' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/level_thumbs' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/minimaps' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/pagedgeometry' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/textures/skybox' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared/characters/textures' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/characters/materials' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/characters/meshes' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/characters/skeletons' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared/items/textures' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/items/materials' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/items/meshes' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media-opt/shared/objects/textures' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/objects/materials' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/objects/meshes' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/objects/skeletons' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/cegui/definition' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/cegui/fonts' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/cegui/schemes' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/shared/cegui/textures' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/african_poison' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/assassination_rich' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_derwish_start' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_persian_start' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_persian_transform' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_persian_transform_monster' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/burn_book' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/derwish_attack' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/extro' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/find_node' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/hero_receives_moonblade' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/intro' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/introduce_mantis_crab' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/lion_awake' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/mentors_die' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/nox_conjures' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/resurrection_introduce' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/sinking_ship' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/trap_door' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/rowing_boat' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/knocked_down' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/rogue_ambush' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/battering_ram' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/skeleton_awakens' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/st_anthony_awakens' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_end' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_african_end' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/boss_african_transform' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/introduce_african_beast' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/intro_pre' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'media/cutscenes/final_enemy_end' of type 'FileSystem' to resource group 'General'
13:26:08: Added resource location 'C:\Documents and Settings\A1\My Documents\Venetica' of type 'FileSystem' to resource group 'General'
13:26:08: Creating resource group Save
13:26:08: Added resource location 'C:\Documents and Settings\A1\My Documents\Venetica\save' of type 'FileSystem' to resource group 'Save'
13:26:08: Added resource location 'media/localized/english' of type 'FileSystem' to resource group 'General'
13:26:08: Importing GpuPrograms from binary stream...
13:26:08: [GpuProgramSerializer_v1.00]
13:26:08: vs_3_0-character_noskinning_shadows
13:26:08: vs_3_0-character_noskinning_pssm
13:26:08: vs_3_0-character_4weights_shadows
13:26:08: vs_3_0-character_2weights_shadows
13:26:08: vs_3_0-character_4weights_pssm
13:26:08: vs_3_0-character_2weights_pssm
13:26:08: vs_2_0-character_4weights
13:26:08: vs_2_0-character_2weights
13:26:08: ps_3_0-character_low_shadows
13:26:08: ps_3_0-character_low_pssm
13:26:08: ps_3_0-character_high_shadows
13:26:08: ps_3_0-character_high_pssm
13:26:08: ps_3_0-character_ghost_shadows
13:26:08: ps_3_0-character_ghost_pssm
13:26:08: ps_2_0-character
13:26:08: vp_Depth
13:26:08: vp_Depth_Skinned_4Weights
13:26:08: vp_Depth_Skinned_2Weights
13:26:08: vp_Depth_Atlas
13:26:08: vp_Depth_UVAnim
13:26:08: vp_Depth_Atlas_UVAnim
13:26:08: vp_Depth_Growth
13:26:08: vp_Depth_UVAnim_Growth
13:26:08: fp_Depth
13:26:08: fp_Depth_Skinned
13:26:08: fp_Depth_Skinned_Areject
13:26:08: fp_Depth_Areject
13:26:08: fp_Depth_Atlas_Areject
13:26:08: vp_Glow
13:26:08: vp_Glow_Particle
13:26:08: vp_Glow_Skinned_4Weights
13:26:08: vp_Glow_Skinned_2Weights
13:26:08: vp_Glow_Skinned_4Weights_GhostRim
13:26:08: vp_Glow_GhostRim
13:26:08: vp_Sky_Scattering_Hoffman
13:26:08: fp_Sky_Scattering
13:26:08: vs_3_0-softparticles
13:26:08: ps_3_0-softparticles
13:26:08: vp_Refractive
13:26:08: vp_Refractive_EnvironmentMap
13:26:08: vp_Water_ReflectionMap
13:26:09: vp_Water_ReflectionMap_Waves
13:26:09: vp_Water_ReflectionMap_Waves_Flowdir
13:26:09: vp_Water_EnvironmentMap
13:26:09: vp_Water_EnvironmentMap_Waves
13:26:09: vp_Water_Simple
13:26:09: vp_Velocity_Motionblur
13:26:09: vp_Velocity_Motionblur_Skinned
13:26:09: vp_Velocity_World
13:26:09: vp_Velocity_World_Skinned
13:26:09: vp_Velocity_World_Orthographic
13:26:09: vp_Velocity_World_Orthographic_Skinned
13:26:09: vp_Sky_Multiple
13:26:09: fp_RefractionMask
13:26:09: fp_Water_Simple
13:26:09: fp_Water_ReflectionMap_Waves
13:26:09: fp_Water_ReflectionMap_Waves_Fluiddynamics
13:26:09: fp_Refractive
13:26:09: fp_Refractive_EnvironmentMap
13:26:09: fp_Water_EnvironmentMap_Waves
13:26:09: fp_Water_EnvironmentMap_Waves_Low
13:26:09: fp_Glow
13:26:09: fp_Glow_Particle
13:26:09: fp_Glow_GhostRim
13:26:09: fp_PassAlpha
13:26:09: fp_Velocity_Motionblur
13:26:09: fp_Velocity_World
13:26:09: fp_Velocity_World_Orthographic
13:26:09: fp_Sky_Multiple
13:26:09: vs_2_0-environment
13:26:09: vs_3_0-environment
13:26:09: vs_2_0-environment_depth
13:26:09: vs_3_0-environment_depth
13:26:09: vs_2_0-sky_depth
13:26:09: vs_3_0-sky_depth
13:26:09: ps_2_0-environment_ambient
13:26:09: ps_3_0-environment_ambient
13:26:09: ps_2_0-environment_fog
13:26:09: ps_3_0-environment_fog
13:26:09: vs_2_0-sky
13:26:09: vs_3_0-sky
13:26:09: vs_2_0-environment_dl
13:26:09: vs_3_0-environment_dl
13:26:09: vs_2_0-sky_dl
13:26:09: vs_3_0-sky_dl
13:26:09: fp_fluid_advect
13:26:09: fp_fluid_advect_hwsupportsfpinterpolation
13:26:09: fp_fluid_advect_noise
13:26:09: fp_fluid_bfecc
13:26:09: fp_fluid_divergence
13:26:09: fp_fluid_buoyancy
13:26:09: fp_fluid_jacobi
13:26:09: fp_fluid_jacobivec2
13:26:09: fp_fluid_gradient
13:26:09: fp_fluid_boundary
13:26:09: fp_fluid_preparezcull_pressure
13:26:09: fp_fluid_computevorticity
13:26:09: fp_fluid_applyvorticityconfinement
13:26:09: fp_fluid_addvelocity
13:26:09: fp_fluid_addComponentSum
13:26:09: fp_splat
13:26:09: fp_genUVMap
13:26:09: fp_alteredUVs
13:26:09: fp_fluid_generate_normalmap
13:26:09: fp_fluid_generate_normalmap_velocity
13:26:09: fp_fluid_debug_display_vectorfield
13:26:09: fp_fluid_debug_display_scalarfield
13:26:09: fp_Post_Transition
13:26:09: fp_Post_Posterize
13:26:09: fp_Post_EdgeDetection
13:26:09: fp_Post_Kuwahara
13:26:09: fp_Post_ColorComplements
13:26:09: fp_Post_ColorControls
13:26:09: fp_Post_ColorMatrix
13:26:09: fp_Post_DofNew_Down
13:26:09: fp_Post_DofNew_NearCoc
13:26:09: fp_Post_DofNew_SmallBlur
13:26:09: fp_Post_DofNew_Apply
13:26:09: fp_Post_DofNew2
13:26:09: fp_Post_FluidFeedback
13:26:09: fp_Post_FluidVelocityBlur
13:26:09: fp_Post_FluidCombine
13:26:09: fp_Post_Combine_Add
13:26:09: fp_Post_MotionBlur
13:26:09: fp_Post_Combine_Mul
13:26:09: fp_Post_Combine_Lerp
13:26:09: fp_Post_Combine_Lerp2
13:26:09: fp_Post_MRT
13:26:09: fp_Post_Grain
13:26:09: fp_Post_CustomFilter
13:26:09: fp_Post_CustomFilter_Low
13:26:09: fp_Post_ShadowFilter_a
13:26:09: fp_Post_ShadowFilter_vblur
13:26:09: fp_Post_ShadowFilter_hblur
13:26:09: fp_Post_DOF
13:26:09: fp_Post_Distort
13:26:09: fp_Post_Grayscale
13:26:09: fp_Post_Death
13:26:09: fp_Post_Lightshafts_Low
13:26:09: fp_Post_Lightshafts_Medium
13:26:09: fp_Post_Lightshafts_High
13:26:09: fp_Post_Lightshafts_Combine
13:26:09: fp_Post_RadialBlur
13:26:09: fp_Post_RadialBlur_Distort_Combined
13:26:09: fp_Post_Brightpass
13:26:09: fp_Post_Downsample_2x2
13:26:09: fp_Post_Downsample_4x4
13:26:09: fp_Post_Downsample_4x1
13:26:09: fp_Post_Downsample_Luminance
13:26:09: fp_Post_Hdr_Luminanceinit
13:26:09: fp_Post_Hdr_Adaptluminance
13:26:09: fp_Post_Hdr_Tonemapping
13:26:09: fp_Post_Hdr_Tonemapping_Lightshafts
13:26:09: fp_Post_Hdr_Brightpass
13:26:09: fp_Post_SceneComposite
13:26:09: fp_Post_SceneComposite_Lightshafts
13:26:09: fp_Post_MotionBlur_Camera
13:26:09: vp_Shadow_ESM_Gaussian
13:26:09: fp_Shadow_ESM_Gaussian
13:26:09: vp_Orthographic
13:26:09: vp_Orthographic_sm30
13:26:09: vp_Orthographic_Transformed
13:26:09: vp_DofNew_Down
13:26:09: vp_DofNew_SmallBlur
13:26:09: ps_2_0-10493952
13:26:09: ps_2_0-10494594
13:26:09: ps_2_0-10498208
13:26:09: ps_2_0-10510336
13:26:09: ps_2_0-10510978
13:26:09: ps_2_0-10514592
13:26:09: ps_2_0-10629280
13:26:09: ps_2_0-10645664
13:26:09: ps_2_0-10664354
13:26:09: ps_2_0-10680738
13:26:09: ps_2_0-1082155008
13:26:09: ps_2_0-10891424
13:26:09: ps_2_0-10907808
13:26:09: ps_2_0-10926498
13:26:09: ps_2_0-1115710082
13:26:09: ps_2_0-1115713664
13:26:09: ps_2_0-1115713696
13:26:09: ps_2_0-1115714212
13:26:09: ps_2_0-1124081664
13:26:09: ps_2_0-1124082306
13:26:09: ps_2_0-1124086436
13:26:09: ps_2_0-12591104
13:26:09: ps_2_0-12591232
13:26:09: ps_2_0-12591746
13:26:09: ps_2_0-12595360
13:26:09: ps_2_0-12607616
13:26:09: ps_2_0-12608130
13:26:09: ps_2_0-12611744
13:26:09: ps_2_0-13023650
13:26:09: ps_2_0-13040034
13:26:09: ps_2_0-16785408
13:26:09: ps_2_0-16786050
13:26:09: ps_2_0-25174016
13:26:09: ps_2_0-25178788
13:26:09: ps_2_0-27271296
13:26:09: ps_2_0-277018881
13:26:09: ps_2_0-277264641
13:26:09: ps_2_0-277281025
13:26:09: ps_2_0-279099649
13:26:09: ps_2_0-279116033
13:26:09: ps_2_0-279361793
13:26:09: ps_2_0-279378177
13:26:09: ps_2_0-281458945
13:26:09: ps_2_0-281475329
13:26:09: ps_2_0-310573313
13:26:09: ps_2_0-312670465
13:26:09: ps_2_0-344127745
13:26:09: ps_2_0-411236609
13:26:09: ps_2_0-411482369
13:26:09: ps_2_0-411498753
13:26:09: ps_2_0-413317377
13:26:09: ps_2_0-413333761
13:26:09: ps_2_0-413579521
13:26:09: ps_2_0-413595905
13:26:09: ps_2_0-415676673
13:26:09: ps_2_0-415693057
13:26:09: ps_2_0-41967744
13:26:09: ps_2_0-41968290
13:26:09: ps_2_0-41968292
13:26:09: ps_2_0-41971872
13:26:09: ps_2_0-41972386
13:26:09: ps_2_0-4206752
13:26:09: ps_2_0-4207270
13:26:09: ps_2_0-42102944
13:26:09: ps_2_0-42138018
13:26:09: ps_2_0-44064896
13:26:09: ps_2_0-44065444
13:26:09: ps_2_0-44069024
13:26:09: ps_2_0-44235170
13:26:09: ps_2_0-444791041
13:26:09: ps_2_0-446888193
13:26:09: ps_2_0-478345473
13:26:09: ps_2_0-50339840
13:26:09: ps_2_0-50340514
13:26:09: ps_2_0-50344612
13:26:09: ps_2_0-550156706
13:26:09: ps_2_0-58728448
13:26:09: ps_2_0-64
13:26:09: ps_2_0-67137536
13:26:09: ps_2_0-67137696
13:26:09: ps_2_0-67138178
13:26:09: ps_2_0-75692450
13:26:09: ps_2_0-818067713
13:26:09: ps_2_0-8396800
13:26:09: ps_2_0-8397442
13:26:09: ps_2_0-8401056
13:26:09: ps_2_0-8413184
13:26:09: ps_2_0-8413312
13:26:09: ps_2_0-8413826
13:26:09: ps_2_0-8417440
13:26:09: ps_2_0-8532128
13:26:09: ps_2_0-8548512
13:26:09: ps_2_0-8583425
13:26:09: ps_2_0-8583586
13:26:09: ps_2_0-8794272
13:26:09: ps_2_0-8810656
13:26:09: ps_2_0-8829346
13:26:09: ps_2_0-8845730
13:26:09: ps_2_0-952285441
13:26:09: ps_3_0-10139042
13:26:09: ps_3_0-10155426
13:26:09: ps_3_0-10220961
13:26:09: ps_3_0-10401186
13:26:09: ps_3_0-10417570
13:26:09: ps_3_0-10466722
13:26:09: ps_3_0-10483106
13:26:09: ps_3_0-10493952
13:26:09: ps_3_0-10629280
13:26:09: ps_3_0-10645664
13:26:09: ps_3_0-10891424
13:26:09: ps_3_0-10907808
13:26:09: ps_3_0-11006112
13:26:09: ps_3_0-1115713664
13:26:09: ps_3_0-1116238500
13:26:09: ps_3_0-1117287076
13:26:09: ps_3_0-11187618
13:26:09: ps_3_0-11204002
13:26:09: ps_3_0-1124610724
13:26:09: ps_3_0-1125659300
13:26:09: ps_3_0-11449762
13:26:09: ps_3_0-11466146
13:26:09: ps_3_0-11515298
13:26:09: ps_3_0-11531682
13:26:09: ps_3_0-12236194
13:26:09: ps_3_0-12252578
13:26:09: ps_3_0-12498338
13:26:09: ps_3_0-12514722
13:26:09: ps_3_0-12563874
13:26:09: ps_3_0-12580258
13:26:09: ps_3_0-13546914
13:26:09: ps_3_0-13563298
13:26:09: ps_3_0-14595490
13:26:09: ps_3_0-14611874
13:26:09: ps_3_0-2105344
13:26:09: ps_3_0-2156032160
13:26:09: ps_3_0-2156852642
13:26:09: ps_3_0-2157901218
13:26:09: ps_3_0-2158129312
13:26:09: ps_3_0-2158949794
13:26:09: ps_3_0-2159998370
13:26:09: ps_3_0-25174016
13:26:09: ps_3_0-25703076
13:26:09: ps_3_0-26751652
13:26:09: ps_3_0-27271296
13:26:09: ps_3_0-277001473
13:26:09: ps_3_0-277017857
13:26:09: ps_3_0-277263617
13:26:09: ps_3_0-277280001
13:26:09: ps_3_0-279098625
13:26:09: ps_3_0-279115009
13:26:09: ps_3_0-279360769
13:26:09: ps_3_0-279377153
13:26:09: ps_3_0-281457921
13:26:09: ps_3_0-281474305
13:26:09: ps_3_0-310572289
13:26:09: ps_3_0-312669441
13:26:09: ps_3_0-344126721
13:26:09: ps_3_0-411235585
13:26:09: ps_3_0-411481345
13:26:09: ps_3_0-411497729
13:26:09: ps_3_0-411743489
13:26:09: ps_3_0-411759873
13:26:09: ps_3_0-412005633
13:26:09: ps_3_0-412022017
13:26:09: ps_3_0-413316353
13:26:09: ps_3_0-413332737
13:26:09: ps_3_0-413578497
13:26:09: ps_3_0-413594881
13:26:09: ps_3_0-413840641
13:26:09: ps_3_0-413857025
13:26:09: ps_3_0-414102785
13:26:09: ps_3_0-414119169
13:26:09: ps_3_0-415675649
13:26:09: ps_3_0-415692033
13:26:09: ps_3_0-416199937
13:26:09: ps_3_0-416216321
13:26:09: ps_3_0-41967744
13:26:09: ps_3_0-4202496
13:26:09: ps_3_0-4206752
13:26:09: ps_3_0-4207270
13:26:09: ps_3_0-42102944
13:26:09: ps_3_0-42492580
13:26:09: ps_3_0-42661282
13:26:09: ps_3_0-43541156
13:26:09: ps_3_0-43709858
13:26:09: ps_3_0-44064896
13:26:09: ps_3_0-44069024
13:26:09: ps_3_0-444790017
13:26:09: ps_3_0-445314305
13:26:09: ps_3_0-44589732
13:26:09: ps_3_0-446887169
13:26:09: ps_3_0-447411457
13:26:09: ps_3_0-44758434
13:26:09: ps_3_0-45638308
13:26:09: ps_3_0-45807010
13:26:09: ps_3_0-478344449
13:26:09: ps_3_0-478868737
13:26:09: ps_3_0-50868900
13:26:09: ps_3_0-51917476
13:26:09: ps_3_0-550155682
13:26:10: ps_3_0-551204258
13:26:10: ps_3_0-58728448
13:26:10: ps_3_0-64
13:26:10: ps_3_0-67137696
13:26:10: ps_3_0-76215714
13:26:10: ps_3_0-77264290
13:26:10: ps_3_0-818066689
13:26:10: ps_3_0-8192
13:26:10: ps_3_0-8396800
13:26:10: ps_3_0-8413184
13:26:10: ps_3_0-8413312
13:26:10: ps_3_0-8548512
13:26:10: ps_3_0-8810656
13:26:10: ps_3_0-8876192
13:26:10: ps_3_0-8908960
13:26:10: ps_3_0-9106850
13:26:10: ps_3_0-9172385
13:26:10: ps_3_0-9352610
13:26:10: ps_3_0-9368994
13:26:10: ps_3_0-9418146
13:26:10: ps_3_0-9434530
13:26:10: ps_3_0-952284417
13:26:10: vs_2_0-shadow_caster
13:26:10: vs_2_0-shadow_caster_areject
13:26:10: vs_2_0-shadow_caster_uvanim
13:26:10: vs_2_0-shadow_caster_uvanim_areject
13:26:10: vs_2_0-shadow_caster_uvanim_areject_atlas
13:26:10: vs_2_0-shadow_caster_areject_atlas
13:26:10: vs_2_0-shadow_caster_skin
13:26:10: vs_2_0-shadow_caster_skin_areject
13:26:10: vs_2_0-shadow_caster_skin_2weights
13:26:10: vs_2_0-shadow_caster_skin_2weights_areject
13:26:10: ps_2_0-shadow_caster
13:26:10: ps_2_0-shadow_caster_areject
13:26:10: ps_2_0-shadow_caster_areject_atlas
13:26:10: ps_3_0-specular_map_filter
13:26:10: ps_3_0-normal_map_copy
13:26:10: ps_3_0-specular_map_copy
13:26:10: ps_3_0-normal_map_convert
13:26:10: ps_3_0-normal_map_rgb_convert
13:26:10: ps_3_0-normal_map_agb_convert
13:26:10: ps_3_0-specular_map_convert
13:26:10: ps_3_0-atlas_map_convert
13:26:10: vs_2_0-0
13:26:10: vs_2_0-10493952
13:26:10: vs_2_0-10494594
13:26:10: vs_2_0-10498208
13:26:10: vs_2_0-10510336
13:26:10: vs_2_0-10510978
13:26:10: vs_2_0-10514592
13:26:10: vs_2_0-10629280
13:26:10: vs_2_0-10645664
13:26:10: vs_2_0-10664354
13:26:10: vs_2_0-10680738
13:26:10: vs_2_0-1082155008
13:26:10: vs_2_0-10891424
13:26:10: vs_2_0-10907808
13:26:10: vs_2_0-10926498
13:26:10: vs_2_0-1115710082
13:26:10: vs_2_0-1115713664
13:26:10: vs_2_0-1115713696
13:26:10: vs_2_0-1115714212
13:26:10: vs_2_0-1124081664
13:26:10: vs_2_0-1124082306
13:26:10: vs_2_0-1124086436
13:26:10: vs_2_0-12591104
13:26:10: vs_2_0-12591232
13:26:10: vs_2_0-12591746
13:26:10: vs_2_0-12595360
13:26:10: vs_2_0-12607616
13:26:10: vs_2_0-12608130
13:26:10: vs_2_0-12611744
13:26:10: vs_2_0-13023650
13:26:10: vs_2_0-13040034
13:26:10: vs_2_0-13285794
13:26:10: vs_2_0-16785408
13:26:10: vs_2_0-16786050
13:26:10: vs_2_0-25174016
13:26:10: vs_2_0-25178788
13:26:10: vs_2_0-27271296
13:26:10: vs_2_0-277018881
13:26:10: vs_2_0-277264641
13:26:10: vs_2_0-277281025
13:26:10: vs_2_0-279099649
13:26:10: vs_2_0-279116033
13:26:10: vs_2_0-279361793
13:26:10: vs_2_0-279378177
13:26:10: vs_2_0-281196801
13:26:10: vs_2_0-281458945
13:26:10: vs_2_0-281475329
13:26:10: vs_2_0-310573313
13:26:10: vs_2_0-312670465
13:26:10: vs_2_0-344127745
13:26:10: vs_2_0-411236609
13:26:10: vs_2_0-411482369
13:26:10: vs_2_0-411498753
13:26:10: vs_2_0-413317377
13:26:10: vs_2_0-413333761
13:26:10: vs_2_0-413579521
13:26:10: vs_2_0-413595905
13:26:10: vs_2_0-415414529
13:26:10: vs_2_0-415676673
13:26:10: vs_2_0-415693057
13:26:10: vs_2_0-4194304
13:26:10: vs_2_0-41967744
13:26:10: vs_2_0-41968290
13:26:10: vs_2_0-41968292
13:26:10: vs_2_0-41971872
13:26:10: vs_2_0-41972386
13:26:10: vs_2_0-4206752
13:26:10: vs_2_0-4207270
13:26:10: vs_2_0-42102944
13:26:10: vs_2_0-42138018
13:26:10: vs_2_0-44064896
13:26:10: vs_2_0-44065444
13:26:10: vs_2_0-44069024
13:26:10: vs_2_0-44235170
13:26:10: vs_2_0-444791041
13:26:10: vs_2_0-446888193
13:26:10: vs_2_0-478345473
13:26:10: vs_2_0-50339840
13:26:10: vs_2_0-50340514
13:26:10: vs_2_0-50344612
13:26:10: vs_2_0-58728448
13:26:10: vs_2_0-64
13:26:10: vs_2_0-67137536
13:26:10: vs_2_0-67137696
13:26:10: vs_2_0-67138178
13:26:10: vs_2_0-75692450
13:26:10: vs_2_0-8396800
13:26:10: vs_2_0-8397442
13:26:10: vs_2_0-8401056
13:26:10: vs_2_0-8413184
13:26:10: vs_2_0-8413312
13:26:10: vs_2_0-8413826
13:26:10: vs_2_0-8417440
13:26:10: vs_2_0-8532128
13:26:10: vs_2_0-8548512
13:26:10: vs_2_0-8583425
13:26:10: vs_2_0-8583586
13:26:10: vs_2_0-8794272
13:26:10: vs_2_0-8810656
13:26:10: vs_2_0-8829346
13:26:10: vs_2_0-8845730
13:26:10: vs_3_0-0
13:26:10: vs_3_0-10139042
13:26:10: vs_3_0-10155426
13:26:10: vs_3_0-10220961
13:26:10: vs_3_0-10401186
13:26:10: vs_3_0-10417570
13:26:10: vs_3_0-10466722
13:26:10: vs_3_0-10483106
13:26:10: vs_3_0-10493952
13:26:10: vs_3_0-10629280
13:26:10: vs_3_0-10645664
13:26:10: vs_3_0-10891424
13:26:10: vs_3_0-10907808
13:26:10: vs_3_0-11006112
13:26:10: vs_3_0-1115713664
13:26:10: vs_3_0-1116238500
13:26:10: vs_3_0-1117287076
13:26:10: vs_3_0-11187618
13:26:10: vs_3_0-11204002
13:26:10: vs_3_0-1124610724
13:26:10: vs_3_0-1125659300
13:26:10: vs_3_0-11449762
13:26:10: vs_3_0-11466146
13:26:10: vs_3_0-11515298
13:26:10: vs_3_0-11531682
13:26:10: vs_3_0-12236194
13:26:10: vs_3_0-12252578
13:26:10: vs_3_0-12498338
13:26:10: vs_3_0-12514722
13:26:10: vs_3_0-12563874
13:26:10: vs_3_0-12580258
13:26:10: vs_3_0-13284770
13:26:10: vs_3_0-13546914
13:26:10: vs_3_0-13563298
13:26:10: vs_3_0-14333346
13:26:10: vs_3_0-14595490
13:26:10: vs_3_0-14611874
13:26:10: vs_3_0-2105344
13:26:10: vs_3_0-2156032160
13:26:10: vs_3_0-2156852642
13:26:10: vs_3_0-2157901218
13:26:10: vs_3_0-2158129312
13:26:10: vs_3_0-2158949794
13:26:10: vs_3_0-2159998370
13:26:10: vs_3_0-25174016
13:26:10: vs_3_0-25703076
13:26:10: vs_3_0-26751652
13:26:10: vs_3_0-27271296
13:26:10: vs_3_0-277001473
13:26:10: vs_3_0-277017857
13:26:10: vs_3_0-277263617
13:26:10: vs_3_0-277280001
13:26:10: vs_3_0-279098625
13:26:10: vs_3_0-279115009
13:26:10: vs_3_0-279360769
13:26:10: vs_3_0-279377153
13:26:10: vs_3_0-281195777
13:26:10: vs_3_0-281457921
13:26:10: vs_3_0-281474305
13:26:10: vs_3_0-310572289
13:26:10: vs_3_0-312669441
13:26:10: vs_3_0-344126721
13:26:10: vs_3_0-411235585
13:26:10: vs_3_0-411481345
13:26:10: vs_3_0-411497729
13:26:10: vs_3_0-411743489
13:26:10: vs_3_0-411759873
13:26:10: vs_3_0-412005633
13:26:10: vs_3_0-412022017
13:26:10: vs_3_0-413316353
13:26:10: vs_3_0-413332737
13:26:10: vs_3_0-413578497
13:26:10: vs_3_0-413594881
13:26:10: vs_3_0-413840641
13:26:10: vs_3_0-413857025
13:26:10: vs_3_0-414102785
13:26:10: vs_3_0-414119169
13:26:10: vs_3_0-415413505
13:26:10: vs_3_0-415675649
13:26:10: vs_3_0-415692033
13:26:10: vs_3_0-416199937
13:26:10: vs_3_0-416216321
13:26:10: vs_3_0-41967744
13:26:10: vs_3_0-4202496
13:26:10: vs_3_0-4206752
13:26:10: vs_3_0-4207270
13:26:10: vs_3_0-42102944
13:26:10: vs_3_0-42492580
13:26:10: vs_3_0-42661282
13:26:10: vs_3_0-43541156
13:26:10: vs_3_0-43709858
13:26:10: vs_3_0-44064896
13:26:10: vs_3_0-44069024
13:26:10: vs_3_0-444790017
13:26:10: vs_3_0-445314305
13:26:10: vs_3_0-44589732
13:26:10: vs_3_0-446887169
13:26:10: vs_3_0-447411457
13:26:10: vs_3_0-44758434
13:26:10: vs_3_0-45638308
13:26:10: vs_3_0-45807010
13:26:10: vs_3_0-478344449
13:26:10: vs_3_0-478868737
13:26:10: vs_3_0-50868900
13:26:10: vs_3_0-51917476
13:26:10: vs_3_0-58728448
13:26:10: vs_3_0-64
13:26:10: vs_3_0-67137696
13:26:10: vs_3_0-76215714
13:26:10: vs_3_0-77264290
13:26:10: vs_3_0-8192
13:26:10: vs_3_0-8396800
13:26:10: vs_3_0-8413184
13:26:10: vs_3_0-8413312
13:26:10: vs_3_0-8548512
13:26:10: vs_3_0-8810656
13:26:10: vs_3_0-8876192
13:26:10: vs_3_0-8908960
13:26:10: vs_3_0-9106850
13:26:10: vs_3_0-9172385
13:26:10: vs_3_0-9352610
13:26:10: vs_3_0-9368994
13:26:10: vs_3_0-9418146
13:26:10: vs_3_0-9434530
13:26:10: Importing GpuPrograms finished.
13:26:10: Importing Materials from binary stream...
13:26:10: mat_sky_outskirt
13:26:10: mat_sky_venice_outer
13:26:10: mat_sky_night
13:26:10: mat_sky_outskirt_dawn
13:26:10: mat_sky_day
13:26:10: mat_environment_outskirt
13:26:10: sky_catacomb
13:26:10: sky_default
13:26:10: sky_multi
13:26:10: sky_scattering
13:26:10: mat_1tex
13:26:10: mat_c
13:26:10: mat_c_areject
13:26:10: mat_c_ablend
13:26:10: mat_c_add
13:26:10: mat_c_clamp
13:26:10: mat_c_areject_clamp
13:26:10: mat_c_ablend_clamp
13:26:10: mat_char_cns
13:26:10: mat_char_cns_areject
13:26:10: mat_char_cns_ablend
13:26:10: mat_character_nm_default
13:26:10: mat_character_nm_areject
13:26:10: mat_character_nm_ablend
13:26:10: mat_character_nm_eyes
13:26:10: mat_character_default
13:26:10: mat_character_areject
13:26:10: mat_character_ablend
13:26:10: mat_character_eyes
13:26:10: mat_statist_c
13:26:10: mat_statist_c_areject
13:26:10: mat_statist_c_ablend
13:26:10: mat_char_cns_noskin
13:26:10: mat_char_cns_noskin_areject
13:26:10: mat_char_cns_noskin_ablend
13:26:10: mat_char_cns_singlepass_4weights
13:26:10: mat_char_cns_singlepass_areject_4weights
13:26:10: mat_char_cns_singlepass_ablend_4weights
13:26:10: mat_char_cns_singlepass_2weights
13:26:10: mat_char_cns_singlepass_areject_2weights
13:26:10: mat_char_cns_singlepass_ablend_2weights
13:26:10: mat_char_cns_singlepass_fade
13:26:10: mat_char_cns_singlepass_ghost_add
13:26:10: mat_char_cns_singlepass_ghost_ablend
13:26:10: mat_char_cns_singlepass_noskin_ghost_ablend
13:26:10: mat_cl
13:26:10: mat_cl_areject
13:26:10: mat_c_atlas
13:26:10: mat_1tex_atlas
13:26:10: mat_c_2x2
13:26:10: mat_c_4x4
13:26:10: mat_c_8x8
13:26:10: mat_c_areject_atlas
13:26:10: mat_c_areject_2x2
13:26:10: mat_c_areject_4x4
13:26:10: mat_c_areject_8x8
13:26:10: mat_c_ablend_atlas
13:26:10: mat_c_ablend_2x2
13:26:10: mat_c_ablend_4x4
13:26:10: mat_c_ablend_8x8
13:26:10: mat_debug/lines
13:26:10: mat_debug/PhysX
13:26:10: mat_default
13:26:10: mat_dl_clns
13:26:11: mat_dl_clns_areject
13:26:11: mat_dl_clnse
13:26:11: mat_dl_clnse_areject
13:26:11: mat_dl_clnse_ablend
13:26:11: mat_dl_clnse_atlas
13:26:11: mat_dl_clnse_2x2
13:26:11: mat_dl_clnse_areject_2x2
13:26:11: mat_dl_clnse_4x4
13:26:11: mat_dl_clnse_areject_4x4
13:26:11: mat_dl_clnse_8x8
13:26:11: mat_dl_clnse_areject_8x8
13:26:11: mat_dl_clns_ablend
13:26:11: mat_dl_clns_fade
13:26:11: mat_dl_cns_ablend
13:26:11: mat_dl_cns_fade
13:26:11: mat_dl_clns_atlas
13:26:11: mat_dl_clns_2x2
13:26:11: mat_dl_clns_4x4
13:26:11: mat_dl_clns_8x8
13:26:11: mat_dl_clns_atlas_areject
13:26:11: mat_dl_clns_areject_2x2
13:26:11: mat_dl_clns_areject_4x4
13:26:11: mat_dl_clns_areject_8x8
13:26:11: mat_dl_clns_atlas_ablend
13:26:11: mat_dl_clns_2x2_ablend
13:26:11: mat_dl_clns_4x4_ablend
13:26:11: mat_dl_clns_8x8_ablend
13:26:11: mat_dl_clns_2x2_fade
13:26:11: mat_dl_clns_4x4_fade
13:26:11: mat_dl_clns_8x8_fade
13:26:11: mat_dl_clns_atlas_fade
13:26:11: mat_dl_clnsr
13:26:11: mat_dl_cnsr
13:26:11: mat_dl_clnsr_areject
13:26:11: mat_dl_cnsr_areject
13:26:11: mat_dl_clnsr_atlas
13:26:11: mat_dl_cnsr_atlas
13:26:11: mat_dl_clnsr_2x2
13:26:11: mat_dl_clnsr_4x4
13:26:11: mat_dl_clnsr_8x8
13:26:11: mat_dl_clnsr_atlas_areject
13:26:11: mat_dl_cnsr_atlas_areject
13:26:11: mat_dl_clnsr_areject_2x2
13:26:11: mat_dl_clnsr_areject_4x4
13:26:11: mat_dl_clnsr_areject_8x8
13:26:11: mat_dl_clns_rgb
13:26:11: mat_dl_cns_rgb
13:26:11: mat_dl_clnsn_rgb
13:26:11: mat_dl_cnsn_rgb
13:26:11: mat_dl_clns_skin
13:26:11: mat_dl_clns_skin_areject
13:26:11: mat_dl_clns_uvanim
13:26:11: mat_dl_clns_areject_uvanim
13:26:11: mat_dl_cns_areject_uvanim
13:26:11: mat_dl_clns_uvanim_atlas
13:26:11: mat_dl_clns_uvanim_2x2
13:26:11: mat_dl_clns_areject_uvanim_2x2
13:26:11: mat_dl_clns_uvanim_4x4
13:26:11: mat_dl_clns_areject_uvanim_4x4
13:26:11: mat_dl_clns_uvanim_8x8
13:26:11: mat_dl_clns_areject_uvanim_8x8
13:26:11: mat_dl_clns_areject_uvanim_atlas
13:26:11: mat_dl_clns_uvanim_atlas_areject
13:26:11: mat_dl_cns_uvanim_atlas_areject
13:26:11: mat_dl_cl_uvanim
13:26:11: mat_dl_cl_uvanim_areject
13:26:11: mat_dl_cl_uvanim_atlas
13:26:11: mat_dl_cl_uvanim_2x2
13:26:11: mat_dl_cl_uvanim_4x4
13:26:11: mat_dl_cl_uvanim_8x8
13:26:11: mat_dl_cl_areject_uvanim_2x2
13:26:11: mat_dl_cl_areject_uvanim_4x4
13:26:11: mat_dl_cl_areject_uvanim_8x8
13:26:11: mat_dl_cl_uvanim_growth
13:26:11: mat_dl_cl_uvanim_growth_areject
13:26:11: mat_dl_cns
13:26:11: mat_dl_cns_areject
13:26:11: mat_dl_cnse
13:26:11: mat_dl_cnse_areject
13:26:11: mat_dl_cnse_atlas
13:26:11: mat_dl_cnse_2x2
13:26:11: mat_dl_cnse_areject_2x2
13:26:11: mat_dl_cnse_4x4
13:26:11: mat_dl_cnse_areject_4x4
13:26:11: mat_dl_cnse_8x8
13:26:11: mat_dl_cnse_areject_8x8
13:26:11: mat_dl_cns_atlas
13:26:11: mat_dl_cns_2x2
13:26:11: mat_dl_cns_areject_2x2
13:26:11: mat_dl_cns_atlas_areject
13:26:11: mat_dl_cns_4x4
13:26:11: mat_dl_cns_areject_4x4
13:26:11: mat_dl_cns_8x8
13:26:11: mat_dl_cns_areject_8x8
13:26:11: mat_dl_cns_skin
13:26:11: mat_dl_cns_skin_areject
13:26:11: mat_dl_vc_c
13:26:12: mat_dl_vc_c_areject
13:26:12: mat_dl_vc_c_ablend
13:26:12: mat_dl_vc_c_add
13:26:12: mat_dl_vc_c_add_clamp
13:26:12: mat_dl_vc_c_ablend_clamp
13:26:12: mat_dl_vc_c_uvanim
13:26:12: mat_dl_vc_c_uvanim_areject
13:26:12: mat_dl_vc_c_uvanim_ablend
13:26:12: mat_dl_vc_c_uvanim_add
13:26:12: mat_dl_vc_c_uvanim_add_clamp
13:26:12: mat_dl_vc_c_uvanim_ablend_clamp
13:26:12: mat_dl_vc_c_uvanim_growth
13:26:12: mat_dl_vc_c_uvanim_growth_areject
13:26:12: mat_dl_vc_c_uvanim_growth_ablend
13:26:12: mat_dl_vc_c_uvanim_growth_add
13:26:12: mat_dl_vc_c_uvanim_growth_add_clamp
13:26:12: mat_dl_vc_c_uvanim_growth_ablend_clamp
13:26:12: WireFrame
13:26:12: WireFrameSkinned
13:26:12: mat_sky_fog
13:26:12: mat_sky_ambient
13:26:12: mat_environment_fog
13:26:12: mat_environment_ambient
13:26:12: mat_sky_dl_fog
13:26:12: mat_sky_dl_ambient
13:26:12: mat_environment_dl_fog
13:26:12: mat_environment_dl_ambient
13:26:12: mat_sky_multi
13:26:12: mat_sky_scattering
13:26:12: mat_fluid_display_velocity
13:26:12: mat_fluid_display_density
13:26:12: mat_fluid_generate_normalmap
13:26:12: mat_fluid_generate_normalmap_velocity
13:26:12: mat_fluid_advect
13:26:12: mat_fluid_advect_noise
13:26:12: mat_fluid_advect_hwsupportsfpinterpolation
13:26:12: mat_fluid_bfecc
13:26:12: mat_fluid_divergence
13:26:12: mat_fluid_buoyancy
13:26:12: mat_fluid_jacobi
13:26:12: mat_fluid_jacobivec2
13:26:12: mat_fluid_gradient
13:26:12: mat_fluid_boundary
13:26:12: mat_fluid_preparezcull_pressure
13:26:12: mat_fluid_computeVorticity
13:26:12: mat_fluid_applyVorticityConfinement
13:26:12: mat_fluid_addvelocity
13:26:12: mat_fluid_addComponentSum
13:26:12: mat_fluid_splat
13:26:12: mat_fluid_copytex
13:26:12: mat_fluid_black
13:26:12: mat_fluid_white
13:26:12: mat_fluid_genUVMap
13:26:12: mat_fluid_alteredUVs
13:26:12: mat_fluid_debug_display_vectorfield
13:26:12: mat_fluid_debug_display_vectorfield_biased
13:26:12: mat_fluid_debug_display_scalarfield
13:26:12: mat_fluid_debug_display_scalarfield_biased
13:26:12: mat_fluid_debug_display_scalarfield_biased2
13:26:12: mat_fluid_debug_display_normalmap
13:26:12: mat_invisible
13:26:12: mat_debug
13:26:12: manipulator/red
13:26:12: manipulator/red/hi
13:26:12: manipulator/green
13:26:12: manipulator/green/hi
13:26:12: manipulator/blue
13:26:12: manipulator/blue/hi
13:26:12: manipulator/yellow
13:26:12: manipulator/yellow/hi
13:26:12: manipulator/wire
13:26:12: manipulator/wire/hi
13:26:12: mat_occluder
13:26:12: mat_occludee
13:26:12: mat_occludee2
13:26:12: mat_visible_leaf
13:26:12: mat_culled_leaf
13:26:12: mat_visible_node
13:26:12: mat_culled_node
13:26:12: BaseWhiteLighting
13:26:12: mat_post_transition
13:26:12: mat_post_dofnew2
13:26:12: mat_post_advectionfeedback
13:26:12: mat_post_advectionfeedback_combine
13:26:12: mat_post_brightpass
13:26:12: mat_post_radialblur
13:26:12: mat_post_radialblur_distort_combined
13:26:12: mat_post_motionblur
13:26:12: mat_post_distort
13:26:12: mat_post_scenecomposite
13:26:12: mat_post_scenecomposite_lightshafts
13:26:12: mat_post_combine_add_unary
13:26:12: mat_post_combine_add
13:26:12: mat_post_combine_mul
13:26:12: mat_post_combine_lerp
13:26:12: mat_post_combine_lerp2
13:26:12: mat_post_motionblur_camera
13:26:12: mat_custom_filter_vblur_512
13:26:12: mat_custom_filter_hblur_512
13:26:12: mat_custom_filter_vblur_256
13:26:12: mat_custom_filter_hblur_256
13:26:12: mat_custom_filter_vblur_128
13:26:12: mat_custom_filter_hblur_128
13:26:12: mat_custom_filter_vblur_512_Low
13:26:12: mat_custom_filter_hblur_512_Low
13:26:12: mat_custom_filter_vblur_256_Low
13:26:12: mat_custom_filter_hblur_256_Low
13:26:12: mat_custom_filter_vblur_128_Low
13:26:12: mat_custom_filter_hblur_128_Low
13:26:12: mat_shadow_filter_vblur
13:26:12: mat_shadow_filter_hblur
13:26:12: mat_shadow_filter_vblur_256
13:26:12: mat_shadow_filter_hblur_256
13:26:12: mat_post_hdr_luminanceinit
13:26:12: mat_post_hdr_adaptluminance
13:26:12: mat_post_hdr_downsample_luminance
13:26:12: mat_post_hdr_brightpass
13:26:12: mat_post_hdr_tonemapping
13:26:12: mat_post_hdr_tonemapping_lightshafts
13:26:12: mat_post_downsample_2x2_128
13:26:12: mat_post_downsample_4x4_256
13:26:12: mat_post_downsample_4x4_64
13:26:12: mat_post_downsample_4x4_16
13:26:12: mat_post_downsample_4x4_4
13:26:12: mat_post_downsample_4x4_1
13:26:12: mat_post_lightshafts_brightpass
13:26:12: mat_post_lightshafts
13:26:12: mat_refractive
13:26:12: mat_refractive_environmentmap
13:26:12: mat_sa
13:26:12: mat_sa_areject
13:26:12: mat_sa_ablend
13:26:12: mat_shadow_caster
13:26:12: mat_shadow_caster_areject
13:26:12: mat_shadow_caster_areject_uvanim
13:26:12: mat_shadow_caster_skin_areject
13:26:12: mat_shadow_caster_areject_atlas
13:26:12: mat_shadow_caster_areject_2x2
13:26:12: mat_shadow_caster_areject_4x4
13:26:12: mat_shadow_caster_areject_8x8
13:26:12: mat_shadow_caster_areject_uvanim_atlas
13:26:12: mat_shadow_caster_areject_uvanim_2x2
13:26:12: mat_shadow_caster_areject_uvanim_4x4
13:26:12: mat_shadow_caster_areject_uvanim_8x8
13:26:12: mat_shadow_esm_gaussian
13:26:12: mat_vc_c_soft
13:26:12: mat_vc_c_soft_areject
13:26:12: mat_vc_c_soft_ablend
13:26:12: mat_vc_c_soft_add
13:26:12: mat_vc_c_soft_add_clamp
13:26:12: mat_vc_c_soft_ablend_clamp
13:26:12: mat_vc_c
13:26:12: mat_vc_c_areject
13:26:12: mat_vc_c_ablend
13:26:12: mat_vc_c_add
13:26:12: mat_vc_c_add_clamp
13:26:12: mat_vc_c_ablend_clamp
13:26:12: mat_vc_c_atlas
13:26:12: mat_vc_c_2x2
13:26:12: mat_vc_c_4x4
13:26:12: mat_vc_c_8x8
13:26:12: mat_vc_c_areject_atlas
13:26:12: mat_vc_c_areject_2x2
13:26:12: mat_vc_c_areject_4x4
13:26:12: mat_vc_c_areject_8x8
13:26:12: mat_vc_c_ablend_atlas
13:26:12: mat_vc_c_ablend_2x2
13:26:12: mat_vc_c_ablend_4x4
13:26:12: mat_vc_c_ablend_8x8
13:26:12: mat_vc_c_uvanim
13:26:12: mat_vc_c_uvanim_areject
13:26:12: mat_vc_c_uvanim_ablend
13:26:12: mat_vc_c_uvanim_add
13:26:12: mat_vc_c_uvanim_add_clamp
13:26:12: mat_vc_c_uvanim_ablend_clamp
13:26:12: mat_water_reflectionmap_waves
13:26:12: mat_water_reflectionmap_waves_flowdir
13:26:12: mat_water_environmentmap_waves
13:26:12: mat_water_simple
13:26:12: mat_specular_map_filter
13:26:12: mat_normal_map_copy
13:26:12: mat_specular_map_copy
13:26:12: mat_normal_map_convert
13:26:12: mat_normal_map_rgb_convert
13:26:12: mat_normal_map_agb_convert
13:26:12: mat_specular_map_convert
13:26:12: mat_atlas_map_convert
13:26:12: mat_simple
13:26:12: atlas_big_rock_mt
13:26:12: darkstreets_catacombs_water
13:26:12: shore_hedge_mt
13:26:12: water
13:26:12: lambert1
13:26:12: stall_011_cloth_mt
13:26:12: Importing Materials finished.
13:26:12: Importing ParticleSystems from binary stream...
13:26:12: [ParticleSystemSerializer_v1.00]
13:26:12: Examples/Africa_boss_appear_sand_down
13:26:12: Examples/Africa_boss_appear_sand_down_smoke
13:26:12: Examples/Africa_boss_appear_sand_high
13:26:12: Examples/Africa_boss_appear_sand_high_small
13:26:12: Examples/Africa_boss_attack
13:26:12: Examples/Africa_boss_explosion_hlight
13:26:12: Examples/Africa_boss_explosion_main
13:26:12: Examples/Africa_boss_explosion_main_large
13:26:12: Examples/Africa_boss_explosion_parts
13:26:12: Examples/Africa_boss_explosion_parts_large
13:26:12: Examples/Africa_boss_explosion_ring
13:26:12: Examples/Africa_boss_explosion_sand
13:26:12: Examples/Africa_boss_explosion_smoke
13:26:12: Examples/Africa_boss_explosion_trail
13:26:12: Examples/Africa_boss_explosion_trail_large
13:26:12: Examples/Africa_boss_explosion_wood
13:26:12: Examples/Africa_boss_fly_feathers
13:26:12: Examples/Africa_boss_hit_beam
13:26:12: Examples/Africa_boss_hit_feathers
13:26:12: Examples/Africa_boss_hit_particle
13:26:12: Examples/Africa_boss_hit_ring
13:26:12: Examples/Africa_boss_hitlight
13:26:12: Examples/Africa_boss_hitray
13:26:12: Examples/Africa_boss_laser
13:26:12: Examples/Africa_boss_laser_hit
13:26:12: Examples/Africa_boss_laser_hit_earth
13:26:12: Examples/Africa_boss_laser_hit_hole
13:26:12: Examples/Africa_boss_laser_hit_smoke
13:26:12: Examples/Africa_boss_laser_hit_smoke_back
13:26:12: Examples/Africa_boss_laser_start
13:26:12: Examples/Africa_boss_totem_fog
13:26:12: Examples/Africa_boss_totem_sand
13:26:12: Examples/Africa_boss_totem_sand_b
13:26:12: Examples/Africa_boss_totem_sand_c
13:26:12: Examples/Africa_boss_totem_wood
13:26:12: Examples/Boss_Africa_Ball_Base
13:26:12: Examples/Boss_Africa_Ball_Core
13:26:12: Examples/Boss_Africa_Ball_Distort
13:26:12: Examples/Boss_Africa_Ball_Stripes
13:26:12: Examples/Boss_Africa_Orb_forward
13:26:12: Examples/Boss_Africa_Orb_forward_stripes
13:26:12: Examples/Boss_Africa_Orb_return
13:26:12: Examples/Boss_Africa_Orb_return_stripes
13:26:12: Examples/Boss_Derwish_glow
13:26:12: Examples/Boss_Derwish_stripes
13:26:12: Examples/Boss_Derwish_trail
13:26:12: Examples/CandleFlame
13:26:12: Examples/ChestOpenFlare
13:26:12: Examples/ChestOpenShine
13:26:12: Examples/ChimneyFire
13:26:12: Examples/ChimneySmoke
13:26:12: Examples/Chimney_smoke_001
13:26:12: Examples/ClothDust
13:26:12: Examples/Crab_die_blood
13:26:12: Examples/Crab_die_blood_ablend
13:26:12: Examples/Crab_die_blood_ablend_distort
13:26:12: Examples/Crab_die_blood_particles
13:26:12: Examples/Dark_1
13:26:12: Examples/Dark_10f
13:26:12: Examples/Dark_3
13:26:12: Examples/Dark_8__
13:26:12: Examples/Dark_8__2
13:26:12: Examples/Dark_8__3
13:26:12: Examples/Dark_Aura_Weapon
13:26:12: Examples/Dark_Ground
13:26:12: Examples/Dark_Ground_Spark
13:26:12: Examples/Dark_Ground_Spark2
13:26:12: Examples/Dark_Ground_flash
13:26:12: Examples/Dark_Ground_hit
13:26:12: Examples/Dark_Hit_Ground
13:26:12: Examples/Dark_Weapon_hit_2
13:26:12: Examples/Dark_Weapon_hit_3
13:26:12: Examples/Dark_Weapon_hit_5
13:26:12: Examples/Dark_Weapon_hit_5b
13:26:12: Examples/Dark_Weapon_hit_dust
13:26:12: Examples/Dark_Weapon_hit_dust2
13:26:12: Examples/Dark_Weapon_hit_dust3
13:26:12: Examples/Dark_Weapon_hit_smoke
13:26:12: Examples/Dark_Weapon_hit_smoke2
13:26:12: Examples/Dark_Weapon_particles
13:26:12: Examples/Dark_aura
13:26:12: Examples/Dark_aura1
13:26:12: Examples/Dark_aura2
13:26:12: Examples/Dark_aura3
13:26:12: Examples/Dark_aura4
13:26:12: Examples/Dark_burn2
13:26:12: Examples/Dark_burn_area
13:26:12: Examples/Dark_burn_area2
13:26:12: Examples/Dark_burn_area3
13:26:12: Examples/Dark_burn_fall
13:26:12: Examples/Dark_light_staff
13:26:12: Examples/Dark_light_staff2
13:26:12: Examples/Dark_pain
13:26:12: Examples/Darkaura
13:26:12: Examples/Darkhitback
13:26:12: Examples/Darkhitdust
13:26:12: Examples/Darkhitexplosion3
13:26:12: Examples/Darkhitpillar
13:26:12: Examples/Darkhitpillar2
13:26:12: Examples/Derwish_boss_cracks
13:26:12: Examples/Derwish_boss_earth
13:26:12: Examples/Derwish_boss_earth_up
13:26:12: Examples/Derwish_boss_hit_fontain_big
13:26:12: Examples/Derwish_boss_hit_fontain_poison
13:26:12: Examples/Derwish_boss_hit_fontain_small
13:26:12: Examples/Derwish_boss_hit_ray_big
13:26:12: Examples/Derwish_boss_hit_ray_small
13:26:12: Examples/Derwish_boss_ring
13:26:12: Examples/Derwish_boss_rocks
13:26:12: Examples/Derwish_boss_rocks_up
13:26:12: Examples/Derwish_boss_sand
13:26:12: Examples/Derwish_boss_sand_far
13:26:12: Examples/Derwish_boss_sand_up
13:26:12: Examples/Derwish_boss_sand_up2
13:26:12: Examples/Derwish_boss_sand_up3
13:26:12: Examples/DoorDestroy
13:26:12: Examples/DrainGas
13:26:12: Examples/DustExplosion
13:26:12: Examples/Dustblast
13:26:12: Examples/Dustblast13
13:26:12: Examples/Dustblast2
13:26:12: Examples/Dustblast3
13:26:12: Examples/Dustblast4
13:26:12: Examples/Dustblast5
13:26:12: Examples/Dustblast6
13:26:12: Examples/Dustblast7
13:26:12: Examples/Dustblast8
13:26:12: Examples/Duststone
13:26:12: Examples/Duststone2
13:26:12: Examples/Duststone3
13:26:12: Examples/Duststone4
13:26:12: Examples/Duststone5
13:26:12: Examples/Duststone6
13:26:12: Examples/Duststone7
13:26:12: Examples/Fire2
13:26:12: Examples/FireSmoke
13:26:12: Examples/FireSmoke10
13:26:12: Examples/FireSmoke10_1
13:26:12: Examples/FireSmoke10_2
13:26:12: Examples/FireSmoke10_4
13:26:12: Examples/FireSmoke11
13:26:12: Examples/FireSmoke2
13:26:12: Examples/FireSmoke3
13:26:12: Examples/FireSmoke4
13:26:12: Examples/FireSmoke5
13:26:12: Examples/FireSmoke6
13:26:12: Examples/FireSmoke7
13:26:12: Examples/FireSmoke8
13:26:12: Examples/FireSmoke9
13:26:12: Examples/FireSmoke_test
13:26:12: Examples/Fire_001
13:26:12: Examples/Fire_002
13:26:12: Examples/Fire_003
13:26:12: Examples/Fire_004
13:26:12: Examples/Fire_005
13:26:12: Examples/Fire_006
13:26:12: Examples/Fire_007
13:26:12: Examples/Fire_Arrow
13:26:12: Examples/Fire_Arrow_After
13:26:12: Examples/Fire_Arrow_Explosion
13:26:12: Examples/Fire_Chimney
13:26:12: Examples/Fire_Fall
13:26:12: Examples/Fire_Place
13:26:12: Examples/Fire_Place2
13:26:12: Examples/Fire_Place3
13:26:12: Examples/Fire_Place4
13:26:12: Examples/Fire_Place5
13:26:12: Examples/Fire_Place6
13:26:12: Examples/Fire_Place7
13:26:12: Examples/Fire_Place8
13:26:12: Examples/Fire_Roof
13:26:12: Examples/Fire_Roof10
13:26:12: Examples/Fire_Roof11
13:26:12: Examples/Fire_Roof2
13:26:12: Examples/Fire_Roof3
13:26:12: Examples/Fire_Roof4
13:26:12: Examples/Fire_Roof5
13:26:12: Examples/Fire_Roof6
13:26:12: Examples/Fire_Roof9
13:26:12: Examples/Fire_Sample
13:26:12: Examples/Fire_Sample10
13:26:12: Examples/Fire_Sample11
13:26:12: Examples/Fire_Sample11_2
13:26:12: Examples/Fire_Sample11_3
13:26:12: Examples/Fire_Sample12
13:26:12: Examples/Fire_Sample12_particle
13:26:12: Examples/Fire_Sample13
13:26:12: Examples/Fire_Sample14
13:26:12: Examples/Fire_Sample2
13:26:12: Examples/Fire_Sample3
13:26:12: Examples/Fire_Sample4
13:26:12: Examples/Fire_Sample5
13:26:12: Examples/Fire_Sample6
13:26:12: Examples/Fire_Sample7_1
13:26:12: Examples/Fire_Sample7_2
13:26:12: Examples/Fire_Sample7_3
13:26:12: Examples/Fire_Sample8_1
13:26:12: Examples/Fire_Sample8_2
13:26:12: Examples/Fire_Sample8_3
13:26:12: Examples/Fire_Sample9
13:26:12: Examples/Fire_Smoke
13:26:12: Examples/Fire_Smoke2
13:26:12: Examples/Fire_Smoke_dark
13:26:12: Examples/Fire_Smoke_fountain
13:26:12: Examples/Fire_Smoke_fountain2
13:26:12: Examples/Fire_Smoke_fountain3
13:26:12: Examples/Fire_Smoke_fountain4
13:26:12: Examples/Fire_Smoke_fountain5
13:26:12: Examples/Fire_Smoke_fountain6
13:26:12: Examples/Fire_Smoke_stand
13:26:12: Examples/Fire_SpurtsOfFlame
13:26:12: Examples/Fire_Window
13:26:12: Examples/Fire_ani_001
13:26:12: Examples/Fire_ash
13:26:12: Examples/Fire_door
13:26:12: Examples/Fire_door2
13:26:12: Examples/Fire_door3
13:26:12: Examples/Fire_door4
13:26:12: Examples/Fire_door5
13:26:12: Examples/Fire_door6
13:26:12: Examples/Fire_door7
13:26:12: Examples/Fire_door_intro
13:26:12: Examples/Fire_explosion
13:26:12: Examples/Fire_explosion2
13:26:12: Examples/Fire_explosion3
13:26:12: Examples/Fire_floating_particle
13:26:12: Examples/Fire_fog
13:26:12: Examples/Fire_fog10
13:26:12: Examples/Fire_fog11
13:26:12: Examples/Fire_fog12
13:26:12: Examples/Fire_fog13
13:26:12: Examples/Fire_fog3
13:26:12: Examples/Fire_fog4
13:26:12: Examples/Fire_fog5
13:26:12: Examples/Fire_fog7
13:26:12: Examples/Fire_fog8
13:26:12: Examples/Fire_fog9
13:26:12: Examples/Fire_glow_001
13:26:12: Examples/Fire_glow_002
13:26:12: Examples/Fire_ground_fog
13:26:12: Examples/Fire_particle
13:26:12: Examples/Fire_smoke_001
13:26:12: Examples/Fire_smoke_002
13:26:12: Examples/Fire_smoke_003
13:26:12: Examples/Fire_smoke_004
13:26:12: Examples/Fire_smoke_005
13:26:12: Examples/Fire_smoke_006
13:26:12: Examples/Fire_smoke_007
13:26:12: Examples/Fire_smoke_008
13:26:12: Examples/Fire_smoke_009
13:26:12: Examples/Fire_smoke_010
13:26:12: Examples/Fire_smoke_011
13:26:12: Examples/Fire_smoke_012
13:26:12: Examples/Fire_smoke_dark_001
13:26:12: Examples/Fire_spark
13:26:12: Examples/Fire_spark2
13:26:12: Examples/Fire_spark3
13:26:12: Examples/Fire_spark4
13:26:12: Examples/Fire_spark5
13:26:12: Examples/Fire_spark6
13:26:12: Examples/Fire_spark_001
13:26:12: Examples/Fire_spark_002
13:26:12: Examples/Fire_spark_003
13:26:12: Examples/Fire_test
13:26:12: Examples/Fire_test2
13:26:12: Examples/FogStill
13:26:12: Examples/FogStill_ablend
13:26:12: Examples/FogTavern
13:26:12: Examples/Fog_red_001
13:26:12: Examples/Fog_red_002
13:26:12: Examples/Fog_red_003
13:26:12: Examples/Fog_red_004
13:26:12: Examples/Fog_red_005
13:26:12: Examples/FootDust
13:26:12: Examples/HitDustStone
13:26:12: Examples/HitFall
13:26:12: Examples/LeafIvy
13:26:12: Examples/LeafIvy2
13:26:12: Examples/Levelup_particles
13:26:12: Examples/Levelup_ring
13:26:12: Examples/Levelup_smoke
13:26:12: Examples/Levelup_stripes
13:26:12: Examples/LightHit
13:26:12: Examples/MagicCloud
13:26:12: Examples/MagicCloudDark
13:26:12: Examples/MagicCollect
13:26:12: Examples/MagicExplosion
13:26:12: Examples/MagicExplosionPillar
13:26:12: Examples/MagicFlame
13:26:12: Examples/MagicManaBurn
13:26:12: Examples/MagicRing
13:26:12: Examples/MagicSkill
13:26:12: Examples/MagicSymbolEnergy
13:26:12: Examples/MagicTwirl
13:26:12: Examples/Persian_boss_angry_glow
13:26:12: Examples/Persian_boss_angry_top
13:26:12: Examples/Persian_boss_collumn_fog
13:26:12: Examples/Persian_boss_collumn_pieces
13:26:12: Examples/Persian_boss_collumn_smoke
13:26:12: Examples/Persian_boss_collumn_smoke_far
13:26:12: Examples/Persian_boss_hit_explosion
13:26:12: Examples/Persian_boss_hit_explosion_b
13:26:12: Examples/Persian_boss_hit_fontain
13:26:12: Examples/Persian_boss_hit_pieces
13:26:12: Examples/Persian_boss_hit_ring
13:26:12: Examples/Persian_boss_hit_ring_b
13:26:12: Examples/RollDustStone
13:26:12: Examples/RunDustStone
13:26:12: Examples/SmogStill
13:26:12: Examples/Smoke_Arrow
13:26:12: Examples/Smoke_Arrow_After
13:26:12: Examples/Smoke_Arrow_Explosion
13:26:12: Examples/Sophistos_fire_big
13:26:12: Examples/Sophistos_fire_medium
13:26:12: Examples/Sophistos_fire_particles
13:26:12: Examples/Sophistos_fire_small
13:26:12: Examples/Sophistos_magic_fire
13:26:12: Examples/Sophistos_magic_fire_particles
13:26:12: Examples/Sophistos_magic_fire_small
13:26:12: Examples/Sophistos_magic_fire_small2
13:26:12: Examples/Sophistos_magic_fire_small3
13:26:12: Examples/Sophistos_pages
13:26:12: Examples/Sophistos_pages_particles
13:26:12: Examples/Sophistos_pages_smoke
13:26:12: Examples/Sophistos_pages_wind
13:26:12: Examples/Sophistos_smoke
13:26:12: Examples/Sophistos_smoke_b
13:26:12: Examples/Sophistos_smoke_particles
13:26:12: Examples/Sophistos_wind
13:26:12: Examples/Soulreturn_particle
13:26:12: Examples/Soulreturn_soul_b
13:26:12: Examples/Soulrise_particle
13:26:12: Examples/Soulrise_particle_distort
13:26:12: Examples/Soulrise_soul
13:26:12: Examples/Soulrise_soul_b
13:26:12: Examples/Spark_Arrow
13:26:12: Examples/Spark_Arrow_After
13:26:12: Examples/Spark_Arrow_Explosion
13:26:12: Examples/SpearRay_1
13:26:12: Examples/SpearRay_2
13:26:12: Examples/SpearRay_2_Wave
13:26:12: Examples/SpearRay_3
13:26:12: Examples/SpearRay_4
13:26:12: Examples/SpearRay_5
13:26:12: Examples/SpearRay_final
13:26:12: Examples/SpearRay_final_distort
13:26:12: Examples/Spear_Energy
13:26:12: Examples/Spear_Trail
13:26:12: Examples/Spear_Trail_b
13:26:12: Examples/Spear_Trail_front
13:26:12: Examples/Spearhitsonic
13:26:12: Examples/SwordRay_1
13:26:12: Examples/SwordRay_2
13:26:12: Examples/SwordRay_3
13:26:12: Examples/SwordRay_4
13:26:12: Examples/SwordRay_5
13:26:12: Examples/TorchFlame
13:26:12: Examples/TorchSpark
13:26:12: Examples/Undead_glow
13:26:12: Examples/WalkDustStone
13:26:12: Examples/WalkDustStone_2
13:26:12: Examples/WaterFog
13:26:12: Examples/WaterFogStill
13:26:12: Examples/WaterRing
13:26:12: Examples/WeaponBlockDust
13:26:12: Examples/WeaponBlockParticles
13:26:12: Examples/WeaponBlockSpark
13:26:12: Examples/WeaponComboReady
13:26:12: Examples/WeaponComboReady2
13:26:12: Examples/WeaponExplosion
13:26:12: Examples/WeaponHit
13:26:12: Examples/WeaponHitBeam
13:26:12: Examples/WeaponHitFountain_5
13:26:12: Examples/WeaponHitPoint
13:26:12: Examples/WeaponHitPointSmall
13:26:12: Examples/WeaponHitScythe_1
13:26:12: Examples/WeaponHitSpark_5
13:26:12: Examples/WeaponHitSpearFountain_1
13:26:12: Examples/WeaponHitSpearFountain_2
13:26:12: Examples/WeaponHitSpearFountain_2_b
13:26:12: Examples/WeaponHitSpearFountain_2_c
13:26:12: Examples/WeaponHitSpearFountain_3
13:26:12: Examples/WeaponHitSpearFountain_3_b
13:26:12: Examples/WeaponHitSpearFountain_3_c
13:26:13: Examples/WeaponHitSpearFountain_4
13:26:13: Examples/WeaponHitSpearSteaks
13:26:13: Examples/WeaponHitSpear_5
13:26:13: Examples/WeaponHitStar
13:26:13: Examples/WeaponHitStreaks
13:26:13: Examples/WeaponHitStreaksRed
13:26:13: Examples/WeaponHitSwordFountain_1
13:26:13: Examples/WeaponHitSwordFountain_2
13:26:13: Examples/WeaponHitSwordFountain_3
13:26:13: Examples/WeaponHitSwordFountain_4
13:26:13: Examples/WeaponHitSwordSteaks
13:26:13: Examples/WeaponHitSword_5
13:26:13: Examples/WeaponHitinPoint
13:26:13: Examples/WeaponHitinPointSmall
13:26:13: Examples/WeaponHitlight
13:26:13: Examples/WeaponSpark
13:26:13: Examples/WeaponSparkSmall
13:26:13: Examples/WeaponTwirlTrail
13:26:13: Examples/bite
13:26:13: Examples/breakable_bench_fog
13:26:13: Examples/breakable_bench_smoke
13:26:13: Examples/breakable_bench_wood
13:26:13: Examples/breakable_door_fog
13:26:13: Examples/breakable_door_wood
13:26:13: Examples/breakable_smoke_ground
13:26:13: Examples/breakable_smoke_high
13:26:13: Examples/breakable_vase_fog
13:26:13: Examples/breakable_vase_porcelain
13:26:13: Examples/breakable_vase_smoke
13:26:13: Examples/breakable_wood_high
13:26:13: Examples/cagedust
13:26:13: Examples/canal_smoke
13:26:13: Examples/canal_smoke_002
13:26:13: Examples/canal_smoke_003
13:26:13: Examples/canal_smoke_004
13:26:13: Examples/canal_smoke_005
13:26:13: Examples/chimney_break
13:26:13: Examples/chimney_break2
13:26:13: Examples/chimney_break_spark
13:26:13: Examples/coal
13:26:13: Examples/coal_001
13:26:13: Examples/coal_002
13:26:13: Examples/coal_003
13:26:13: Examples/comboready
13:26:13: Examples/crab_attack_1
13:26:13: Examples/crab_attack_2
13:26:13: Examples/crab_attack_sonic
13:26:13: Examples/crab_attack_spark
13:26:13: Examples/derwish_fog_big
13:26:13: Examples/derwish_fog_small
13:26:13: Examples/desert_floating_particle
13:26:13: Examples/door_break
13:26:13: Examples/door_break_split
13:26:13: Examples/dust_fall
13:26:13: Examples/dust_fall2
13:26:13: Examples/dust_fall3
13:26:13: Examples/dust_fall4
13:26:13: Examples/dust_fall_cave
13:26:13: Examples/dust_fall_cave2
13:26:13: Examples/dust_fall_cave3
13:26:13: Examples/dust_fall_chest
13:26:13: Examples/dust_ground
13:26:13: Examples/dust_ground2
13:26:13: Examples/dust_open_chest
13:26:13: Examples/dustfly
13:26:13: Examples/duststreet
13:26:13: Examples/duststreet2
13:26:13: Examples/flame
13:26:13: Examples/flame10
13:26:13: Examples/flame2
13:26:13: Examples/flame3
13:26:13: Examples/flame4
13:26:13: Examples/flame6
13:26:13: Examples/flame8
13:26:13: Examples/flame_s
13:26:13: Examples/floating_bloom
13:26:13: Examples/floating_bloom_particles
13:26:13: Examples/floating_leaves
13:26:13: Examples/floating_leaves_particles
13:26:13: Examples/hammerhit
13:26:13: Examples/hammerhit2
13:26:13: Examples/hammerhit3
13:26:13: Examples/hammerhit4
13:26:13: Examples/hammerhit5
13:26:13: Examples/hammerhit6
13:26:13: Examples/hammerhit_v2
13:26:13: Examples/hammerhit_v2_1
13:26:13: Examples/hammerhit_v2_10
13:26:13: Examples/hammerhit_v2_11
13:26:13: Examples/hammerhit_v2_2
13:26:13: Examples/hammerhit_v2_3
13:26:13: Examples/hammerhit_v2_4
13:26:13: Examples/hammerhit_v2_5
13:26:13: Examples/hammerhit_v2_6
13:26:13: Examples/hammerhit_v2_7
13:26:13: Examples/hammerhit_v2_8
13:26:13: Examples/hammerhit_v2_9
13:26:13: Examples/hammerhit_v2b
13:26:13: Examples/hammerhitforce
13:26:13: Examples/hammerhitground
13:26:13: Examples/hammerhitground2
13:26:13: Examples/hammerhitground3
13:26:13: Examples/hammerhitground4
13:26:13: Examples/hammerhitground5
13:26:13: Examples/hammerhitground5b
13:26:13: Examples/hammerhitspark
13:26:13: Examples/hammerhitspark3
13:26:13: Examples/hammerstone
13:26:13: Examples/hammerstone2
13:26:13: Examples/hammerstone3
13:26:13: Examples/hammerstone4
13:26:13: Examples/hammerstone5
13:26:13: Examples/health_beam
13:26:13: Examples/health_star
13:26:13: Examples/health_star_01
13:26:13: Examples/health_star_02
13:26:13: Examples/health_star_matt
13:26:13: Examples/highlight_sparkle
13:26:13: Examples/hitdistort
13:26:13: Examples/hitlight2
13:26:13: Examples/hitlight3
13:26:13: Examples/incence_2
13:26:13: Examples/incence_3
13:26:13: Examples/incence_4
13:26:13: Examples/incense
13:26:13: Examples/intro_brick_break
13:26:13: Examples/intro_brick_break_smoke
13:26:13: Examples/intro_ground_earth
13:26:13: Examples/intro_stone_break
13:26:13: Examples/lamp_particles
13:26:13: Examples/lantern_flame_001
13:26:13: Examples/lantern_flame_002
13:26:13: Examples/lantern_flame_003
13:26:13: Examples/lantern_flame_004
13:26:13: Examples/laserattack
13:26:13: Examples/laserattack2
13:26:13: Examples/laserattack_dis
13:26:13: Examples/lector_hit_electro
13:26:13: Examples/lector_hit_glow
13:26:13: Examples/lector_hit_particles
13:26:13: Examples/lector_magic_ball
13:26:13: Examples/lector_magic_beam
13:26:13: Examples/lector_magic_core
13:26:13: Examples/lector_magic_electro
13:26:13: Examples/lector_magic_hlight
13:26:13: Examples/magic_01
13:26:13: Examples/magic_02
13:26:13: Examples/magic_03
13:26:13: Examples/magic_04
13:26:13: Examples/magic_aura
13:26:13: Examples/magic_aura2
13:26:13: Examples/magic_ball
13:26:13: Examples/magic_ball2
13:26:13: Examples/magic_ball3
13:26:13: Examples/magic_circle
13:26:13: Examples/magic_circle2
13:26:13: Examples/magic_circle3
13:26:13: Examples/magic_circle5
13:26:13: Examples/magic_circle6
13:26:13: Examples/magic_circle7
13:26:13: Examples/magic_circle8
13:26:13: Examples/magic_circle_cut
13:26:13: Examples/magic_eye
13:26:13: Examples/magic_flame
13:26:13: Examples/magic_flame2
13:26:13: Examples/magic_flame3
13:26:13: Examples/magic_flame4
13:26:13: Examples/magic_flame_n
13:26:13: Examples/magic_flame_red
13:26:13: Examples/magic_flame_vio
13:26:13: Examples/magic_flash
13:26:13: Examples/magic_glow
13:26:13: Examples/magic_ground_burn
13:26:13: Examples/magic_ground_ring
13:26:13: Examples/magic_ground_ring2
13:26:13: Examples/magic_hammer_trail
13:26:13: Examples/magic_hand_spell
13:26:13: Examples/magic_hand_spell2
13:26:13: Examples/magic_hand_spell3
13:26:13: Examples/magic_poison
13:26:13: Examples/magic_poison2
13:26:13: Examples/magic_poison3
13:26:13: Examples/magic_poison4
13:26:13: Examples/magic_poison_beam
13:26:13: Examples/magic_poison_hit
13:26:13: Examples/magic_poison_hit2
13:26:13: Examples/magic_purple_glow
13:26:13: Examples/magic_rectangle
13:26:13: Examples/magic_shild
13:26:13: Examples/magic_spark
13:26:13: Examples/magic_spell_1
13:26:13: Examples/magic_spell_2
13:26:13: Examples/magic_spell_3
13:26:13: Examples/magic_spell_4
13:26:13: Examples/magic_spell_5
13:26:13: Examples/magic_spell_6
13:26:13: Examples/magic_star_trail
13:26:13: Examples/magic_star_trail2
13:26:13: Examples/magic_stars
13:26:13: Examples/magic_streaks
13:26:13: Examples/magic_sword
13:26:13: Examples/magic_sword_cut
13:26:13: Examples/magic_sword_cut2
13:26:13: Examples/magic_symbol
13:26:13: Examples/magic_trail
13:26:13: Examples/magic_trail2
13:26:13: Examples/magic_trail3
13:26:13: Examples/magic_trail4
13:26:13: Examples/magic_trail5
13:26:13: Examples/magic_twirl_fog
13:26:13: Examples/magicforce2
13:26:13: Examples/magicforce3
13:26:13: Examples/magicforce5
13:26:13: Examples/magicforce6
13:26:13: Examples/magicforce7
13:26:13: Examples/magicforce8
13:26:13: Examples/magicheal
13:26:13: Examples/magicheal2
13:26:13: Examples/magicload
13:26:13: Examples/magicload2
13:26:13: Examples/magicload3
13:26:13: Examples/magicload4
13:26:13: Examples/magicload5
13:26:13: Examples/magicload6
13:26:13: Examples/magicload7
13:26:13: Examples/orb_deathenergy
13:26:13: Examples/orb_lifeenergy
13:26:13: Examples/particle_fly
13:26:13: Examples/particle_fly2
13:26:13: Examples/particlefly3
13:26:13: Examples/particlefly_green
13:26:13: Examples/planked_split
13:26:13: Examples/planked_split2
13:26:13: Examples/planked_split3
13:26:13: Examples/planked_split4
13:26:13: Examples/planked_split5
13:26:13: Examples/skill_ancestor_energy
13:26:13: Examples/skill_ancestor_energy_cloud
13:26:13: Examples/skill_ancestor_energy_cloud_smoke
13:26:13: Examples/skill_ancestor_energy_distort
13:26:13: Examples/skill_ancestor_ghost
13:26:13: Examples/skill_ancestor_glow
13:26:13: Examples/skill_ancestor_sign
13:26:13: Examples/skill_ancestor_symbol
13:26:13: Examples/skill_attract_cloud
13:26:13: Examples/skill_attract_energy
13:26:13: Examples/skill_attract_energy_distort
13:26:13: Examples/skill_attract_glow
13:26:13: Examples/skill_attract_particle
13:26:13: Examples/skill_attract_sign
13:26:13: Examples/skill_attract_symbol
13:26:13: Examples/skill_base_ball
13:26:13: Examples/skill_base_beam
13:26:13: Examples/skill_base_core
13:26:13: Examples/skill_base_electro
13:26:13: Examples/skill_base_hlight
13:26:13: Examples/skill_block_basic
13:26:13: Examples/skill_block_basic_b
13:26:13: Examples/skill_block_basic_distort
13:26:13: Examples/skill_block_basic_particles
13:26:13: Examples/skill_burst_cloud
13:26:13: Examples/skill_burst_hit
13:26:13: Examples/skill_burst_hit_stripes
13:26:13: Examples/skill_burst_particles
13:26:13: Examples/skill_burst_ring
13:26:13: Examples/skill_burst_stripes
13:26:13: Examples/skill_burst_stripes_b
13:26:13: Examples/skill_burst_symbol
13:26:13: Examples/skill_call_raven_cloud
13:26:13: Examples/skill_call_raven_distort
13:26:13: Examples/skill_call_raven_particle
13:26:13: Examples/skill_call_raven_raven
13:26:13: Examples/skill_call_raven_raven_hit
13:26:13: Examples/skill_call_raven_smoke
13:26:13: Examples/skill_call_raven_symbol
13:26:13: Examples/skill_crush_curse_ball
13:26:13: Examples/skill_crush_curse_cloud
13:26:13: Examples/skill_crush_curse_energy
13:26:13: Examples/skill_crush_curse_energy_distort
13:26:13: Examples/skill_crush_curse_particles
13:26:13: Examples/skill_crush_curse_symbol
13:26:13: Examples/skill_death_death
13:26:13: Examples/skill_death_energy
13:26:13: Examples/skill_death_energy_distort
13:26:13: Examples/skill_death_explosion
13:26:13: Examples/skill_death_lightning
13:26:13: Examples/skill_death_lightning_b
13:26:13: Examples/skill_death_projectiles
13:26:13: Examples/skill_death_projectiles_ablend
13:26:13: Examples/skill_death_ring
13:26:13: Examples/skill_death_smoke_dark_big
13:26:13: Examples/skill_death_smoke_white_big
13:26:13: Examples/skill_death_smoke_white_small
13:26:13: Examples/skill_death_symbol
13:26:13: Examples/skill_ghouls_arms
13:26:13: Examples/skill_ghouls_cloud
13:26:13: Examples/skill_ghouls_cloud_distort
13:26:13: Examples/skill_ghouls_cloud_hit
13:26:13: Examples/skill_ghouls_earth
13:26:13: Examples/skill_ghouls_fog
13:26:13: Examples/skill_ghouls_hole
13:26:13: Examples/skill_ghouls_rock
13:26:13: Examples/skill_ghouls_symbol
13:26:13: Examples/skill_hammer_impact_hole
13:26:13: Examples/skill_hammer_push_electro
13:26:13: Examples/skill_hammer_stun_hit
13:26:13: Examples/skill_hammer_stun_hit2
13:26:13: Examples/skill_hammer_stun_hitlight
13:26:13: Examples/skill_hammer_stun_sign
13:26:13: Examples/skill_hammer_stun_smybol
13:26:13: Examples/skill_hammer_stun_stun
13:26:13: Examples/skill_lifetime_cloud
13:26:13: Examples/skill_lifetime_drain
13:26:13: Examples/skill_lifetime_energy
13:26:13: Examples/skill_lifetime_energy_distort
13:26:13: Examples/skill_lifetime_energy_smoke
13:26:13: Examples/skill_lifetime_symbol
13:26:13: Examples/skill_load_energy
13:26:13: Examples/skill_load_energy_distort
13:26:13: Examples/skill_scream_cloud
13:26:13: Examples/skill_scream_energy
13:26:13: Examples/skill_scream_energy_distort
13:26:13: Examples/skill_scream_symbol
13:26:13: Examples/skill_scythe_poison_hit
13:26:13: Examples/skill_scythe_poison_hitlight
13:26:13: Examples/skill_scythe_poison_poison_a
13:26:13: Examples/skill_scythe_poison_poison_b
13:26:13: Examples/skill_scythe_poison_symbol
13:26:13: Examples/skill_spear_glow
13:26:13: Examples/skill_spear_glow_b
13:26:13: Examples/skill_spear_stun_smoke
13:26:13: Examples/skill_steal_life_activate
13:26:13: Examples/skill_steal_life_activate_distort
13:26:13: Examples/skill_steal_life_activate_particles
13:26:13: Examples/skill_steal_life_activate_smoke
13:26:13: Examples/skill_steal_life_hit
13:26:13: Examples/skill_steal_life_symbol_big
13:26:13: Examples/skill_steal_life_symbol_small
13:26:13: Examples/skill_sword_double_distort
13:26:13: Examples/skill_sword_double_explosion
13:26:13: Examples/skill_sword_double_impact
13:26:13: Examples/skill_sword_double_smoke
13:26:13: Examples/skill_venom_ball
13:26:13: Examples/skill_venom_energy
13:26:13: Examples/skill_venom_ghost
13:26:13: Examples/skill_venom_hit
13:26:13: Examples/skill_venom_hit_distort
13:26:13: Examples/skill_venom_smoke
13:26:13: Examples/skill_venom_symbol
13:26:13: Examples/smoke_opening
13:26:13: Examples/spear_ring
13:26:13: Examples/spear_ring2
13:26:13: Examples/spear_ring3
13:26:13: Examples/spear_twirl
13:26:13: Examples/speardistort
13:26:13: Examples/streetdust
13:26:13: Examples/swim_wave_a
13:26:13: Examples/swim_wave_b
13:26:13: Examples/swordhitsonic
13:26:13: Examples/test
13:26:13: Examples/vase_break
13:26:13: Examples/water_drops
13:26:13: Examples/water_drops_plane
13:26:13: Examples/water_fall
13:26:13: Examples/water_fall2
13:26:13: Examples/water_fall3
13:26:13: Examples/water_fall4
13:26:13: Examples/water_fall4_1
13:26:13: Examples/water_fall5
13:26:13: Examples/water_fall6
13:26:13: Examples/water_fall7
13:26:13: Examples/water_fog_raise_up
13:26:13: Examples/water_fog_raise_up_green
13:26:13: Examples/water_fountain_A
13:26:13: Examples/water_fountain_A_distort
13:26:13: Examples/water_fountain_A_inner
13:26:13: Examples/water_fountain_A_line
13:26:13: Examples/water_fountain_A_particles
13:26:13: Examples/water_fountain_A_ring
13:26:13: Examples/water_line
13:26:13: Examples/water_splash
13:26:13: Examples/water_splash2
13:26:13: Examples/water_splash3
13:26:13: Examples/water_splash4
13:26:13: Examples/water_splash5
13:26:13: Examples/water_splash6
13:26:13: Examples/water_splash6_impact
13:26:13: Examples/water_splash6_impact_b
13:26:13: Examples/water_splash6_intervall
13:26:13: Examples/water_splash6_small
13:26:13: Examples/water_splash6_small_impact
13:26:13: Examples/water_splash_blend
13:26:13: Examples/water_splash_blend_step
13:26:13: Examples/water_splash_ring
13:26:13: Examples/water_splash_ring_blend
13:26:13: Examples/water_squirt
13:26:13: Examples/water_squirt2
13:26:13: Examples/water_squirt3
13:26:13: Examples/water_squirt3_1
13:26:13: Examples/water_squirt3_2
13:26:13: Examples/water_squirt3_3
13:26:13: Examples/water_squirt_ref
13:26:13: Examples/water_squirt_well_001
13:26:13: Examples/water_steam_002
13:26:13: Examples/water_steam_003
13:26:13: Examples/water_well
13:26:13: Examples/water_well2
13:26:13: Examples/water_well3
13:26:13: Examples/water_well4
13:26:13: Examples/water_well5
13:26:13: Examples/water_well6
13:26:13: Examples/water_well_curve
13:26:13: Examples/wave
13:26:13: Examples_glowworms_bl_003
13:26:13: Examples_glowworms_gg_001
13:26:13: Examples_glowworms_ye_002
13:26:13: Examples_magic_flower_particles
13:26:13: WeaponWave
13:26:13: fire_distort
13:26:13: poison_attack
13:26:13: poison_attack2
13:26:13: poison_attack3
13:26:13: Importing ParticleSystems finished.
13:26:13: Parsing scripts for resource group Autodetect
13:26:13: Finished parsing scripts for resource group Autodetect
13:26:13: Parsing scripts for resource group Bootstrap
13:26:13: Parsing script OgreCore.material
13:26:13: Parsing script OgreProfiler.material
13:26:13: Parsing script Ogre.fontdef
13:26:13: Parsing script OgreDebugPanel.overlay
13:26:13: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
13:26:13: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:26:13: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:26:13: Font BlueHighwayusing texture size 512x512
13:26:13: Info: Freetype returned null for character 127 in font BlueHighway
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13:26:13: Info: Freetype returned null for character 160 in font BlueHighway
13:26:13: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
13:26:13: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
13:26:13: Parsing script OgreLoadingPanel.overlay
13:26:13: Finished parsing scripts for resource group Bootstrap
13:26:13: Parsing scripts for resource group Compiled
13:26:13: Skipping script prg_character.program
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13:26:13: Skipping script abstract_base.material
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13:26:13: Skipping script mat_dl_clns_uvanim.material
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13:26:13: Skipping script mat_editor.material
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13:26:13: Skipping script mat_vc_c.material
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13:26:13: Skipping script mat_vc_c_uvanim.material
13:26:13: Skipping script mat_water.material
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13:26:13: Finished parsing scripts for resource group Compiled_Softshadows
13:26:13: Parsing scripts for resource group Editor
13:26:13: Finished parsing scripts for resource group Editor
13:26:13: Parsing scripts for resource group General
13:26:14: Skipping script grass_test.material
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13:26:14: Skipping script char_african_madman.material
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13:26:14: Skipping script char_hero_african.material
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13:26:14: Skipping script char_judge.material
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13:26:14: Skipping script char_merchant_african.material
13:26:14: Skipping script char_merchant_guild_literates.material
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13:26:14: Skipping script char_necromancer.material
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13:26:14: Skipping script char_palace_lead.material
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13:26:14: Skipping script char_refugee_male.material
13:26:14: Skipping script char_rico.material
13:26:14: Skipping script char_rogue.material
13:26:14: Skipping script char_rogue_backstreets.material
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13:26:14: Skipping script char_rogue_teacher.material
13:26:14: Skipping script char_romeo.material
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13:26:14: Skipping script char_teacher_akbah.material
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13:26:14: Skipping script char_teacher_sophistos.material
13:26:14: Skipping script char_town_councillor_1.material
13:26:14: Skipping script char_town_councillor_2.material
13:26:14: Skipping script char_town_councillor_3.material
13:26:14: Skipping script char_tusker.material
13:26:14: Skipping script char_uncle.material
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13:26:14: Skipping script char_working_girl_1.material
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13:26:14: Skipping script crea_african_beast.material
13:26:14: Skipping script crea_bat.material
13:26:14: Skipping script crea_boss_african_monster.material
13:26:14: Skipping script crea_boss_derwish_monster.material
13:26:14: Skipping script crea_boss_persian_monster.material
13:26:14: Skipping script crea_butterfly.material
13:26:14: Skipping script crea_cat_beige.material
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13:26:14: Skipping script crea_chicken.material
13:26:14: Skipping script crea_chicken_white.material
13:26:14: Skipping script crea_crow.material
13:26:14: Skipping script crea_dog_beige.material
13:26:14: Skipping script crea_dog_brown.material
13:26:14: Skipping script crea_final_enemy_monster.material
13:26:14: Skipping script crea_final_ghost.material
13:26:14: Skipping script crea_gargoyle_bird.material
13:26:14: Skipping script crea_gargoyle_lion.material
13:26:14: Skipping script crea_lector.material
13:26:14: Skipping script crea_mantis_crab.material
13:26:14: Skipping script crea_mantis_king_crab.material
13:26:14: Skipping script crea_mole.material
13:26:14: Skipping script crea_ox.material
13:26:14: Skipping script crea_pigeon.material
13:26:14: Skipping script crea_rat.material
13:26:14: Skipping script crea_roof_beast_weak.material
13:26:14: Skipping script crea_sea_gull.material
13:26:14: Skipping script crea_squirrel.material
13:26:14: Skipping script extr_african_female.material
13:26:14: Skipping script extr_all.material
13:26:14: Skipping script extr_captain.material
13:26:14: Skipping script extr_courtier_m_midage_thick.material
13:26:14: Skipping script extr_courtier_m_young_thin.material
13:26:14: Skipping script extr_gondolier.material
13:26:14: Skipping script extr_people_f_midage_thin.material
13:26:14: Skipping script extr_people_f_old_thin.material
13:26:14: Skipping script extr_people_f_young_thick.material
13:26:14: Skipping script extr_people_f_young_thin.material
13:26:14: Skipping script extr_people_m_midage_thick.material
13:26:14: Skipping script extr_people_m_midage_thin.material
13:26:14: Skipping script extr_people_m_old_thin.material
13:26:14: Skipping script extr_people_m_young_thin.material
13:26:14: Skipping script extr_rebel.material
13:26:14: Skipping script extr_rich_f_young_thin.material
13:26:14: Skipping script extr_rich_m_midage_thin.material
13:26:14: Skipping script extr_seaman.material
13:26:14: Skipping script extr_villager.material
13:26:14: Skipping script item_axe_experience.material
13:26:14: Skipping script item_axe_extra.material
13:26:14: Skipping script item_axe_persian_master.material
13:26:14: Skipping script item_axe_persian_special.material
13:26:14: Skipping script item_axe_venetian.material
13:26:14: Skipping script item_bone.material
13:26:14: Skipping script item_boss_persian_axe.material
13:26:14: Skipping script item_coins_old.material
13:26:14: Skipping script item_derwish_sword.material
13:26:14: Skipping script item_fresco.material
13:26:14: Skipping script item_guard_shield.material
13:26:14: Skipping script item_guard_spear.material
13:26:14: Skipping script item_hammer.material
13:26:14: Skipping script item_hammer_extra.material
13:26:14: Skipping script item_hammer_hitpoints.material
13:26:14: Skipping script item_hammer_medium.material
13:26:14: Skipping script item_hammer_official.material
13:26:14: Skipping script item_hammer_strong.material
13:26:14: Skipping script item_jewel_001.material
13:26:14: Skipping script item_necromancer_scythe.material
13:26:14: Skipping script item_persian_warrior_axe.material
13:26:14: Skipping script item_quest_helmet_harness_anthony.material
13:26:14: Skipping script item_ring_regenerate.material
13:26:14: Skipping script item_scythe.material
13:26:14: Skipping script item_scythe_african.material
13:26:14: Skipping script item_scythe_broken.material
13:26:14: Skipping script item_scythe_derwish.material
13:26:14: Skipping script item_scythe_necromancer.material
13:26:14: Skipping script item_scythe_persian.material
13:26:14: Skipping script item_scythe_victor.material
13:26:14: Skipping script item_shield.material
13:26:14: Skipping script item_shield_african.material
13:26:14: Skipping script item_shield_african_boss.material
13:26:14: Skipping script item_shield_african_princess.material
13:26:14: Skipping script item_shield_dark.material
13:26:14: Skipping script item_shield_extra.material
13:26:14: Skipping script item_shield_guard_special.material
13:26:14: Skipping script item_shield_mana.material
13:26:14: Skipping script item_shovel.material
13:26:14: Skipping script item_spear.material
13:26:14: Skipping script item_spear_african.material
13:26:14: Skipping script item_spear_african_boss.material
13:26:14: Skipping script item_spear_african_princess.material
13:26:14: Skipping script item_spear_dark.material
13:26:14: Skipping script item_spear_extra.material
13:26:14: Skipping script item_spear_guard_special.material
13:26:14: Skipping script item_spear_mana.material
13:26:14: Skipping script item_sword.material
13:26:14: Skipping script item_sword_anthony.material
13:26:14: Skipping script item_sword_benedict.material
13:26:14: Skipping script item_sword_dark.material
13:26:14: Skipping script item_sword_derwish_boss.material
13:26:14: Skipping script item_sword_derwish_master.material
13:26:14: Skipping script item_sword_extra.material
13:26:14: Skipping script item_sword_hitpoints.material
13:26:14: Skipping script item_sword_machete.material
13:26:14: Skipping script item_sword_mana.material
13:26:14: Skipping script item_sword_medium.material
13:26:14: Skipping script item_sword_persian_special.material
13:26:14: Skipping script item_sword_poker.material
13:26:14: Skipping script item_sword_rangar.material
13:26:14: Skipping script item_sword_rico.material
13:26:14: Skipping script item_sword_rogue.material
13:26:14: Skipping script item_sword_roman_soldier.material
13:26:14: Skipping script item_sword_short.material
13:26:14: Skipping script item_sword_skeleton.material
13:26:14: Skipping script item_sword_strong.material
13:26:14: Skipping script item_sword_villager.material
13:26:14: Skipping script item_urn.material
13:26:14: Skipping script item_weapon_bone.material
13:26:14: Skipping script chimney_roof_beast.material
13:26:14: Skipping script gargoyle_lion_part.material
13:26:14: Skipping script obj_blood_intro.material
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13:26:14: Skipping script obj_book.material
13:26:14: Skipping script obj_bow_derwish.material
13:26:14: Skipping script obj_lantern_hero.material
13:26:14: Skipping script obj_rope_trap.material
13:26:14: Skipping script obj_target.material
13:26:14: Skipping script obj_village_bridge.material
13:26:14: Skipping script obj_wooden_stake.material
13:26:14: Skipping script set_props_persian_house.material
13:26:14: Skipping script window_door.material
13:26:14: Skipping script distort_fire.particle
13:26:14: Skipping script Examples_africa_boss.particle
13:26:14: Skipping script Examples_boss_fight.particle
13:26:14: Skipping script Examples_breakables.particle
13:26:14: Skipping script Examples_derwish_boss.particle
13:26:14: Skipping script Examples_disort.particle
13:26:14: Skipping script Examples_Dust.particle
13:26:14: Skipping script Examples_Env.particle
13:26:14: Skipping script Examples_Extra.particle
13:26:14: Skipping script Examples_Fire.particle
13:26:14: Skipping script Examples_Fire2.particle
13:26:14: Skipping script Examples_Fire3.particle
13:26:14: Skipping script Examples_fire_arrow.particle
13:26:14: Skipping script Examples_Hammer.particle
13:26:14: Skipping script Examples_king_crab.particle
13:26:14: Skipping script Examples_magic.particle
13:26:14: Skipping script Examples_organic.particle
13:26:14: Skipping script Examples_particles.particle
13:26:14: Skipping script Examples_Scythe_violet.particle
13:26:14: Skipping script Examples_Smoke.particle
13:26:14: Skipping script Examples_smoke_breakables.particle
13:26:14: Skipping script Examples_spear.particle
13:26:14: Skipping script Examples_Spells.particle
13:26:14: Skipping script Examples_Sword.particle
13:26:14: Skipping script Examples_Venice.particle
13:26:14: Skipping script Examples_Water.particle
13:26:14: Skipping script Examples_Weapon.particle
13:26:14: Finished parsing scripts for resource group General
13:26:14: Parsing scripts for resource group Internal
13:26:14: Finished parsing scripts for resource group Internal
13:26:14: Parsing scripts for resource group Save
13:26:14: Finished parsing scripts for resource group Save
13:26:14: Parsing scripts for resource group Scripting
13:26:14: Finished parsing scripts for resource group Scripting
13:26:14: grass_test
13:26:14: mat_death_ring
13:26:14: mat_default
13:26:14: mat_debug
13:26:14: lambert1
13:26:14: Examples/LightRibbonTrail
13:26:14: Examples/balk_n
13:26:14: Examples/Wave
13:26:14: Examples/air_distort
13:26:14: Examples/Flare
13:26:14: mat_point_light
13:26:14: Examples/Flare2
13:26:14: mat_target_arrow
13:26:14: well_cylinder_mapping
13:26:14: anim_mat8
13:26:14: PE/ps_health_star_matt
13:26:14: PE/ps_g_smoke2
13:26:14: PE/ps_water_drops
13:26:14: PE/ps_g_smoke2_blend
13:26:14: PE/ps_dust4
13:26:14: PE/ps_g_smoke
13:26:14: PE/ps_water_line
13:26:14: PE/ps_dust3
13:26:14: PE/ps_dust6
13:26:14: PE/ps_dust2
13:26:14: PE/ps_glowpoint
13:26:14: PE/ps_water_fall
13:26:14: PE/ps_water_fall4
13:26:14: PE/ps_water_fall2
13:26:14: PE/ps_water_fall3
13:26:14: PE/ps_wood
13:26:14: PE/ps_stone2
13:26:14: PE/ps_water_ref
13:26:14: PE/ps_lantern_flame_test
13:26:14: PE/ps_glow
13:26:14: PE/ps_dark_smoke7
13:26:14: PE/ps_bright_smoke8
13:26:14: PE/ps_effect_floating_leaves
13:26:14: PE/ps_effect_soulrise_soul
13:26:14: PE/ps_effect_soulrise_particle
13:26:14: PE/ps_effect_soulrise_distort
13:26:14: PE/ps_effect_skill_hammer_stun_hitlight
13:26:14: PE/ps_effect_skill_hammer_stun_sign
13:26:14: PE/ps_effect_skill_hammer_stun_stun
13:26:14: PE/ps_effect_skill_hammer_stun_hit
13:26:14: PE/ps_effect_skill_hammer_stun_hit2
13:26:14: PE/ps_effect_skill_attract_cloud
13:26:14: PE/ps_effect_skill_attract_glow
13:26:14: PE/ps_effect_skill_scythe_poison_hit
13:26:14: PE/ps_effect_skill_scythe_poison_hit_ablend
13:26:14: PE/ps_effect_skill_scythe_poison_hit_ablend2
13:26:14: PE/ps_effect_skill_scythe_poison_hit2
13:26:14: PE/ps_effect_skill_load_energy
13:26:14: PE/ps_effect_skill_block_basic
13:26:14: PE/ps_effect_skill_block_basic_b
13:26:14: PE/ps_effect_skill_block_basic_particles
13:26:14: PE/ps_effect_spear_glow
13:26:14: PE/ps_effect_spear_glow_b
13:26:14: PE/ps_effect_skill_hammer_push_electro
13:26:14: PE/ps_effect_venom_ball
13:26:14: PE/ps_effect_venom_hit
13:26:14: PE/ps_effect_venom_ghost
13:26:14: PE/ps_effect_ghouls_rock
13:26:14: PE/ps_effect_ghouls_arm
13:26:14: PE/ps_effect_ghouls_earth
13:26:14: PE/ps_effect_ghouls_hole
13:26:14: PE/ps_effect_ghouls_fog
13:26:14: PE/ps_effect_ghouls_cloud
13:26:14: PE/ps_effect_skill_burst_cloud
13:26:14: PE/ps_effect_skill_burst_particles
13:26:14: PE/ps_effect_skill_burst_stripes
13:26:14: PE/ps_effect_skill_burst_ring
13:26:14: PE/ps_effect_skill_call_raven_raven
13:26:14: PE/ps_effect_skill_call_raven_cloud
13:26:14: PE/ps_effect_highlight_sparkle
13:26:14: PE/ps_effect_skill_call_raven_particles
13:26:14: PE/ps_effect_venom_smoke
13:26:14: PE/ps_effect_orb_deathenergy
13:26:14: PE/ps_effect_orb_life_energy
13:26:14: PE/ps_effect_ancestor_glow
13:26:14: PE/ps_effect_ancestor_sign
13:26:14: PE/ps_effect_ancestor_energy
13:26:14: PE/ps_effect_ancestor_ghost
13:26:14: PE/ps_effect_sword_double_explosion
13:26:14: PE/ps_effect_skill_lifetime_drain
13:26:14: PE/ps_effect_skill_lifetime_energy
13:26:14: PE/ps_effect_skill_death_lightning
13:26:14: PE/ps_effect_skill_death_particles
13:26:14: PE/ps_effect_skill_death_ring
13:26:14: PE/ps_effect_skill_death_death
13:26:14: PE/ps_effect_skill_death_stripes
13:26:14: PE/ps_effect_skill_death_projectile
13:26:14: PE/ps_effect_skill_death_projectile_ablend
13:26:14: PE/ps_effect_boss_explosion
13:26:14: PE/ps_effect_boss_parts
13:26:14: PE/ps_effect_boss_trail
13:26:14: PE/ps_effect_african_boss_totem_sand
13:26:14: PE/ps_effect_african_boss_totem_sand_b
13:26:14: PE/ps_effect_derwish_boss_sand
13:26:14: PE/ps_effect_derwish_boss_cracks
13:26:14: PE/ps_effect_persian_boss_pieces
13:26:14: PE/ps_effect_african_boss_laser
13:26:14: PE/ps_effect_african_boss_feathers
13:26:14: PE/ps_effect_sophistos_wind
13:26:14: PE/ps_effect_sophistos_particle
13:26:14: PE/ps_effect_sophistos_pages
13:26:14: PE/ps_effect_sophistos_pages_particle
13:26:14: PE/ps_effect_bloom_floating
13:26:14: PE/ps_effect_water_fall_splash
13:26:14: PE/ps_effect_water_fall_splash_small
13:26:14: wfall_mt
13:26:14: wfall_b_mt
13:26:14: PE/ps_brekable_bench_hit_wood
13:26:14: PE/ps_brekable_vase_hit_porcelain
13:26:14: PE/ps_effect_swim_wave
13:26:14: PE/ps_effect_swim_wave_center
13:26:14: PE/ps_effect_brekable_stone
13:26:14: PE/ps_effect_brekable_brick
13:26:14: PE/ps_effect_skill_base_ball
13:26:14: PE/ps_effect_skill_base_beam
13:26:14: PE/ps_effect_floating_leaves_particles
13:26:14: PE/ps_effect_ComboReady
13:26:14: PE/ps_effect_OpenChestShine
13:26:14: PE/ps_effect_spear_final
13:26:14: PE/ps_effect_spear_final_distort
13:26:14: PE/ps_effect_spear_trail
13:26:14: anim_mat5
13:26:14: anim_mat3
13:26:14: anim_mat
13:26:14: anim_mat4
13:26:14: anim_mat6
13:26:14: anim_mat2
13:26:14: PE/ps_smoke_test
13:26:14: PE/ps_darksmoke6
13:26:14: PE/ps_flame_ember
13:26:14: PE/ps_water_splash2
13:26:14: PE/ps_water_ring2
13:26:14: PE/ps_water_splash
13:26:14: PE/ps_water_fog2
13:26:14: PE/ps_water_3
13:26:14: PE/ps_water_2
13:26:14: PE/ps_water_1
13:26:14: PE/ps_flame_7
13:26:14: PE/ps_darksmoke8
13:26:14: PE/ps_darksmoke9
13:26:14: PE/ps_darksmoke10
13:26:14: PE/ps_dark_smoke4
13:26:14: PE/ps_dark_smoke3
13:26:14: PE/ps_dark_smoke2
13:26:14: PE/ps_dark_smoke
13:26:14: PE/ps_flame_smoke
13:26:14: PE/ps_ash
13:26:14: PE/ps_darkparticles
13:26:14: PE/ps_flame_6
13:26:14: PE/ps_flame_4
13:26:14: PE/ps_flame_3
13:26:14: PE/ps_flame_2
13:26:14: PE/ps_flame_9
13:26:14: PE/ps_coal3
13:26:14: PE/ps_coal2
13:26:14: PE/ps_coal
13:26:14: PE/ps_flame_1
13:26:14: PE/ps_flame_1_glow
13:26:14: PE/ps_small_flame
13:26:14: PE/ps_middle_flame
13:26:14: PE/ps_big_flame
13:26:14: PE/ps_flare3
13:26:14: PE/ps_poison
13:26:14: PE/ps_dust5
13:26:14: PE/ps_poison2
13:26:14: PE/ps_DarkPain2
13:26:14: PE/ps_DeathHit2_2
13:26:14: PE/ps_flare2
13:26:14: PE/ps_flare6
13:26:14: PE/ps_flare4
13:26:14: PE/ps_flare9
13:26:14: PE/ps_Steak
13:26:14: PE/ps_DeathHit5
13:26:14: PE/ps_groundexplosion
13:26:14: PE/ps_lightaura
13:26:14: PE/ps_darkexplosion2
13:26:14: PE/ps_DarkSmoke
13:26:14: PE/ps_DeathHit4
13:26:14: PE/ps_DustMove
13:26:14: PE/ps_DustCurl
13:26:14: PE/ps_DustCurl2
13:26:14: PE/ps_DarkRail
13:26:14: PE/ps_DarkPain
13:26:14: PE/ps_Dark_aura3
13:26:14: PE/ps_Dark_aura
13:26:14: PE/ps_Dark_aura2
13:26:14: PE/ps_darksoul
13:26:14: PE/ps_darkdust
13:26:14: PE/ps_darkexplosion
13:26:14: PE/ps_test
13:26:14: PE/ps_darkhitback2
13:26:14: PE/ps_darkhitback
13:26:14: PE/ps_glow_hard
13:26:14: PE/ps_magic_glow
13:26:14: PE/ps_darkmagic3
13:26:14: PE/ps_darkmagic2
13:26:14: PE/ps_darkmagic
13:26:14: PE/ps_DeathHit2_1
13:26:14: PE/ps_DeathHit3
13:26:14: PE/ps_DeathHit2
13:26:14: PE/ps_DeathHit
13:26:14: PE/ps_singlestar
13:26:14: PE/ps_weapon_hit_spark2
13:26:14: PE/ps_weapon_hit_beam
13:26:14: PE/ps_weapon_hit_flare
13:26:14: PE/ps_weapon_hit_spark
13:26:14: PE/ps_weapon_dust
13:26:14: PE/ps_weapon_hit_light:
13:26:14: PE/ps_weapon_hit_wave:
13:26:14: PE/ps_weapon_flare:
13:26:14: PE/ps_target_locked:
13:26:14: PE/ps_weapon_hit_cut
13:26:14: PE/ps_jump_dust
13:26:14: PE/ps_run_dust_stone
13:26:14: PE/ps_run_stone_particles
13:26:14: PE/ps_run_dust
13:26:14: PE/ps_star
13:26:14: PE/ps_respawn
13:26:14: PE/ps_energy_stream_new
13:26:14: PE/ps_dust_fine_room
13:26:14: PE/ps_dust_fight
13:26:14: PE/ps_energy_bang
13:26:14: PE/ps_strike_main_b
13:26:14: PE/ps_strike_main_a
13:26:14: PE/ps_sword_dust
13:26:14: PE/ps_sword_sparks
13:26:14: PE/ps_drain_gas
13:26:14: PE/ps_water_fog
13:26:14: ps_magic_fog
13:26:14: PE/ps_water_fog_clamp
13:26:14: PE/ps_leaves_falling
13:26:14: PE/ps_chimney_smoke
13:26:14: PE/ps_ring_water
13:26:14: PE/ps_magic_cloud
13:26:14: PE/ps_spark
13:26:14: PE/ps_flare
13:26:14: PE/ps_magic_flame
13:26:14: PE/ps_ring_flare
13:26:14: PE/ps_sun
13:26:14: PE/ps_fire_ball
13:26:14: PE/ps_candle_flame
13:26:14: PE/ps_torch_flame
13:26:14: PE/ps_torch_flame_red
13:26:14: PE/ps_weapon_hit
13:26:14: PE/ps_weapon_hit4
13:26:14: PE/ps_weapon_hit5
13:26:14: PE/ps_weapon_hit3
13:26:14: PE/ps_weapon_hit2
13:26:14: PE/ps_weapon_spark
13:26:14: PE/ps_flare_ball_twirl
13:26:14: PE/ps_twirl_trail
13:26:14: ps_flare5
13:26:14: PE/ps_weapon_twirl_trail
13:26:14: PE/ps_dust_ball
13:26:14: PE/ps_dust_street
13:26:14: PE/ps_dust_fall
13:26:14: ps_dust_fall2
13:26:14: PE/ps_dust_ball2
13:26:14: PE/ps_leaf_ivy_green
13:26:14: PE/ps_leaf_ivy_red
13:26:14: PE/ps_leaf_green_dark
13:26:14: PE/ps_leaf_green_light
13:26:14: PE/ps_weapon_hit_star
13:26:14: PE/ps_fog_simple
13:26:14: PE/ps_fog_simple_ablend
13:26:14: PE/ps_fog_simple_add
13:26:14: PE/ps_magic_ring
13:26:14: PE/ps_flare_magic_plasma
13:26:14: PE/ps_magic_beams
13:26:14: PE/ps_effect_fire_floating_particle
13:26:14: PE/ps_effect_magic_symbol_energy
13:26:14: PE/ps_effect_flare_star
13:26:14: twilight_magic_symbols_mt
13:26:14: twilight_door_mt
13:26:14: PE/ps_effect_undead_glow
13:26:14: sphere_distort_mt
13:26:14: african_madman/main
13:26:14: african_madman/hand
13:26:14: african_madman/alpha
13:26:14: african_warrior/main
13:26:14: african_warrior/skin
13:26:14: african_warrior/hands
13:26:14: african_warrior/eyes
13:26:14: african_warrior/alpha
13:26:14: all
13:26:14: bard/main
13:26:14: bard/hand
13:26:14: bard/alpha
13:26:14: beloved/main
13:26:14: beloved/4weights
13:26:14: beloved/armor
13:26:14: beloved/alpha
13:26:14: beloved/eyes
13:26:14: main/main
13:26:14: main/hand
13:26:14: main/alpha
13:26:14: boss_african/main
13:26:14: boss_african/4weights
13:26:14: boss_african/hair
13:26:14: boss_african/alpha
13:26:14: boss_derwish/main
13:26:14: boss_derwish/4weights
13:26:14: boss_derwish/mask
13:26:14: boss_derwish/alpha
13:26:14: boss_doge/main
13:26:14: boss_doge/4weights
13:26:14: boss_doge/cloth
13:26:14: boss_doge/alpha
13:26:14: boss_persian/main
13:26:14: boss_persian/4weights
13:26:14: boss_persian/cape
13:26:14: boss_persian/alpha
13:26:14: dead_councillor/main
13:26:14: dead_councillor/hand
13:26:14: dead_councillor/alpha
13:26:14: derwish/main
13:26:14: derwish/skin
13:26:14: derwish/hands
13:26:14: derwish_master/main
13:26:14: derwish_master/skin
13:26:14: derwish_master/hands
13:26:14: dress/alpha/caster
13:26:14: hero/hair/caster
13:26:14: dress/main
13:26:14: dress/4weights
13:26:14: dress/hair
13:26:14: dress/hair_alpha
13:26:14: dress/alpha
13:26:14: dress/alpha_eyes
13:26:14: dress_damaged/alpha/caster
13:26:14: dress_damaged/main
13:26:14: dress_damaged/4weights
13:26:14: dress_damaged/hair
13:26:14: dress_damaged/hair_alpha
13:26:14: dress_damaged/alpha
13:26:14: dress_damaged/alpha_eyes
13:26:14: final_enemy/main
13:26:14: final_enemy/skin
13:26:14: final_enemy/hands
13:26:14: final_enemy/cape
13:26:14: final_enemy/eyes
13:26:14: final_enemy/alpha
13:26:14: fisherman/main
13:26:14: fisherman/hand
13:26:14: fisherman/alpha
13:26:14: foreman/main
13:26:14: foreman/hand
13:26:14: foreman/alpha
13:26:14: girl_inner_streets/main
13:26:14: girl_inner_streets/hand
13:26:14: girl_inner_streets/eyes
13:26:14: girl_inner_streets/alpha
13:26:14: girl_marketplace/main
13:26:14: girl_marketplace/hand
13:26:14: girl_marketplace/eyes
13:26:14: girl_marketplace/alpha
13:26:14: grim_reaper/main
13:26:14: grim_reaper/rope
13:26:14: grim_reaper/skin
13:26:14: grim_reaper/hat
13:26:14: grim_reaper/hat_alpha
13:26:14: grim_reaper/alpha
13:26:14: guard/main
13:26:14: guard/hands
13:26:14: guard/alpha
13:26:14: guard_corrupt/main
13:26:14: guard_corrupt/hands
13:26:14: guard_corrupt/alpha
13:26:14: guard_superior/main
13:26:14: guard_superior/hands
13:26:14: guard_superior/alpha
13:26:14: heiress_beloved/main
13:26:14: heiress_beloved/hand
13:26:14: heiress_beloved/eyes
13:26:14: heiress_beloved/alpha
13:26:14: heir_smithy/main
13:26:14: heir_smithy/hand
13:26:14: heir_smithy/alpha
13:26:14: hero/main
13:26:14: hero/4weights
13:26:14: hero/badge
13:26:14: hero/hair
13:26:14: hero/hair_alpha
13:26:14: hero/alpha
13:26:14: hero_african/main
13:26:14: hero_african/4weights
13:26:14: hero_african/badge
13:26:14: hero_african/hair
13:26:14: hero_african/hair_alpha
13:26:14: hero_african/alpha
13:26:14: hero_derwish/main
13:26:14: hero_derwish/4weights
13:26:14: hero_derwish/badge
13:26:14: hero_derwish/hair
13:26:14: hero_derwish/hair_alpha
13:26:14: hero_derwish/alpha
13:26:14: hero_final/hair/caster
13:26:14: hero_final/main
13:26:14: hero_final/4weights
13:26:14: hero_final/badge
13:26:14: hero_final/hair
13:26:14: hero_final/hair_alpha
13:26:14: hero_final/alpha
13:26:14: hero_guard/main
13:26:14: hero_guard/4weights
13:26:14: hero_guard/badge
13:26:14: hero_guard/hair
13:26:14: hero_guard/hair_alpha
13:26:14: hero_guard/alpha
13:26:14: hero/hair/caster_mp
13:26:14: hero/main_mp
13:26:14: hero/multi_weight_mp
13:26:14: hero/hair_mp
13:26:14: hero/hair_alpha_mp
13:26:14: hero/alpha_mp
13:26:14: hero_persian/main
13:26:14: hero_persian/4weights
13:26:14: hero_persian/badge
13:26:14: hero_persian/hair
13:26:14: hero_persian/hair_alpha
13:26:14: hero_persian/alpha
13:26:14: judge/main
13:26:14: judge/hand
13:26:14: judge/hair
13:26:14: juliet/main
13:26:14: juliet/hand
13:26:14: juliet/alpha
13:26:14: kid_street/main
13:26:14: kid_street/hand
13:26:14: kid_street/eyes
13:26:14: kid_street/alpha
13:26:14: lead_courtier/main
13:26:14: lead_courtier/hand
13:26:14: lead_courtier/alpha
13:26:14: mentor_honourable/main
13:26:14: mentor_honourable/hands
13:26:14: mentor_honourable/alpha
13:26:14: mentor_villanious/main
13:26:14: mentor_villanious/cape
13:26:14: mentor_villanious/hair
13:26:14: mentor_villanious/hand
13:26:14: mentor_villanious/alpha
13:26:14: merchant_african/main
13:26:14: merchant_african/hand
13:26:14: merchant_african/alpha
13:26:14: merchant_guild_literates/main
13:26:14: merchant_guild_literates/cape
13:26:14: merchant_guild_literates/hand
13:26:14: merchant_guild_literates/alpha
13:26:14: merchant_guild_sneakers/main
13:26:14: merchant_guild_sneakers/hand
13:26:14: merchant_guild_sneakers/alpha
13:26:14: merchant_jose/main
13:26:14: merchant_jose/skin
13:26:14: merchant_jose/hands
13:26:14: merchant_jose/eyes
13:26:14: merchant_jose/alpha
13:26:14: merchant_smuggler/main
13:26:14: merchant_smuggler/skin
13:26:14: merchant_smuggler/eyes
13:26:14: merchant_smuggler/alpha
13:26:14: necromancer/main
13:26:14: necromancer/hands
13:26:14: necromancer/alpha
13:26:14: nightwatch/main
13:26:14: nightwatch/stuff
13:26:14: nightwatch/hand
13:26:14: nightwatch/alpha
13:26:14: noble_lady/main
13:26:14: noble_lady/hand
13:26:14: noble_lady/alpha
13:26:14: palace_lead/main
13:26:14: palace_lead/hand
13:26:14: palace_lead/eyes
13:26:14: palace_lead/alpha
13:26:14: persian_assistant/main
13:26:14: persian_assistant/skin
13:26:14: persian_assistant/hands
13:26:14: persian_assistant/alpha
13:26:14: persian_master/main
13:26:14: persian_master/hands
13:26:14: persian_master/alpha
13:26:14: persian_warrior/main
13:26:14: persian_warrior/hands
13:26:14: persian_warrior/alpha
13:26:14: refugee_male/main
13:26:14: refugee_male/hand
13:26:14: refugee_male/alpha
13:26:14: rico/main
13:26:14: rico/hand
13:26:14: rico/alpha
13:26:14: rogue/main
13:26:14: rogue/hands
13:26:14: rogue/alpha
13:26:14: rogue_backstreets/main
13:26:14: rogue_backstreets/hand
13:26:14: rogue_backstreets/alpha
13:26:14: rogue_master/main
13:26:14: rogue_master/hands
13:26:14: rogue_master/alpha
13:26:14: rogue_teacher/main
13:26:14: rogue_teacher/hand
13:26:14: rogue_teacher/alpha
13:26:14: romeo/main
13:26:14: romeo/hand
13:26:14: romeo/hair_alpha
13:26:14: romeo/alpha
13:26:14: servant/main
13:26:14: servant/hand
13:26:14: servant/eyes
13:26:14: servant/alpha
13:26:14: skeleton/main
13:26:14: skeleton/hand
13:26:14: skeleton/alpha
13:26:14: teacher_akbah/main
13:26:14: teacher_akbah/hand
13:26:14: teacher_akbah/alpha
13:26:14: teacher_nox/main
13:26:14: teacher_nox/hands
13:26:14: teacher_nox/eyes
13:26:14: teacher_nox/hair_alpha
13:26:14: teacher_rangar/main
13:26:14: teacher_rangar/armor
13:26:14: teacher_rangar/hand
13:26:14: teacher_rangar/eyes
13:26:14: teacher_rangar/alpha
13:26:14: teacher_sophistos/main
13:26:14: teacher_sophistos/4weights
13:26:14: teacher_sophistos/alpha
13:26:14: town_councillor_1/main
13:26:14: town_councillor_1/hair
13:26:14: town_councillor_1/hand
13:26:14: town_councillor_1/alpha
13:26:14: town_councillor_2/main
13:26:14: town_councillor_2/hand
13:26:14: town_councillor_2/hair
13:26:14: town_councillor_3/main
13:26:14: town_councillor_3/hand
13:26:14: town_councillor_3/hair
13:26:14: town_councillor_3/alpha
13:26:14: tusker/main
13:26:14: tusker/hand
13:26:14: tusker/eyes
13:26:14: tusker/alpha
13:26:14: uncle/main
13:26:14: uncle/hand
13:26:14: uncle/alpha
13:26:14: villager_aunt/main
13:26:14: villager_aunt/skin
13:26:14: villager_aunt/eyes
13:26:14: villager_aunt/alpha
13:26:14: working_girl_1/main
13:26:14: working_girl_1/hand
13:26:14: working_girl_1/eyes
13:26:14: working_girl_1/alpha
13:26:14: working_girl_2/main
13:26:14: working_girl_2/hand
13:26:14: working_girl_2/eyes
13:26:14: working_girl_2/alpha
13:26:14: african_beast/main
13:26:14: african_beast/chain
13:26:14: african_beast/alpha
13:26:14: crea_bat_1
13:26:14: boss_african_monster/main
13:26:14: boss_african_monster/body
13:26:14: boss_african_monster/head
13:26:14: boss_african_monster/wings
13:26:14: boss_african_monster/end
13:26:14: boss_african_monster/alpha_main
13:26:14: boss_african_monster/alpha_wings
13:26:14: boss_african_monster/alpha_end
13:26:14: boss_african_monster/alpha_tail
13:26:14: boss_derwish_monster/main
13:26:14: boss_derwish_monster/worm
13:26:14: boss_persian_monster/main
13:26:14: boss_persian_monster/arm
13:26:14: boss_persian_monster/leg
13:26:14: crea_butterfly/caster
13:26:14: crea_butterfly_1
13:26:14: crea_butterfly_2
13:26:14: crea_butterfly_3
13:26:14: cat_beige/main
13:26:14: cat_brown/main
13:26:14: chicken_1/main
13:26:14: chicken_2/main
13:26:14: chicken_3/main
13:26:14: chicken_white/main
13:26:14: crow/main
13:26:14: crow/wings
13:26:14: dog_beige/main
13:26:14: dog_brown/main
13:26:14: final_enemy_monster/main
13:26:14: final_enemy_monster/arm
13:26:14: final_enemy_monster/cloth
13:26:14: final_enemy_monster/eyes
13:26:14: final_enemy_monster/alpha
13:26:14: final_ghost/main
13:26:14: final_ghost/alpha
13:26:14: gargoyle_bird/main
13:26:14: gargoyle_lion/main
13:26:14: gargoyle_lion/eye_glow
13:26:14: lector/main
13:26:14: lector/arms
13:26:14: lector/eyes
13:26:14: mantis_crab/main
13:26:14: mantis_crab/alpha
13:26:14: mantis_crab_noskin/main
13:26:14: mantis_crab_noskin/alpha
13:26:14: mantis_king_crab/main
13:26:14: mantis_king_crab/alpha
13:26:14: mole/main
13:26:14: mole/alpha
13:26:14: ox/main
13:26:14: ox/alpha
13:26:14: pigeon/main
13:26:14: pigeon/alpha
13:26:14: rat/main
13:26:14: roof_beast_weak/main
13:26:14: roof_beast_weak/wings
13:26:14: roof_beast_weak/alpha
13:26:14: sea_gull_1/main
13:26:14: squirrel_1/main
13:26:14: squirrel_1/alpha
13:26:14: african_female/main
13:26:14: african_female/alpha
13:26:14: extr_all_mesh_material
13:26:14: captain/main
13:26:14: captain/cape
13:26:14: captain/alpha
13:26:14: courtier_m_midage_thick/main
13:26:14: courtier_m_midage_thick/alpha
13:26:14: courtier_m_young_thin/main
13:26:14: courtier_m_young_thin/alpha
13:26:14: gondolier/main
13:26:14: people_f_midage_thin/main
13:26:14: people_f_old_thin/main
13:26:14: people_f_young_thick/main
13:26:14: people_f_young_thin/main
13:26:14: people_m_midage_thick/main
13:26:14: people_m_midage_thin/main
13:26:14: people_m_midage_thin/alpha
13:26:14: people_m_old_thin/main
13:26:14: people_m_old_thin/cape
13:26:14: people_m_old_thin/alpha
13:26:14: people_m_young_thin/main
13:26:14: people_m_young_thin/alpha
13:26:14: rebel/main
13:26:14: rebel/alpha
13:26:14: rich_f_young_thin/main
13:26:14: rich_f_young_thin/alpha
13:26:14: rich_m_midage_thin/main
13:26:14: seaman/main
13:26:14: seaman/alpha
13:26:14: villager/main
13:26:14: villager/alpha
13:26:14: item_axe_experience_mt
13:26:14: item_axe_extra_mt
13:26:14: item_axe_persian_master_mt
13:26:14: item_axe_persian_special_mt
13:26:14: item_axe_venetian_mt
13:26:14: bone/main
13:26:14: boss_persian_axe/main
13:26:14: item_coins_old_mt
13:26:14: derwish_sword/main
13:26:14: item_fresco_mt
13:26:14: item_guard_shield_mt
13:26:14: spear/main
13:26:14: item_hammer_mt
13:26:14: item_hammer_extra_mt
13:26:14: item_hammer_hitpoints_mt
13:26:14: hammer/main
13:26:14: item_hammer_official_mt
13:26:14: item_hammer_strong_mt
13:26:14: item_jewel_001_mt
13:26:14: item_jewel_002_mt
13:26:14: necromancer_scythe
13:26:14: persian_warrior_axe_main
13:26:14: item_quest_helmet_harness_anthony_mt
13:26:14: item_ring_regenerate_hp_mt
13:26:14: item_ring_regenerate_mp_mt
13:26:14: scythe/main
13:26:14: item_scythe_african_mt
13:26:14: item_scythe_broken_mt
13:26:14: item_scythe_derwish_mt
13:26:14: item_scythe_necromancer_mt
13:26:14: item_scythe_persian_mt
13:26:14: item_scythe_victor_mt
13:26:14: item_shield_mt
13:26:14: item_shield_african_mt
13:26:14: item_shield_african_boss_mt
13:26:14: item_shield_african_princess_mt
13:26:14: item_shield_dark_mt
13:26:14: item_shield_extra_mt
13:26:14: item_shield_guard_special_mt
13:26:14: item_shield_mana_mt
13:26:14: item_shovel_mt
13:26:14: item_spear_mt
13:26:14: item_spear_african_mt
13:26:14: item_spear_african_boss_mt
13:26:14: item_spear_african_princess_mt
13:26:14: item_spear_dark_mt
13:26:14: item_spear_extra_mt
13:26:14: item_spear_guard_special_mt
13:26:14: item_spear_mana_mt
13:26:14: item_sword_mt01
13:26:14: item_sword_anthony_mt
13:26:14: item_sword_benedict_mt
13:26:14: item_sword_dark_mt
13:26:14: item_sword_derwish_boss_mt
13:26:14: item_sword_derwish_master_mt
13:26:14: item_sword_extra_mt
13:26:14: item_sword_hitpoints_mt
13:26:14: item_sword_machete_mt
13:26:14: item_sword_mana_mt
13:26:14: sword/main
13:26:14: item_sword_persian_special_mt
13:26:14: item_sword_poker_mt
13:26:14: item_sword_rangar_mt
13:26:14: item_sword_rico_mt
13:26:14: item_sword_rogue_mt
13:26:14: item_sword_roman_soldier_mt
13:26:14: item_sword_short_mt
13:26:14: item_sword_skeleton_mt
13:26:14: item_sword_strong_mt
13:26:14: item_sword_villager_mt
13:26:14: item_urn_mt
13:26:14: item_weapon_bone_mt
13:26:14: atlas_chimney_roof_beast_breakable_mt
13:26:14: gargoyle_lion_part/main
13:26:14: blood
13:26:14: blowgun_mt
13:26:14: book/main
13:26:14: book_grimmoire_mt
13:26:14: bow_derwish/main
13:26:14: lantern/main
13:26:14: lantern/alpha
13:26:14: rope_trap/main
13:26:14: target
13:26:14: village_bridge/main
13:26:14: village_bridge/alpha
13:26:14: wooden_stake/wooden_stake
13:26:14: set_props_persian_house_mt
13:26:14: window_door_mt
13:26:14: window_door_b_mt
13:26:14: window_door_light_mt
13:26:14: a_1_c0
13:26:14: a_1_dl_clns0
13:26:14: a_1_dl_clns_ar0_shadow_caster
13:26:14: a_1_dl_clns_ar0
13:26:14: a_1_dl_cns0
13:26:14: a_1_dl_cns_ar0_shadow_caster
13:26:14: a_1_dl_cns_ar0
13:26:14: grass_africa_001_mt
13:26:14: grass_africa_002_mt
13:26:14: stone_small_mt
13:26:14: stone_big_mt
13:26:14: stone_small_mt2
13:26:14: stone_big_mt2
13:26:14: africa_skydome_002_mt
13:26:14: africa_skydome_001_mt
13:26:14: africa_skydome_003_mt
13:26:14: africa_water_mt
13:26:14: atlas_ground_simple_mt
13:26:14: atlas_inner_rock_big_mt
13:26:14: atlas_cave_rock_mt
13:26:14: atlas_ground_tree_mt
13:26:14: atlas_rock_afr_beast_mt
13:26:14: atlas_rock_cave_entry_mt
13:26:14: atlas_shore_rock_mt
13:26:14: atlas_inner_rock_small_mt
13:26:14: set_props_totem_003_mt_shadow_caster
13:26:14: set_props_totem_003_mt
13:26:14: atlas_tree_branchcrown_mt
13:26:14: atlas_tree_main_mt
13:26:14: burned_smut_001_mt
13:26:14: set_props_africa_007_b_mt_shadow_caster
13:26:14: set_props_africa_007_b_mt
13:26:14: cobweb_001_mt
13:26:14: ac1_1_dl_clns0
13:26:14: africa_catacombs_001_enviroment_mt
13:26:14: africa_cat_cave_mt
13:26:14: africa_cat_cave_top_mt
13:26:14: africa_cat_passage_mt
13:26:14: africa_cat_passage_top_mt
13:26:14: set_props_africa_002_mt
13:26:14: wilderness_elements_plants_mt
13:26:14: ac2_1_dl_clns0
13:26:14: ac2_1_dl_clns_ar0_shadow_caster
13:26:14: ac2_1_dl_clns_ar0
13:26:14: ac_002_stone_big_mt
13:26:14: ac_002_stone_small_mt
13:26:14: africa_catacombs_002_enviroment_mt
13:26:14: africa_catacombs_water_mt2
13:26:14: set_props_galley_breakables_mt
13:26:14: ac3_1_dl_clns0
13:26:14: ac3_1_dl_clns_ar0_shadow_caster
13:26:14: ac3_1_dl_clns_ar0
13:26:14: ac_003_stone_big_mt
13:26:14: ac_003_stone_small_mt
13:26:14: africa_catacombs_003_enviroment_mt
13:26:14: ac4_1_dl_clns0
13:26:14: ac4_1_dl_cns0
13:26:14: ac4_1_dl_cns_ar0_shadow_caster
13:26:14: ac4_1_dl_cns_ar0
13:26:14: ac_004_stone_big_mt
13:26:14: ac_004_stone_small_mt
13:26:14: africa_catacombs_004_enviroment_mt
13:26:14: afri_cata4_twilight_world_skydome_001_mt
13:26:14: afri_cata4_twilight_world_skydome_002_mt
13:26:14: afri_cata4_twilight_world_skydome_003_mt
13:26:14: africa_catacombs_004_water_mt
13:26:14: atlas_afri_cata4_twilight_rock_mt
13:26:14: afri_cata4_twilight_root01_mt
13:26:14: afri_cata4_twilight_root02_mt
13:26:14: afri_cata4_twilight_root03_mt
13:26:14: afri_cata4_twilight_root04_mt
13:26:14: afri_cata4_twilight_root05_mt
13:26:14: aba_1_c0
13:26:14: atlas_african_twilight_rock_mt
13:26:14: african_twilight_root01_mt
13:26:14: african_twilight_root02_mt
13:26:14: african_twilight_root03_mt
13:26:14: african_twilight_root04_mt
13:26:14: african_twilight_root05_mt
13:26:14: african_twilight_world_skydome_003_mt
13:26:14: african_twilight_world_skydome_001_mt
13:26:14: african_twilight_world_skydome_002_mt
13:26:14: item_coins_mt
13:26:14: abd_1_dl_clns0
13:26:14: derwish_twilight_world_skydome_003_mt
13:26:14: derwish_twilight_world_skydome_001_mt
13:26:14: derwish_twilight_world_skydome_002_mt
13:26:14: atlas_derwish_twilight_rock_mt
13:26:14: derwish_twilight_root01_mt
13:26:14: derwish_twilight_root02_mt
13:26:14: derwish_twilight_root03_mt
13:26:14: derwish_twilight_root04_mt
13:26:14: derwish_twilight_root05_mt
13:26:14: final_twilight_world_skydome_003_mt
13:26:14: final_twilight_world_skydome_001_mt
13:26:14: final_twilight_world_skydome_002_mt
13:26:14: atlas_final_twilight_rock_mt
13:26:14: final_twilight_root01_mt
13:26:14: final_twilight_root02_mt
13:26:14: final_twilight_root03_mt
13:26:14: final_twilight_root04_mt
13:26:14: final_twilight_root05_mt
13:26:14: abp_1_c0
13:26:14: abp_1_dl_clns0
13:26:14: abp_1_dl_cns0
13:26:14: persian_twilight_world_skydome_001_mt
13:26:14: persian_twilight_world_skydome_002_mt
13:26:14: persian_twilight_world_skydome_003_mt
13:26:14: atlas_persian_twilight_rock_mt
13:26:14: persian_twilight_root01_mt
13:26:14: persian_twilight_root02_mt
13:26:14: persian_twilight_root03_mt
13:26:14: persian_twilight_root04_mt
13:26:14: persian_twilight_root05_mt
13:26:14: c_1_dl_clns0
13:26:14: c_1_dl_clnse0
13:26:14: c_1_dl_clns_ar0_shadow_caster
13:26:14: c_1_dl_clns_ar0
13:26:14: c_1_dl_cns0
13:26:14: c_1_dl_cns_ar0_shadow_caster
13:26:14: c_1_dl_cns_ar0
13:26:14: c_1_dl_cns_uva_ar0_shadow_caster
13:26:14: c_1_dl_cns_uva_ar0
13:26:14: cathedral_twilight_world_skydome_003_mt
13:26:14: cathedral_twilight_world_skydome_001_mt
13:26:14: cathedral_twilight_world_skydome_002_mt
13:26:14: cathedral_inside_window_mt
13:26:14: cathedral_skydome_mt
13:26:14: atlas_cathedral_twilight_rock_mt
13:26:14: cathedral_twilight_root01_mt
13:26:14: cathedral_twilight_root02_mt
13:26:14: cathedral_twilight_root03_mt
13:26:14: cathedral_twilight_root04_mt
13:26:14: cathedral_twilight_root05_mt
13:26:14: ca_1_dl_clns0
13:26:14: atlas_set_props_marketplace_002_mt_3_3
13:26:14: ca2_1_c0
13:26:14: ca2_1_dl_clns0
13:26:14: d_1_c0
13:26:14: d_1_dl_clns0
13:26:14: d_1_dl_clns1
13:26:14: d_1_dl_clns_ar0_shadow_caster
13:26:14: d_1_dl_clns_ar0
13:26:14: d_1_dl_cns0
13:26:14: d_1_dl_cns_ar0_shadow_caster
13:26:14: d_1_dl_cns_ar0
13:26:14: crane_shipyard_002_mt
13:26:14: crane_shipyard_001_mt
13:26:14: atlas_darkstreets_ground_mt
13:26:14: darkstreets_skydome_003_mt
13:26:14: darkstreets_skydome_001_mt
13:26:14: darkstreets_skydome_002_mt
13:26:14: darkstreets_waterfall_mt
13:26:14: darkstreets_water_mt
13:26:14: set_props_darkstreets_004_b_mt
13:26:14: dc_1_c0
13:26:14: dc_1_dl_clns0
13:26:14: dc_1_dl_clns_ar0_shadow_caster
13:26:14: dc_1_dl_clns_ar0
13:26:14: dc_1_dl_cns0
13:26:14: darkstreets_catacombs_water_mt
13:26:14: ds_cata_skydome_mt
13:26:14: lace_001_mt
13:26:14: plants_grass_003_mt
13:26:14: dr5_1_dl_clns0
13:26:14: dr5_1_dl_clns_ar0_shadow_caster
13:26:14: dr5_1_dl_clns_ar0
13:26:14: set_props_catacombs_village_001_mt
13:26:14: window_door_inside_mt
13:26:14: deco_element_001_mt
13:26:14: dr6_1_dl_clns0
13:26:14: dr6_1_dl_clns_ar0_shadow_caster
13:26:14: dr6_1_dl_clns_ar0
13:26:14: dr7_1_dl_clns0
13:26:14: dr7_1_dl_clns_ar0_shadow_caster
13:26:14: dr7_1_dl_clns_ar0
13:26:14: dr8_1_dl_clns0
13:26:14: dr8_1_dl_clnsr0
13:26:14: dr8_1_dl_clns_ar0_shadow_caster
13:26:14: dr8_1_dl_clns_ar0
13:26:14: dr8_1_dl_cns0
13:26:14: atlas_stairway_001_marble_mt_2_3
13:26:14: dr9_1_dl_clns0
13:26:14: dr9_1_dl_clns_ar0_shadow_caster
13:26:14: dr9_1_dl_clns_ar0
13:26:14: dr9_1_dl_cns_ar0_shadow_caster
13:26:14: dr9_1_dl_cns_ar0
13:26:14: shoes_mt
13:26:14: dr11_1_dl_clns0
13:26:14: dr11_1_dl_clnse0
13:26:14: dr11_1_dl_clns_ar0_shadow_caster
13:26:14: dr11_1_dl_clns_ar0
13:26:14: atlas_dsr_011_003_floor_mt_1_2
13:26:14: dr12_1_dl_clns0
13:26:14: dr12_1_dl_clnse0
13:26:14: dr12_1_dl_clnsr0
13:26:14: dr12_1_dl_clns_ar0_shadow_caster
13:26:14: dr12_1_dl_clns_ar0
13:26:14: dr13_1_dl_clns0
13:26:14: dr13_1_dl_clns_ar0_shadow_caster
13:26:14: dr13_1_dl_clns_ar0
13:26:14: atlas_dsr_013_003_floor_mt_1_2
13:26:14: dr14_1_dl_clns0
13:26:14: dr14_1_dl_clns_ar0_shadow_caster
13:26:14: dr14_1_dl_clns_ar0
13:26:14: atlas_dsr_014_002_floor_mt_0_2
13:26:14: dr15_1_dl_clns0
13:26:14: dr15_1_dl_clnse0
13:26:14: dr15_1_dl_clns_ar0_shadow_caster
13:26:14: dr15_1_dl_clns_ar0
13:26:14: atlas_dsr_015_003_floor_mt_1_3
13:26:14: dr16_1_dl_clns0
13:26:14: dr16_1_dl_clnse0
13:26:14: dr16_1_dl_clns_ar0_shadow_caster
13:26:14: dr16_1_dl_clns_ar0
13:26:14: atlas_dsr_016_002_floor_mt_0_2
13:26:14: dr17_1_dl_clns0
13:26:14: dr17_1_dl_clnse0
13:26:14: dr17_1_dl_clns_ar0_shadow_caster
13:26:14: dr17_1_dl_clns_ar0
13:26:14: dr17_1_dl_cns0
13:26:14: atlas_dsr_017_003_floor_mt_1_3
13:26:14: dr18_1_dl_clns0
13:26:14: atlas_chapel_twilight_rock_mt
13:26:14: chapel_twilight_root01_mt
13:26:14: chapel_twilight_root02_mt
13:26:14: chapel_twilight_root03_mt
13:26:14: chapel_twilight_root04_mt
13:26:14: chapel_twilight_root05_mt
13:26:14: chapel_twilight_world_skydome_003_mt
13:26:14: chapel_twilight_world_skydome_001_mt
13:26:14: chapel_twilight_world_skydome_002_mt
13:26:14: dt_1_dl_clns0
13:26:14: dt_1_dl_clns_ar0_shadow_caster
13:26:14: dt_1_dl_clns_ar0
13:26:14: g_1_dl_clns0
13:26:14: g_1_dl_clnse0
13:26:14: g_1_dl_clnsr0
13:26:14: g_1_dl_clns_ar0_shadow_caster
13:26:14: g_1_dl_clns_ar0
13:26:14: g_1_dl_cns0
13:26:14: galley_skydome_003_mt
13:26:14: galley_skydome_002_mt
13:26:14: galley_skydome_001_mt
13:26:14: atlas_galley_ground_mt
13:26:14: galley_skydome_004_mt
13:26:14: galley_water_mt
13:26:14: galley_windows_mt
13:26:14: gr_1_dl_clns0
13:26:14: gr_1_dl_clnsr0
13:26:14: gr_1_dl_clns_ar0_shadow_caster
13:26:14: gr_1_dl_clns_ar0
13:26:14: gr_1_dl_cns0
13:26:14: h_1_dl_clns0
13:26:14: h_1_dl_clns1
13:26:14: h_1_dl_clns_ar0_shadow_caster
13:26:14: h_1_dl_clns_ar0
13:26:14: h_1_dl_cns0
13:26:14: h_1_dl_cns_ar0_shadow_caster
13:26:14: h_1_dl_cns_ar0
13:26:14: h_1_dl_cns_uva_ar0_shadow_caster
13:26:14: h_1_dl_cns_uva_ar0
13:26:14: bonfire_mt
13:26:14: harbor_shipyard_mt
13:26:14: harbor_skydome_001_mt
13:26:14: harbor_skydome_002_mt
13:26:14: harbor_skydome_003_mt
13:26:14: harbor_skydome_004_mt
13:26:14: atlas_harbor_ground_mt
13:26:14: harbor_skydome_005_mt
13:26:14: harbor_water
13:26:14: hr1_1_dl_clns0
13:26:14: skeleton_debris_new_mt
13:26:14: hr5_1_dl_clns0
13:26:14: hr6_1_dl_clns0
13:26:14: lg_1_dl_clns0
13:26:14: set_props_wilderness_001_mt
13:26:14: ll_1_dl_clns0
13:26:14: open_sea_environment_mt
13:26:14: open_sea_twilight_world_skydome_001_mt
13:26:14: open_sea_twilight_world_skydome_002_mt
13:26:14: open_sea_twilight_world_skydome_003_mt
13:26:14: atlas_open_sea_twilight_rock_mt
13:26:14: open_sea_twilight_root01_mt
13:26:14: open_sea_twilight_root02_mt
13:26:14: open_sea_twilight_root03_mt
13:26:14: open_sea_twilight_root04_mt
13:26:14: open_sea_twilight_root05_mt
13:26:14: open_sea_water_mt
13:26:14: fishbone_mt
13:26:14: os_1_dl_clns0
13:26:14: os_1_dl_clns_ar0_shadow_caster
13:26:14: os_1_dl_clns_ar0
13:26:14: os_1_dl_cns0
13:26:14: grass_palace_001_mt
13:26:14: grass_palace_002_mt
13:26:14: palace_throneroom_banner_burned_001_mt
13:26:14: palace_twilight_world_skydome_003_mt
13:26:14: palace_twilight_world_skydome_001_mt
13:26:14: palace_twilight_world_skydome_002_mt
13:26:14: atlas_palace_garden_mt
13:26:14: palace_skydome_mt
13:26:14: atlas_palace_twilight_rock_mt
13:26:14: palace_twilight_root01_mt
13:26:14: palace_twilight_root02_mt
13:26:14: palace_twilight_root03_mt
13:26:14: palace_twilight_root04_mt
13:26:14: palace_twilight_root05_mt
13:26:14: palace_water_mt
13:26:14: palace_well_mt
13:26:14: p_1_dl_clns0
13:26:14: p_1_dl_clns1
13:26:14: p_1_dl_clnse0
13:26:14: p_1_dl_clnsr0
13:26:14: p_1_dl_clns_ar0_shadow_caster
13:26:14: p_1_dl_clns_ar0
13:26:14: p_1_dl_cns0
13:26:14: p_1_dl_cns_ar0_shadow_caster
13:26:14: p_1_dl_cns_ar0
13:26:14: pc_1_c0
13:26:14: pc_1_dl_clns0
13:26:14: pc_1_dl_clns_ar0_shadow_caster
13:26:14: pc_1_dl_clns_ar0
13:26:14: pc_1_dl_cns0
13:26:14: p_r_001_windows_mt
13:26:14: pr1_1_dl_clns0
13:26:14: pr1_1_dl_clnse0
13:26:14: pr1_1_dl_clnsr0
13:26:14: pr1_1_dl_clns_ar0_shadow_caster
13:26:14: pr1_1_dl_clns_ar0
13:26:14: pr1_1_dl_cns0
13:26:14: pr1_1_dl_cns_ar0_shadow_caster
13:26:14: pr1_1_dl_cns_ar0
13:26:14: p_r_002_windows_mt
13:26:14: pr2_1_dl_clns0
13:26:14: pr2_1_dl_clnse0
13:26:14: pr2_1_dl_clnsr0
13:26:14: pr2_1_dl_clns_ar0_shadow_caster
13:26:14: pr2_1_dl_clns_ar0
13:26:14: pr2_1_dl_cns0
13:26:14: p_r_003_windows_mt
13:26:14: chains_and_ropes_mt
13:26:14: pr3_1_dl_clns0
13:26:14: pr3_1_dl_clnse0
13:26:14: pr3_1_dl_clnsr0
13:26:14: pr3_1_dl_cns0
13:26:14: pr3_1_dl_cns_ar0_shadow_caster
13:26:14: pr3_1_dl_cns_ar0
13:26:14: pr4_1_dl_clns0
13:26:14: pr4_1_dl_clnse0
13:26:14: pr4_1_dl_clnsr0
13:26:14: pr4_1_dl_cns0
13:26:14: pr4_1_dl_cns_ar0_shadow_caster
13:26:14: pr4_1_dl_cns_ar0
13:26:14: p_r_005_windows_mt
13:26:14: candelabrum_001_mt
13:26:14: pr5_1_dl_clns0
13:26:14: pr5_1_dl_clnse0
13:26:14: pr5_1_dl_clnsr0
13:26:14: pr5_1_dl_cns0
13:26:14: pr5_1_dl_cns_ar0_shadow_caster
13:26:14: pr5_1_dl_cns_ar0
13:26:14: p_r_006_windows_mt
13:26:14: pr6_1_dl_clns0
13:26:14: pr6_1_dl_clnse0
13:26:14: pr6_1_dl_clnsr0
13:26:14: pr6_1_dl_clns_ar0_shadow_caster
13:26:14: pr6_1_dl_clns_ar0
13:26:14: pr6_1_dl_cns0
13:26:14: pr6_1_dl_cns_ar0_shadow_caster
13:26:14: pr6_1_dl_cns_ar0
13:26:14: p_r_007_windows_mt
13:26:14: pr7_1_dl_clns0
13:26:14: pr7_1_dl_clnse0
13:26:14: pr7_1_dl_clnsr0
13:26:14: pr7_1_dl_clns_ar0_shadow_caster
13:26:14: pr7_1_dl_clns_ar0
13:26:14: pr7_1_dl_cns0
13:26:14: p_r_door_special_window_mt
13:26:14: pr8_1_dl_clns0
13:26:14: pr8_1_dl_clnse0
13:26:14: pr8_1_dl_clnsr0
13:26:14: pr8_1_dl_clns_ar0_shadow_caster
13:26:14: pr8_1_dl_clns_ar0
13:26:14: pr8_1_dl_cns0
13:26:14: pr8_1_dl_cns_ar0_shadow_caster
13:26:14: pr8_1_dl_cns_ar0
13:26:14: palace_vi_skydome_001_mt
13:26:14: palace_vi_skydome_002_mt
13:26:14: palace_vi_skydome_003_mt
13:26:14: palace_throneroom_enviroment_mt
13:26:14: palace_vi_skydome_004_mt
13:26:14: window_palace_light_mt
13:26:14: palace_vi_windows_mt
13:26:14: roots_palace_mt
13:26:14: pt_1_dl_clns0
13:26:14: pt_1_dl_clnse0
13:26:14: pt_1_dl_clnsr0
13:26:14: pt_1_dl_clns_ar0_shadow_caster
13:26:14: pt_1_dl_clns_ar0
13:26:14: pt_1_dl_cns0
13:26:14: pt_1_dl_cns_uva_ar0_shadow_caster
13:26:14: pt_1_dl_cns_uva_ar0
13:26:14: mosque_twilight_world_skydome_003_mt
13:26:14: mosque_twilight_world_skydome_001_mt
13:26:14: mosque_twilight_world_skydome_002_mt
13:26:14: atlas_mosque_twilight_rock_mt
13:26:14: mosque_twilight_root01_mt
13:26:14: mosque_twilight_root02_mt
13:26:14: mosque_twilight_root03_mt
13:26:14: mosque_twilight_root04_mt
13:26:14: mosque_twilight_root05_mt
13:26:14: set_props_shore_tavern_002_mt
13:26:14: rm_1_dl_clns0
13:26:14: rs1_1_dl_clns0
13:26:14: rs2_1_dl_clns0
13:26:14: rs3_1_dl_clns0
13:26:14: grass_shore_001_mt
13:26:14: grass_shore_002_mt
13:26:14: set_boulders_st_big_shore_mt
13:26:14: set_boulders_st_big_village_mt
13:26:14: shore_bridge_rgb_mt
13:26:14: atlas_shore_cave_001_mt
13:26:14: atlas_shore_cave_002_mt
13:26:14: shore_skydome_006_mt
13:26:14: shore_skydome_003_mt
13:26:14: shore_skydome_005_mt
13:26:14: shore_skydome_002_mt
13:26:14: shore_skydome_001_mt
13:26:14: shore_skydome_004_mt
13:26:14: shore_isle_mt
13:26:14: shore_rockform_13_14_15_mt
13:26:14: shore_rockform_16_mt
13:26:14: shore_rockform_1_2_3_4_mt
13:26:14: shore_rockform_5_6_7_8_mt
13:26:14: shore_rockform_9_10_11_12_mt
13:26:14: shore_skydome_007_mt
13:26:14: shore_water_mt
13:26:14: s_1_dl_clns0
13:26:14: s_1_dl_clns_ar0_shadow_caster
13:26:14: s_1_dl_clns_ar0
13:26:14: s_1_dl_cns0
13:26:14: s_1_dl_cns_ar0_shadow_caster
13:26:14: s_1_dl_cns_ar0
13:26:14: s_1_dl_cns_uva_ar0_shadow_caster
13:26:14: s_1_dl_cns_uva_ar0
13:26:14: st_1_dl_clns0
13:26:14: st_1_dl_clns_ar0_shadow_caster
13:26:14: st_1_dl_clns_ar0
13:26:14: st_1_dl_cns0
13:26:14: atlas_sophistos_room_wall_mt
13:26:14: sr_1_dl_clns0
13:26:14: sr_1_dl_clnse0
13:26:14: sr_1_dl_clns_ar0_shadow_caster
13:26:14: sr_1_dl_clns_ar0
13:26:14: sr_1_dl_cns0
13:26:14: starting_level_skydome_003_mt
13:26:14: starting_level_skydome_002_mt
13:26:14: starting_level_skydome_001_mt
13:26:14: starting_level_isle_mt
13:26:14: starting_level_rockform_16_mt
13:26:14: starting_level_skydome_007_mt
13:26:14: starting_level_water_mt
13:26:14: starting_level_blackbox_mt
13:26:14: set_props_palace_wood_mt
13:26:14: sl_1_dl_clns0
13:26:14: sl_1_dl_cns_ar0_shadow_caster
13:26:14: sl_1_dl_cns_ar0
13:26:14: sl_1_dl_cns_uva_ar0_shadow_caster
13:26:14: sl_1_dl_cns_uva_ar0
13:26:14: tr_1_c0
13:26:14: tr_1_dl_clns0
13:26:14: tr_1_dl_clns_ar0_shadow_caster
13:26:14: tr_1_dl_clns_ar0
13:26:14: tr_1_dl_cns0
13:26:14: tr_1_dl_cns_ar0_shadow_caster
13:26:14: tr_1_dl_cns_ar0
13:26:14: atlas_venice_inner_bridge_floor_mt
13:26:14: venice_inner_skydome_001_mt
13:26:14: venice_inner_skydome_002_mt
13:26:14: venice_inner_skydome_003_mt
13:26:14: atlas_venice_inner_ground_mt
13:26:14: venice_inner_skydome_004_mt
13:26:14: venice_inner_water_mt
13:26:14: venice_inner_windows_mt
13:26:14: guild_burned_tileable_mt
13:26:14: vi_1_c0
13:26:14: vi_1_dl_clns0
13:26:14: vi_1_dl_clns1
13:26:14: vi_1_dl_clnse0
13:26:14: vi_1_dl_clns_ar0_shadow_caster
13:26:14: vi_1_dl_clns_ar0
13:26:14: vi_1_dl_cns0
13:26:14: vi_1_dl_cns_ar0_shadow_caster
13:26:14: vi_1_dl_cns_ar0
13:26:14: vi_1_dl_cns_uva_ar0_shadow_caster
13:26:14: vi_1_dl_cns_uva_ar0
13:26:14: blue_jelly_mt
13:26:14: venice_inner_catacombs_water_mt
13:26:14: atlas_vi_catas_cellar_002_natural_mt
13:26:14: vic_1_dl_clns0
13:26:14: vic_1_dl_clns_ar0_shadow_caster
13:26:14: vic_1_dl_clns_ar0
13:26:14: vic_1_dl_cns_ar0_shadow_caster
13:26:14: vic_1_dl_cns_ar0
13:26:14: vir1_1_dl_clns0
13:26:14: vir1_1_dl_clns_ar0_shadow_caster
13:26:14: vir1_1_dl_clns_ar0
13:26:14: vir1_1_dl_cns0
13:26:14: vir1_1_dl_cns_ar0_shadow_caster
13:26:14: vir1_1_dl_cns_ar0
13:26:14: vir2_1_dl_clns0
13:26:14: vir2_1_dl_clns_ar0_shadow_caster
13:26:14: vir2_1_dl_clns_ar0
13:26:14: vir2_1_dl_cns0
13:26:14: vir2_1_dl_cns_ar0_shadow_caster
13:26:14: vir2_1_dl_cns_ar0
13:26:14: vir3_1_dl_clns0
13:26:14: vir3_1_dl_clns_ar0_shadow_caster
13:26:14: vir3_1_dl_clns_ar0
13:26:14: vir3_1_dl_cns0
13:26:14: vir3_1_dl_cns_ar0_shadow_caster
13:26:14: vir3_1_dl_cns_ar0
13:26:14: vir4_1_dl_clns0
13:26:14: vir4_1_dl_clns_ar0_shadow_caster
13:26:14: vir4_1_dl_clns_ar0
13:26:14: vir4_1_dl_cns0
13:26:14: vir4_1_dl_cns_ar0_shadow_caster
13:26:14: vir4_1_dl_cns_ar0
13:26:14: vir5_1_dl_clns0
13:26:14: vir5_1_dl_clns_ar0_shadow_caster
13:26:14: vir5_1_dl_clns_ar0
13:26:14: vir5_1_dl_cns_ar0_shadow_caster
13:26:14: vir5_1_dl_cns_ar0
13:26:14: atlas_v_i_r_006_floor_mt_3_6
13:26:14: vir6_1_dl_clns0
13:26:14: vir6_1_dl_clns_ar0_shadow_caster
13:26:14: vir6_1_dl_clns_ar0
13:26:14: vir6_1_dl_cns0
13:26:14: vir6_1_dl_cns_ar0_shadow_caster
13:26:14: vir6_1_dl_cns_ar0
13:26:14: vir7_1_dl_clns0
13:26:14: vir7_1_dl_clns_ar0_shadow_caster
13:26:14: vir7_1_dl_clns_ar0
13:26:14: vir7_1_dl_cns_ar0_shadow_caster
13:26:14: vir7_1_dl_cns_ar0
13:26:14: vir8_1_dl_clns0
13:26:14: vir8_1_dl_clns_ar0_shadow_caster
13:26:14: vir8_1_dl_clns_ar0
13:26:14: vir8_1_dl_cns0
13:26:14: vir8_1_dl_cns_ar0_shadow_caster
13:26:14: vir8_1_dl_cns_ar0
13:26:14: vir9_1_dl_clns0
13:26:14: vir9_1_dl_clns_ar0_shadow_caster
13:26:14: vir9_1_dl_clns_ar0
13:26:14: vir9_1_dl_cns0
13:26:14: vir9_1_dl_cns_ar0_shadow_caster
13:26:14: vir9_1_dl_cns_ar0
13:26:14: vir11_1_dl_clns0
13:26:14: vir11_1_dl_clnse0
13:26:14: vir11_1_dl_clns_ar0_shadow_caster
13:26:14: vir11_1_dl_clns_ar0
13:26:14: easel_painting_001_mt
13:26:14: vir12_1_dl_clns0
13:26:14: vir12_1_dl_clnse0
13:26:14: vir12_1_dl_clns_ar0_shadow_caster
13:26:14: vir12_1_dl_clns_ar0
13:26:14: vir13_1_dl_clns0
13:26:14: vir13_1_dl_clns_ar0_shadow_caster
13:26:14: vir13_1_dl_clns_ar0
13:26:14: vir14_1_dl_clns0
13:26:14: vir14_1_dl_clns_ar0_shadow_caster
13:26:14: vir14_1_dl_clns_ar0
13:26:14: vir_015_twilight_world_skydome_003_mt
13:26:14: vir_015_twilight_world_skydome_001_mt
13:26:14: vir_015_twilight_world_skydome_002_mt
13:26:14: atlas_vir_015_twilight_rock_mt
13:26:14: vir_015_twilight_root01_mt
13:26:14: vir_015_twilight_root02_mt
13:26:14: vir_015_twilight_root03_mt
13:26:14: vir_015_twilight_root04_mt
13:26:14: vir_015_twilight_root05_mt
13:26:14: v_i_r_015_windows_mt
13:26:14: vir15_1_dl_clns0
13:26:14: vir15_1_dl_clnse0
13:26:14: vir15_1_dl_clnsr0
13:26:14: vir15_1_dl_clns_ar0_shadow_caster
13:26:14: vir15_1_dl_clns_ar0
13:26:14: vir15_1_dl_cns0
13:26:14: vir15_1_dl_cns_ar0_shadow_caster
13:26:14: vir15_1_dl_cns_ar0
13:26:14: vir16_1_c0
13:26:14: vir16_1_dl_clns0
13:26:14: vir16_1_dl_clns_ar0_shadow_caster
13:26:14: vir16_1_dl_clns_ar0
13:26:14: vir17_1_dl_clns0
13:26:14: vir17_1_dl_clnse0
13:26:14: set_props_darkstreets_002_mt
13:26:14: vir18_1_dl_clns0
13:26:14: vir18_1_dl_cns0
13:26:14: vir19_1_dl_clns0
13:26:14: vir19_1_dl_clnse0
13:26:14: vir19_1_dl_clns_ar0_shadow_caster
13:26:14: vir19_1_dl_clns_ar0
13:26:14: grass_venice_outer_001_mt
13:26:14: grass_venice_outer_002_mt
13:26:14: atlas_venice_outer_bridge_ground_mt
13:26:14: venice_outer_skydome_003_mt
13:26:14: venice_outer_skydome_004_mt
13:26:14: venice_outer_skydome_001_mt
13:26:14: venice_outer_skydome_002_mt
13:26:14: atlas_venice_outer_path_ground_mt
13:26:14: venice_outer_skydome_005_mt
13:26:14: venice_outer_water_mt
13:26:14: venice_outer_well_mt
13:26:14: light_beam_mt
13:26:14: vo_1_dl_clns0
13:26:14: vo_1_dl_clns1
13:26:14: vo_1_dl_clns_ar0_shadow_caster
13:26:14: vo_1_dl_clns_ar0
13:26:14: vo_1_dl_cns0
13:26:14: venice_outer_base_skydome_002_mt
13:26:14: venice_outer_base_skydome_001_mt
13:26:14: venice_outer_base_skydome_003_mt
13:26:14: venice_outer_base_water_mt
13:26:14: venice_outer_base_water
13:26:14: atlas_venice_outer_base_001_b_mt_2_3
13:26:14: vob_1_c0
13:26:14: vob_1_dl_clns0
13:26:14: vob_1_dl_clns_ar0_shadow_caster
13:26:14: vob_1_dl_clns_ar0
13:26:14: vob_1_dl_cns0
13:26:14: vob_1_dl_cns_ar0_shadow_caster
13:26:14: vob_1_dl_cns_ar0
13:26:14: venice_outer_catacombs_water
13:26:14: v_o_cata_environment_mt
13:26:14: voc_1_dl_clns0
13:26:14: voc_1_dl_clns_ar0_shadow_caster
13:26:14: voc_1_dl_clns_ar0
13:26:14: voc_1_dl_cns0
13:26:14: vor1_1_dl_clns0
13:26:14: vor1_1_dl_clns_ar0_shadow_caster
13:26:14: vor1_1_dl_clns_ar0
13:26:14: vor1_1_dl_cns0
13:26:14: vor1_1_dl_cns_ar0_shadow_caster
13:26:14: vor1_1_dl_cns_ar0
13:26:14: vor2_1_dl_clns0
13:26:14: vor2_1_dl_clns_ar0_shadow_caster
13:26:14: vor2_1_dl_clns_ar0
13:26:14: v_o_r_003_floor_mt_1_3
13:26:14: vor3_1_dl_clns0
13:26:14: vor3_1_dl_clnse0
13:26:14: vor3_1_dl_clns_ar0_shadow_caster
13:26:14: vor3_1_dl_clns_ar0
13:26:14: vor3_1_dl_cns0
13:26:14: vor3_1_dl_cns_ar0_shadow_caster
13:26:14: vor3_1_dl_cns_ar0
13:26:14: v_o_r_004_floor_mt_3_6
13:26:14: vor4_1_dl_clns0
13:26:14: vor4_1_dl_clns_ar0_shadow_caster
13:26:14: vor4_1_dl_clns_ar0
13:26:14: vor4_1_dl_cns0
13:26:14: vor4_1_dl_cns_ar0_shadow_caster
13:26:14: vor4_1_dl_cns_ar0
13:26:14: v_o_r_005_floor_mt_4_1
13:26:14: vor5_1_dl_clns0
13:26:14: vor5_1_dl_clns_ar0_shadow_caster
13:26:14: vor5_1_dl_clns_ar0
13:26:14: vor5_1_dl_cns0
13:26:14: vor5_1_dl_cns_ar0_shadow_caster
13:26:14: vor5_1_dl_cns_ar0
13:26:14: v_o_r_006_floor_mt_3_6
13:26:14: vor6_1_dl_clns0
13:26:14: vor6_1_dl_clns_ar0_shadow_caster
13:26:14: vor6_1_dl_clns_ar0
13:26:14: vor6_1_dl_cns0
13:26:14: vor6_1_dl_cns_ar0_shadow_caster
13:26:14: vor6_1_dl_cns_ar0
13:26:14: vor7_1_dl_clns0
13:26:14: vor7_1_dl_clnsr0
13:26:14: vor7_1_dl_clns_ar0_shadow_caster
13:26:14: vor7_1_dl_clns_ar0
13:26:14: vor7_1_dl_cns0
13:26:14: vor7_1_dl_cns_ar0_shadow_caster
13:26:14: vor7_1_dl_cns_ar0
13:26:14: v_o_r_008_floor_mt_6_7
13:26:14: vor8_1_dl_clns0
13:26:14: vor8_1_dl_clns_ar0_shadow_caster
13:26:14: vor8_1_dl_clns_ar0
13:26:14: vor8_1_dl_cns0
13:26:14: vor8_1_dl_cns_ar0_shadow_caster
13:26:14: vor8_1_dl_cns_ar0
13:26:14: v_o_r_009_windows_mt
13:26:14: vor9_1_dl_clns0
13:26:14: vor9_1_dl_clnse0
13:26:14: vor9_1_dl_clnsr0
13:26:14: vor9_1_dl_clns_ar0_shadow_caster
13:26:14: vor9_1_dl_clns_ar0
13:26:14: vor9_1_dl_cns0
13:26:14: vor9_1_dl_cns_ar0_shadow_caster
13:26:14: vor9_1_dl_cns_ar0
13:26:14: v_o_r_010_windows_mt
13:26:14: vor1_1_dl_clnse0
13:26:14: vor1_1_dl_clnsr0
13:26:14: v_o_r_011_floor_mt_3_6
13:26:14: vor11_1_dl_clns0
13:26:14: vor11_1_dl_clns_ar0_shadow_caster
13:26:14: vor11_1_dl_clns_ar0
13:26:14: vor11_1_dl_cns0
13:26:14: vor11_1_dl_cns_ar0_shadow_caster
13:26:14: vor11_1_dl_cns_ar0
13:26:14: vor12_1_dl_clns0
13:26:14: vor12_1_dl_clns_ar0_shadow_caster
13:26:14: vor12_1_dl_clns_ar0
13:26:14: vor12_1_dl_cns0
13:26:14: houseplant_001_mt
13:26:14: vor13_1_dl_clns0
13:26:14: vor13_1_dl_clns_ar0_shadow_caster
13:26:14: vor13_1_dl_clns_ar0
13:26:14: vor14_1_dl_clns0
13:26:14: vor14_1_dl_clns_ar0_shadow_caster
13:26:14: vor14_1_dl_clns_ar0
13:26:14: vor14_1_dl_cns0
13:26:14: vor15_1_dl_clns0
13:26:14: vor15_1_dl_clns_ar0_shadow_caster
13:26:14: vor15_1_dl_clns_ar0
13:26:14: vor15_1_dl_cns0
13:26:14: books_003_mt
13:26:14: soil_palace_mt
13:26:14: houseplant_003_mt
13:26:14: vor16_1_dl_clns0
13:26:14: vor17_1_dl_clns0
13:26:14: vor17_1_dl_clns_ar0_shadow_caster
13:26:14: vor17_1_dl_clns_ar0
13:26:14: vor18_1_dl_clns0
13:26:14: vor18_1_dl_clns_ar0_shadow_caster
13:26:14: vor18_1_dl_clns_ar0
13:26:14: villa_001_skydome_002_mt
13:26:14: villa_001_skydome_001_mt
13:26:14: villa_001_rgb_mt
13:26:14: villa_001_skydome_003_mt
13:26:14: villa_001_water_mt
13:26:14: v1_1_dl_clns0
13:26:14: v1_1_dl_clnse0
13:26:14: v1_1_dl_clnsr0
13:26:14: v1_1_dl_clns_ar0_shadow_caster
13:26:14: v1_1_dl_clns_ar0
13:26:14: v1_1_dl_cns0
13:26:14: v1_1_dl_cns_ar0_shadow_caster
13:26:14: v1_1_dl_cns_ar0
13:26:14: villa_003_skydome_002_mt
13:26:14: villa_003_skydome_001_mt
13:26:14: villa_003_rgb_mt
13:26:14: villa_003_skydome_003_mt
13:26:14: villa_003_water_mt
13:26:14: v3_1_dl_clns0
13:26:14: v3_1_dl_clnse0
13:26:14: v3_1_dl_clnsr0
13:26:14: v3_1_dl_clns_ar0_shadow_caster
13:26:14: v3_1_dl_clns_ar0
13:26:14: v3_1_dl_cns0
13:26:14: v3_1_dl_cns_ar0_shadow_caster
13:26:14: v3_1_dl_cns_ar0
13:26:14: v3_1_dl_cns_uva_ar0_shadow_caster
13:26:14: v3_1_dl_cns_uva_ar0
13:26:14: grass_village_001_mt
13:26:14: grass_village_002_mt
13:26:14: set_props_catacombs_village_001_mt_shadow_caster
13:26:14: item_ore_copper_mt
13:26:14: village_dale_mt
13:26:14: rockformation_5_11_12_13_mt
13:26:14: rockformation_006_mt
13:26:14: rockformation_7_8_9_10_mt
13:26:14: rockform_back_mt
13:26:14: rockform_front_mt
13:26:15: rockform_front_detail_mt
13:26:15: rockform_middle_01_mt
13:26:15: rockform_middle_02_mt
13:26:15: village_river_mt
13:26:15: village_skydome_003_mt
13:26:15: village_twilight_world_skydome_003_mt
13:26:15: village_twilight_world_skydome_002_mt
13:26:15: village_twilight_world_skydome_001_mt
13:26:15: village_skydome_005_mt
13:26:15: village_skydome_004_mt
13:26:15: village_skydome_001_mt
13:26:15: village_skydome_002_mt
13:26:15: village_stone_big_mt
13:26:15: atlas_village_path_mt
13:26:15: atlas_village_path_2_3_mt
13:26:15: atlas_forest_floor_c_mt
13:26:15: atlas_village_catacombs_pass_mt_02
13:26:15: village_skydome_006_mt
13:26:15: wilderness_elements_plants_mt_shadow_caster
13:26:15: v_1_dl_clns0
13:26:15: v_1_dl_clns1
13:26:15: v_1_dl_clns_ar0_shadow_caster
13:26:15: v_1_dl_clns_ar0
13:26:15: v_1_dl_cns0
13:26:15: v_1_dl_cns_ar0_shadow_caster
13:26:15: v_1_dl_cns_ar0
13:26:15: v_1_dl_cns_uva_ar0_shadow_caster
13:26:15: v_1_dl_cns_uva_ar0
13:26:15: atlas_village_catacombs_003_glow_mt_2_1
13:26:15: atlas_village_catacombs_002_glow_mt_2_1
13:26:15: vc_1_dl_clns0
13:26:15: vc_1_dl_clns_ar0_shadow_caster
13:26:15: vc_1_dl_clns_ar0
13:26:15: vc_1_dl_cns_ar0_shadow_caster
13:26:15: vc_1_dl_cns_ar0
13:26:15: grass_village_catacombs_meteor_001_mt
13:26:15: grass_village_catacombs_meteor_002_mt
13:26:15: atlas_catas_meteor_twilight_rock_mt
13:26:15: catas_meteor_twilight_root01_mt
13:26:15: catas_meteor_twilight_root02_mt
13:26:15: catas_meteor_twilight_root03_mt
13:26:15: catas_meteor_twilight_root04_mt
13:26:15: catas_meteor_twilight_root05_mt
13:26:15: atlas_crater_base_mt
13:26:15: crater_rock_001_mt
13:26:15: crater_rock_002_mt
13:26:15: crater_rock_003_mt
13:26:15: crater_rock_004_mt
13:26:15: atlas_crater_spikes_mt
13:26:15: atlas_tc001_rocks_mt
13:26:15: atlas_tc001_rock_entry_mt
13:26:15: atlas_tun001_soil_mt
13:26:15: catas_meteor_environment_mt
13:26:15: catas_meteor_twilight_world_skydome_001_mt
13:26:15: catas_meteor_twilight_world_skydome_002_mt
13:26:15: catas_meteor_twilight_world_skydome_003_mt
13:26:15: vcm_1_dl_clns0
13:26:15: vcm_1_dl_clns_ar0_shadow_caster
13:26:15: vcm_1_dl_clns_ar0
13:26:15: vcm_1_dl_cns0
13:26:15: vcm_1_dl_cns_ar0_shadow_caster
13:26:15: vcm_1_dl_cns_ar0
13:26:15: atlas_village_catacombs_pass_mt
13:26:15: village_catacombs_pass_skydome_004_mt
13:26:15: village_catacombs_pass_skydome_001_mt
13:26:15: village_catacombs_pass_skydome_003_mt
13:26:15: village_catacombs_pass_skydome_002_mt
13:26:15: village_catacombs_pass_skydome_005_mt
13:26:15: skydome_001_mt
13:26:15: village_pass_big_mt
13:26:15: vcp_1_dl_clns0
13:26:15: vcp_1_dl_clns_ar0_shadow_caster
13:26:15: vcp_1_dl_clns_ar0
13:26:15: vr1_1_dl_clns0
13:26:15: vr1_1_dl_clns_ar0_shadow_caster
13:26:15: vr1_1_dl_clns_ar0
13:26:15: vr1_1_dl_cns0
13:26:15: vr1_1_dl_cns_ar0_shadow_caster
13:26:15: vr1_1_dl_cns_ar0
13:26:15: vr2_1_dl_clns0
13:26:15: vr2_1_dl_clns_ar0_shadow_caster
13:26:15: vr2_1_dl_clns_ar0
13:26:15: vr2_1_dl_cns0
13:26:15: vr2_1_dl_cns_ar0_shadow_caster
13:26:15: vr2_1_dl_cns_ar0
13:26:15: Texture: GFxTexImage1: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:26:15: D3D9 : Loading 2D Texture, image name : 'cursor_walkto.dds' with 5 mip map levels
13:26:15: D3D9 : Loading 2D Texture, image name : 'black.dds' with 5 mip map levels
13:26:17: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:26:17: Texture: GFxTexImage2: Loading 1 faces(PF_DXT1,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT1,1024x512x1.
13:26:20: Texture: GFxTexImage3: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:26:25: Mesh: Loading char_hero.mesh.
13:26:25: Skeleton: Loading char_hero.skeleton
13:26:26: Skeleton: Loading char_all.skeleton
13:26:29: Skeleton: Loading extr_all.skeleton
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_main_c.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_main_m.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_main_n.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_main_s.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'dm.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '1.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '2.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '3.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '4.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '5.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '6.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '7.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '8.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : '9.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'black_lightmap.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_hair_n.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_hair_s.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_c.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_n.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_s.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_alpha_c.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_alpha_n.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'hero_alpha_s.dds' with 5 mip map levels
13:26:29: D3D9 : Loading 2D Texture, image name : 'default_loading_screen.dds' with 5 mip map levels
13:26:29: Creating resource group starting_level
13:26:29: Added resource location 'media/levels/starting_level/collision' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level/meshes' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level/particles' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level/world' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level/collision' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level/navigation' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-opt/levels/starting_level/textures' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-src/levels/starting_level' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-src/levels/starting_level/animations' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-src/levels/starting_level/descriptions' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Added resource location 'media-src/levels/starting_level/ms6' of type 'FileSystem' to resource group 'starting_level'
13:26:29: Initialising resource group starting_level
13:26:29: Parsing scripts for resource group starting_level
13:26:29: Finished parsing scripts for resource group starting_level
13:26:29: Mesh: Loading starting_level_environment.mesh.
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_003_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_002_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_001_c.dds' with 5 mip map levels
13:26:30: Mesh: Loading starting_level_skydome.mesh.
13:26:30: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
13:26:30: Mesh: Loading grass_patch_004.mesh.
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_c0.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'white.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_n0.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_s0.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : '10.dds' with 5 mip map levels
13:26:30: Mesh: Loading grass_patch_005.mesh.
13:26:30: Mesh: Loading grass_patch_001.mesh.
13:26:30: Mesh: Loading grass_patch_002.mesh.
13:26:30: Mesh: Loading bush_008_b.mesh.
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_c0.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_n0.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_s0.dds' with 5 mip map levels
13:26:30: Mesh: Loading crea_sea_gull.mesh.
13:26:30: Skeleton: Loading crea_sea_gull.skeleton
13:26:30: D3D9 : Loading 2D Texture, image name : 'sea_gull_1_main_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'nm.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'sea_gull_1_main_s.dds' with 5 mip map levels
13:26:30: Mesh: Loading char_boss_african.mesh.
13:26:30: Skeleton: Loading char_boss_african.skeleton
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_african_main_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_african_main_n.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_african_main_s.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_n.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_s.dds' with 5 mip map levels
13:26:30: Mesh: Loading char_boss_derwish.mesh.
13:26:30: Skeleton: Loading char_boss_derwish.skeleton
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_derwish_main_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_derwish_main_n.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_derwish_main_s.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_derwish_alpha_c.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_derwish_alpha_n.dds' with 5 mip map levels
13:26:30: D3D9 : Loading 2D Texture, image name : 'boss_derwish_alpha_s.dds' with 5 mip map levels
13:26:30: Mesh: Loading char_boss_persian.mesh.
13:26:31: Skeleton: Loading char_boss_persian.skeleton
13:26:31: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_c.dds' with 5 mip map levels
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13:26:32: Mesh: Loading char_final_enemy.mesh.
13:26:32: Skeleton: Loading char_final_enemy.skeleton
13:26:32: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_c.dds' with 5 mip map levels
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13:26:32: Mesh: Loading starting_level_blackbox.mesh.
13:26:32: D3D9 : Loading 2D Texture, image name : 'starting_level_blackbox_c.dds' with 5 mip map levels
13:26:32: Mesh: Loading set_boulders_st_tiny_001_shore.mesh.
13:26:32: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_c0.dds' with 5 mip map levels
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13:26:32: Mesh: Loading shore_hedge_002.mesh.
13:26:32: Mesh: Loading shore_hedge_002b.mesh.
13:26:32: Mesh: Loading set_boulders_st_big_shore.mesh.
13:26:32: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_c.dds' with 5 mip map levels
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13:26:32: Mesh: Loading set_boulders_st_tiny_002_shore.mesh.
13:26:32: Mesh: Loading shore_branches_001.mesh.
13:26:33: D3D9 : Loading 2D Texture, image name : 'wood_047_c.dds' with 5 mip map levels
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13:26:33: Mesh: Loading shore_branches_005.mesh.
13:26:33: Mesh: Loading bush_007_b.mesh.
13:26:33: Mesh: Loading bush_007_a.mesh.
13:26:33: Mesh: Loading set_boulders_st_generic_shore_002.mesh.
13:26:33: Mesh: Loading bush_008_a.mesh.
13:26:33: Mesh: Loading starting_level_water.mesh.
13:26:33: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
13:26:33: Mesh: Loading target_arrow.mesh.
13:26:33: D3D9 : Loading 2D Texture, image name : 'red.dds' with 5 mip map levels
13:26:35: Mesh: Loading char_hero_final.mesh.
13:26:35: D3D9 : Loading 2D Texture, image name : 'hero_final_main_c.dds' with 5 mip map levels
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13:26:36: Texture: GFxTexImage4: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
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13:26:36: D3D9 : Loading 2D Texture, image name : 'sl_shore_isle_l.dds' with 5 mip map levels
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13:26:42: D3D9 : Loading 2D Texture, image name : 'darkstreets_catacombs_lg.dds' with 5 mip map levels
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13:26:43: Destroying resource group starting_level
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13:26:43: Finished unloading resource group starting_level
13:26:43: Creating resource group darkstreets_catacombs
13:26:43: Added resource location 'media/levels/darkstreets_catacombs/collision' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs/meshes' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs/particles' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs/world' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs/collision' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs/navigation' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-opt/levels/darkstreets_catacombs/textures' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-src/levels/darkstreets_catacombs' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-src/levels/darkstreets_catacombs/animations' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-src/levels/darkstreets_catacombs/descriptions' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Added resource location 'media-src/levels/darkstreets_catacombs/ms6' of type 'FileSystem' to resource group 'darkstreets_catacombs'
13:26:43: Initialising resource group darkstreets_catacombs
13:26:43: Parsing scripts for resource group darkstreets_catacombs
13:26:43: Finished parsing scripts for resource group darkstreets_catacombs
13:26:44: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
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13:26:44: Mesh: Loading ds_cata_skydome.mesh.
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13:26:44: Mesh: Loading item_coins.mesh.
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13:26:44: Mesh: Loading latern_007.mesh.
13:26:44: Mesh: Loading latern_005.mesh.
13:26:44: Mesh: Loading light_spot.mesh.
13:26:44: D3D9 : Loading 2D Texture, image name : 'dc_1_c_c0.dds' with 5 mip map levels
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13:26:44: Mesh: Loading latern_002.mesh.
13:26:44: Mesh: Loading railing_007.mesh.
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13:26:45: D3D9 : Loading 2D Texture, image name : 'grass_003_c.dds' with 5 mip map levels
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13:26:45: Mesh: Loading barrel_011.mesh.
13:26:45: Mesh: Loading stool_003.mesh.
13:26:45: Mesh: Loading stool_tavern.mesh.
13:26:45: Mesh: Loading latern_003.mesh.
13:26:45: Mesh: Loading sarcophagus_002.mesh.
13:26:45: Mesh: Loading pipe_003.mesh.
13:26:45: Mesh: Loading pipe_002.mesh.
13:26:45: Mesh: Loading bench_009.mesh.
13:26:45: Mesh: Loading bench_008.mesh.
13:26:45: Mesh: Loading bench_002.mesh.
13:26:45: Mesh: Loading fireplace_002_dirt.mesh.
13:26:45: D3D9 : Loading 2D Texture, image name : 'dc_1_dl_clns_ar_c0.dds' with 5 mip map levels
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13:26:45: Mesh: Loading bone_003.mesh.
13:26:45: Mesh: Loading candlestick_003.mesh.
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13:26:45: Mesh: Loading dishes_wine_glass.mesh.
13:26:45: Mesh: Loading sign_street_001.mesh.
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13:26:45: Mesh: Loading fireplace_002_grill.mesh.
13:26:45: Mesh: Loading bench_004_breakable.mesh.
13:26:45: Mesh: Loading vase_006.mesh.
13:26:45: Mesh: Loading char_teacher_nox.mesh.
13:26:45: Skeleton: Loading char_teacher_nox.skeleton
13:26:46: D3D9 : Loading 2D Texture, image name : 'teacher_nox_main_c.dds' with 5 mip map levels
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13:26:46: Mesh: Loading board_004.mesh.
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13:26:46: Mesh: Loading board_001.mesh.
13:26:46: Mesh: Loading darkstreets_catacombs_water.mesh.
13:26:46: Mesh: Loading cloth_fabric_002.mesh.
13:26:46: Mesh: Loading cloth_fabric_001.mesh.
13:26:46: Mesh: Loading cloth_fabric_003.mesh.
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13:26:46: Mesh: Loading dishes_bawl.mesh.
13:26:46: Mesh: Loading barrel_005.mesh.
13:26:46: Mesh: Loading table_008.mesh.
13:26:46: Mesh: Loading lace_001.mesh.
13:26:46: D3D9 : Loading 2D Texture, image name : 'lace_001_c.dds' with 5 mip map levels
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13:26:46: Mesh: Loading pen_001.mesh.
13:26:46: Mesh: Loading crea_final_ghost.mesh.
13:26:46: Skeleton: Loading crea_final_ghost.skeleton
13:26:46: D3D9 : Loading 2D Texture, image name : 'final_ghost_main_c.dds' with 5 mip map levels
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13:26:46: Mesh: Loading chest_old_002.mesh.
13:26:46: Mesh: Loading book_012.mesh.
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13:26:46: Mesh: Loading table_fighters_guild.mesh.
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13:26:46: Mesh: Loading dishes_cup_tin.mesh.
13:26:46: Mesh: Loading candlestick_002.mesh.
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13:26:46: Mesh: Loading column_003.mesh.
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13:26:46: Mesh: Loading skull_001.mesh.
13:26:46: Mesh: Loading door_016.mesh.
13:26:46: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
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13:26:46: Mesh: Loading shoe_006_l.mesh.
13:26:46: D3D9 : Loading 2D Texture, image name : 'dc_1_dl_cns_c0.dds' with 5 mip map levels
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13:26:46: Mesh: Loading shoe_006_r.mesh.
13:26:46: Mesh: Loading carpet_005.mesh.
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13:26:46: Mesh: Loading desk_001.mesh.
13:26:47: Mesh: Loading commode_002.mesh.
13:26:47: Mesh: Loading chair_001.mesh.
13:26:47: Mesh: Loading flower_tube_002.mesh.
13:26:47: Mesh: Loading char_skeleton.mesh.
13:26:47: Skeleton: Loading char_skeleton.skeleton
13:26:47: D3D9 : Loading 2D Texture, image name : 'skeleton_main_c.dds' with 5 mip map levels
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13:26:47: D3D9 : Loading 2D Texture, image name : 'skeleton_alpha_c.dds' with 5 mip map levels
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13:26:47: Mesh: Loading cobweb_002.mesh.
13:26:47: D3D9 : Loading 2D Texture, image name : 'cobweb_001_c.dds' with 5 mip map levels
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13:26:47: Mesh: Loading cobweb_005.mesh.
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13:26:47: Mesh: Loading item_sword_strong.mesh.
13:26:47: D3D9 : Loading 2D Texture, image name : 'item_sword_strong_c.dds' with 5 mip map levels
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13:26:47: Mesh: Loading obj_lantern_hero_handle.mesh.
13:26:47: D3D9 : Loading 2D Texture, image name : 'lantern_c.dds' with 5 mip map levels
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13:26:47: Mesh: Loading obj_lantern_hero.mesh.
13:26:47: Mesh: Loading pamphlet.mesh.
13:26:47: Mesh: Loading sarcophagus_001.mesh.
13:26:47: Mesh: Loading chair_palace_001.mesh.
13:26:47: Mesh: Loading dishes_cup_stone.mesh.
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13:26:47: Mesh: Loading dishes_tavern_flagon.mesh.
13:26:47: Mesh: Loading dishes_tavern_cup_tin.mesh.
13:26:47: Mesh: Loading rope_holder_002.mesh.
13:26:47: Mesh: Loading bed_005.mesh.
13:26:47: Mesh: Loading lantern_wood_001.mesh.
13:26:47: Mesh: Loading painting_002.mesh.
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13:26:47: Mesh: Loading jar_002.mesh.
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13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
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13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigPelvis' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:09: D3D9 : Loading 2D Texture, image name : 'effect_skill_scythe_poison_hit_ablend.dds' with 5 mip map levels
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13:35:15: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
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13:35:15: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:17: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:18: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:19: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:19: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:20: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:20: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:21: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:21: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:22: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:22: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:23: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:23: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:24: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:24: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:25: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:25: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigRibcage' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
13:35:32: D3D9 : Loading 2D Texture, image name : 'item_oil_crab_icon.dds' with 5 mip map levels
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13:36:41: Mesh: Loading vase_006_piece_001.mesh.
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13:36:42: Mesh: Loading item_coins_old.mesh.
13:36:42: D3D9 : Loading 2D Texture, image name : 'item_coins_old_c.dds' with 5 mip map levels
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13:39:13: D3D9 : Loading 2D Texture, image name : 'darkstreets_lg.dds' with 5 mip map levels
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13:39:14: Destroying resource group darkstreets_catacombs
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13:39:14: D3D9 : Loading 2D Texture, image name : 'black.dds' with 5 mip map levels
13:39:14: Creating resource group darkstreets
13:39:14: Added resource location 'media/levels/darkstreets/collision' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-opt/levels/darkstreets' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-opt/levels/darkstreets/meshes' of type 'FileSystem' to resource group 'darkstreets'
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13:39:14: Added resource location 'media-opt/levels/darkstreets/world' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-opt/levels/darkstreets/collision' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-opt/levels/darkstreets/navigation' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-opt/levels/darkstreets/textures' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-src/levels/darkstreets' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-src/levels/darkstreets/animations' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-src/levels/darkstreets/descriptions' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Added resource location 'media-src/levels/darkstreets/ms6' of type 'FileSystem' to resource group 'darkstreets'
13:39:14: Initialising resource group darkstreets
13:39:14: Parsing scripts for resource group darkstreets
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13:39:15: Mesh: Loading darkstreets_skydome_001.mesh.
13:39:15: D3D9 : Loading 2D Texture, image name : 'darkstreets_skydome_001_c.dds' with 5 mip map levels
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13:39:15: Mesh: Loading darkstreets_skydome_002.mesh.
13:39:15: Mesh: Loading door_018.mesh.
13:39:15: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
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13:39:15: Mesh: Loading item_paddle_gondolier.mesh.
13:39:15: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_c0.dds' with 5 mip map levels
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13:39:15: Mesh: Loading door_008.mesh.
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13:39:15: Mesh: Loading padcock.mesh.
13:39:16: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_c1.dds' with 5 mip map levels
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13:39:16: Mesh: Loading ship_construction.mesh.
13:39:16: Mesh: Loading pamphlet.mesh.
13:39:16: Mesh: Loading lock_002.mesh.
13:39:16: Mesh: Loading scissors_chair.mesh.
13:39:16: Mesh: Loading twilight_barrier_medium.mesh.
13:39:16: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
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13:39:16: Mesh: Loading dishes_tavern_cup_tin.mesh.
13:39:16: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_c0.dds' with 5 mip map levels
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13:39:16: Mesh: Loading char_african_warrior.mesh.
13:39:17: Skeleton: Loading char_african_warrior.skeleton
13:39:17: D3D9 : Loading 2D Texture, image name : 'african_warrior_main_c.dds' with 5 mip map levels
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13:39:17: D3D9 : Loading 2D Texture, image name : 'african_warrior_alpha_c.dds' with 5 mip map levels
13:39:17: Mesh: Loading dishes_tavern_knive.mesh.
13:39:17: Mesh: Loading ladder_keep_darkstreets_001_down.mesh.
13:39:17: Mesh: Loading char_guard.mesh.
13:39:17: Skeleton: Loading char_guard.skeleton
13:39:18: D3D9 : Loading 2D Texture, image name : 'guard_main_c.dds' with 5 mip map levels
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13:39:18: Mesh: Loading stool_tavern.mesh.
13:39:18: Mesh: Loading extr_people_m_old_thin.mesh.
13:39:18: Skeleton: Loading extr_people_m_old_thin.skeleton
13:39:18: D3D9 : Loading 2D Texture, image name : 'people_m_old_thin_main_c.dds' with 5 mip map levels
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13:39:18: Mesh: Loading fireplace_002_dirt.mesh.
13:39:18: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_ar_c0.dds' with 5 mip map levels
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13:39:18: Mesh: Loading chest_intact_002.mesh.
13:39:18: Mesh: Loading burned_smut_002.mesh.
13:39:18: D3D9 : Loading 2D Texture, image name : 'burned_smut_001_c.dds' with 5 mip map levels
13:39:18: Mesh: Loading lock_004.mesh.
13:39:18: Mesh: Loading chest_lid_left_007.mesh.
13:39:18: Mesh: Loading venetica_map_003.mesh.
13:39:18: Mesh: Loading crate_002.mesh.
13:39:19: Mesh: Loading item_shield_african.mesh.
13:39:19: D3D9 : Loading 2D Texture, image name : 'item_shield_african_c.dds' with 5 mip map levels
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13:39:19: Mesh: Loading hatch_to_sophistos_tower.mesh.
13:39:19: Mesh: Loading ds_window_door_003_b.mesh.
13:39:19: D3D9 : Loading 2D Texture, image name : 'set_props_darkstreets_004_c.dds' with 5 mip map levels
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13:39:19: Mesh: Loading extr_people_m_young_thin.mesh.
13:39:19: Skeleton: Loading extr_people_m_young_thin.skeleton
13:39:19: D3D9 : Loading 2D Texture, image name : 'people_m_young_thin_main_c.dds' with 5 mip map levels
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13:39:19: Mesh: Loading crate_001.mesh.
13:39:19: Mesh: Loading darkstreets_elevator.mesh.
13:39:19: Mesh: Loading darkstreets_elevator_ropes.mesh.
13:39:19: Mesh: Loading darkstreets_elevator_wheel_001.mesh.
13:39:19: Mesh: Loading extr_seaman.mesh.
13:39:19: Skeleton: Loading extr_seaman.skeleton
13:39:19: D3D9 : Loading 2D Texture, image name : 'seaman_main_c.dds' with 5 mip map levels
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13:39:20: Mesh: Loading broom_002.mesh.
13:39:20: Mesh: Loading ultimate_collision_box_big.mesh.
13:39:20: D3D9 : Loading 2D Texture, image name : 'd_1_c_c0.dds' with 5 mip map levels
13:39:20: Mesh: Loading barrel_004.mesh.
13:39:20: Mesh: Loading twilight_door.mesh.
13:39:20: D3D9 : Loading 2D Texture, image name : 'twilight_door_c.dds' with 5 mip map levels
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13:39:20: Mesh: Loading sign_doctor.mesh.
13:39:20: Mesh: Loading char_guard_corrupt.mesh.
13:39:20: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_c.dds' with 5 mip map levels
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13:39:20: Mesh: Loading item_spear_african.mesh.
13:39:20: D3D9 : Loading 2D Texture, image name : 'item_spear_african_c.dds' with 5 mip map levels
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13:39:20: Mesh: Loading char_rogue.mesh.
13:39:20: Skeleton: Loading char_rogue.skeleton
13:39:20: D3D9 : Loading 2D Texture, image name : 'rogue_main_c.dds' with 5 mip map levels
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13:39:20: Mesh: Loading item_sword_rogue.mesh.
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13:39:20: D3D9 : Loading 2D Texture, image name : 'skill_scythe_block_icon.dds' with 5 mip map levels
13:39:20: Mesh: Loading fireplace_002_grill.mesh.
13:39:20: Mesh: Loading ladder_keep_lever_001.mesh.
13:39:20: Mesh: Loading ladder_keep_lever_005.mesh.
13:39:20: Mesh: Loading ladder_keep_lever_004.mesh.
13:39:20: Mesh: Loading ladder_keep_lever_003.mesh.
13:39:20: Mesh: Loading ladder_keep_lever_002.mesh.
13:39:20: Mesh: Loading ladder_keep_lever_006.mesh.
13:39:20: Mesh: Loading sign_note_001.mesh.
13:39:20: Mesh: Loading ultimate_collision_box.mesh.
13:39:20: Mesh: Loading gondola_001.mesh.
13:39:20: Mesh: Loading sign_street_trader_weapons.mesh.
13:39:20: Mesh: Loading crate_008.mesh.
13:39:20: Mesh: Loading ds_window_door_004_b.mesh.
13:39:20: Mesh: Loading ship_construction_carrier.mesh.
13:39:20: Mesh: Loading ship_construction_carrier_wheel.mesh.
13:39:21: Mesh: Loading crea_final_ghost.mesh.
13:39:21: D3D9 : Loading 2D Texture, image name : 'final_ghost_main_c.dds' with 5 mip map levels
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13:39:21: Mesh: Loading sign_frame_001.mesh.
13:39:21: Mesh: Loading crane_shipyard_b.mesh.
13:39:21: Skeleton: Loading crane_shipyard_b.skeleton
13:39:21: D3D9 : Loading 2D Texture, image name : 'crane_4_c.dds' with 5 mip map levels
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13:39:21: Mesh: Loading light_spot.mesh.
13:39:21: WARNING: light_spot.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:39:21: Mesh: Loading chest_lid_006.mesh.
13:39:21: Mesh: Loading extr_gondolier.mesh.
13:39:21: Skeleton: Loading extr_gondolier.skeleton
13:39:21: D3D9 : Loading 2D Texture, image name : 'gondolier_main_c.dds' with 5 mip map levels
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13:39:21: Mesh: Loading crane_shipyard.mesh.
13:39:22: Mesh: Loading ds_window_door_005_b.mesh.
13:39:22: Mesh: Loading char_foreman.mesh.
13:39:22: Skeleton: Loading char_foreman.skeleton
13:39:22: D3D9 : Loading 2D Texture, image name : 'foreman_main_c.dds' with 5 mip map levels
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13:39:22: Mesh: Loading gate_to_palace_001.mesh.
13:39:22: Mesh: Loading gate_to_palace_002.mesh.
13:39:22: Mesh: Loading bed_008.mesh.
13:39:22: Mesh: Loading chest_intact_001.mesh.
13:39:22: Mesh: Loading char_teacher_akbah.mesh.
13:39:22: Skeleton: Loading char_teacher_akbah.skeleton
13:39:22: D3D9 : Loading 2D Texture, image name : 'teacher_akbah_main_c.dds' with 5 mip map levels
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13:39:22: Mesh: Loading ladder_keep_platform.mesh.
13:39:22: Mesh: Loading ladder_keep_darkstreets.mesh.
13:39:22: Mesh: Loading chimney_002_a.mesh.
13:39:22: Mesh: Loading chimney_002_b.mesh.
13:39:22: Mesh: Loading chimney_002_c.mesh.
13:39:22: Mesh: Loading crea_crow.mesh.
13:39:22: Skeleton: Loading crea_crow.skeleton
13:39:22: D3D9 : Loading 2D Texture, image name : 'crea_crow_main.dds' with 5 mip map levels
13:39:22: D3D9 : Loading 2D Texture, image name : 'crea_crow_wings.dds' with 5 mip map levels
13:39:22: Mesh: Loading food_004.mesh.
13:39:22: Mesh: Loading food_001.mesh.
13:39:22: Mesh: Loading blowgun.mesh.
13:39:22: Mesh: Loading extr_rebel.mesh.
13:39:22: Skeleton: Loading extr_rebel.skeleton
13:39:22: D3D9 : Loading 2D Texture, image name : 'rebel_main_c.dds' with 5 mip map levels
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13:39:22: Mesh: Loading fence_005.mesh.
13:39:22: Mesh: Loading ds_window_door_006_b.mesh.
13:39:22: Mesh: Loading hammer_001.mesh.
13:39:22: Mesh: Loading sign_street_trader_doctor.mesh.
13:39:22: Mesh: Loading set_props_podest_lion.mesh.
13:39:22: Mesh: Loading darkstreets_waterfall_001.mesh.
13:39:22: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
13:39:22: Mesh: Loading chest_006.mesh.
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13:39:22: Mesh: Loading chest_lid_right_007.mesh.
13:39:22: Mesh: Loading cube.mesh.
13:39:22: Mesh: Loading sign_street_001.mesh.
13:39:23: Mesh: Loading gate_to_palace_003.mesh.
13:39:23: Mesh: Loading ds_window_door_001_b.mesh.
13:39:23: Mesh: Loading ladder_darkstreets_001.mesh.
13:39:23: Mesh: Loading ladder_darkstreets_002.mesh.
13:39:23: Mesh: Loading ladder_darkstreets_003.mesh.
13:39:23: Mesh: Loading ladder_darkstreets_004.mesh.
13:39:23: Mesh: Loading chain_004.mesh.
13:39:23: Mesh: Loading latern_013_a.mesh.
13:39:23: Mesh: Loading latern_013_b.mesh.
13:39:23: Mesh: Loading rubbish_container_001.mesh.
13:39:23: Mesh: Loading darkstreets_entrance_window_light.mesh.
13:39:23: Mesh: Loading coal_001.mesh.
13:39:23: Mesh: Loading item_flower_night.mesh.
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13:39:23: Mesh: Loading char_rogue_master.mesh.
13:39:23: D3D9 : Loading 2D Texture, image name : 'rogue_master_main_c.dds' with 5 mip map levels
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13:39:23: Mesh: Loading ds_window_door_007_b.mesh.
13:39:23: Mesh: Loading fireplace_002.mesh.
13:39:23: Mesh: Loading ds_water.mesh.
13:39:23: Mesh: Loading rubbish_001.mesh.
13:39:23: Mesh: Loading rubbish_002.mesh.
13:39:23: Mesh: Loading door_019.mesh.
13:39:23: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_ar_c0.dds' with 5 mip map levels
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13:39:24: Mesh: Loading extr_people_m_midage_thin.mesh.
13:39:24: Skeleton: Loading extr_people_m_midage_thin.skeleton
13:39:24: D3D9 : Loading 2D Texture, image name : 'people_m_midage_thin_main_c.dds' with 5 mip map levels
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13:39:24: Mesh: Loading extr_people_m_midage_thick.mesh.
13:39:25: Skeleton: Loading extr_people_m_midage_thick.skeleton
13:39:25: D3D9 : Loading 2D Texture, image name : 'people_m_midage_thick_main_c.dds' with 5 mip map levels
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13:39:25: D3D9 : Loading 2D Texture, image name : 'worldmap.dds' with 5 mip map levels
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13:39:25: D3D9 : Loading 2D Texture, image name : 'effect_water_fall3.dds' with 5 mip map levels
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13:40:51: D3D9 : Loading 2D Texture, image name : 'mask_frame_damage.dds' with 5 mip map levels
13:41:11: D3D9 : Loading 2D Texture, image name : 'effect_ancestor_energy.dds' with 5 mip map levels
13:41:15: D3D9 : Loading 2D Texture, image name : 'skill_ravens_eye_icon.dds' with 5 mip map levels
13:41:44: D3D9 : Loading 2D Texture, image name : 'item_herb_canal_icon.dds' with 5 mip map levels
13:41:45: Texture: GFxTexImage41: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
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13:42:26: Texture: GFxTexImage47: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
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13:42:44: Texture: GFxTexImage49: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:42:44: Texture: GFxTexImage50: Loading 1 faces(PF_DXT5,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,128x128x1.
13:42:44: Texture: GFxTexImage51: Loading 1 faces(PF_DXT5,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,32x32x1.
13:42:56: Texture: GFxTexImage52: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:42:56: Texture: GFxTexImage53: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:43:28: Texture: GFxTexImage54: Loading 1 faces(PF_DXT5,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x256x1.
13:43:28: Texture: GFxTexImage55: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:43:28: Texture: GFxTexImage56: Loading 1 faces(PF_DXT5,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,128x128x1.
13:43:28: Texture: GFxTexImage57: Loading 1 faces(PF_DXT5,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,32x32x1.
13:43:51: D3D9 : Loading 2D Texture, image name : 'darkstreets_rooms_lg.dds' with 5 mip map levels
13:43:51: Texture: GFxTexImage58: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:43:51: Texture: GFxTexImage59: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:43:51: Texture: GFxTexImage60: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
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13:43:53: Destroying resource group darkstreets
13:43:53: Unloading resource group darkstreets
13:43:53: Finished unloading resource group darkstreets
13:43:53: Creating resource group darkstreets_rooms_017
13:43:53: Added resource location 'media/levels/darkstreets_rooms_017/collision' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017/meshes' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017/particles' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017/world' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017/collision' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017/navigation' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-opt/levels/darkstreets_rooms_017/textures' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-src/levels/darkstreets_rooms_017' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-src/levels/darkstreets_rooms_017/animations' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-src/levels/darkstreets_rooms_017/descriptions' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Added resource location 'media-src/levels/darkstreets_rooms_017/ms6' of type 'FileSystem' to resource group 'darkstreets_rooms_017'
13:43:53: Initialising resource group darkstreets_rooms_017
13:43:53: Parsing scripts for resource group darkstreets_rooms_017
13:43:53: Finished parsing scripts for resource group darkstreets_rooms_017
13:43:53: Mesh: Loading stool_002.mesh.
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clns_c0.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clns_l0.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clns_n0.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clns_s0.dds' with 5 mip map levels
13:43:54: Mesh: Loading candlestick_004.mesh.
13:43:54: Mesh: Loading d_s_r_017_marble.mesh.
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clnse_c0.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clnse_l0.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clnse_n0.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clnse_s0.dds' with 5 mip map levels
13:43:54: Mesh: Loading poker_002.mesh.
13:43:54: Mesh: Loading door_016.mesh.
13:43:54: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'window_door_l.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'window_door_n.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'window_door_s.dds' with 5 mip map levels
13:43:54: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
13:43:54: Mesh: Loading char_merchant_smuggler.mesh.
13:43:55: Skeleton: Loading char_merchant_smuggler.skeleton
13:43:55: D3D9 : Loading 2D Texture, image name : 'merchant_smuggler_main_c.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'merchant_smuggler_main_n.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'merchant_smuggler_main_s.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'merchant_smuggler_alpha_c.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'merchant_smuggler_alpha_n.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'merchant_smuggler_alpha_s.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'hero_hair_n.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'hero_hair_s.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_c.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_n.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_s.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
13:43:55: Mesh: Loading door_003.mesh.
13:43:55: Mesh: Loading bed_007.mesh.
13:43:55: Mesh: Loading bed_008.mesh.
13:43:55: Mesh: Loading d_s_r_017_floor.mesh.
13:43:55: D3D9 : Loading 2D Texture, image name : 'atlas_darkstreets_rooms_003_1_3_c.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'darkstreets_rooms_017_l.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'atlas_darkstreets_rooms_003_1_3_n.dds' with 5 mip map levels
13:43:55: D3D9 : Loading 2D Texture, image name : 'atlas_darkstreets_rooms_003_1_3_s.dds' with 5 mip map levels
13:43:55: Mesh: Loading coal_001.mesh.
13:43:55: Mesh: Loading chair_002.mesh.
13:43:56: Mesh: Loading window_dark_003_inside.mesh.
13:43:56: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clns_ar_c0.dds' with 5 mip map levels
13:43:56: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_clns_ar_l0.dds' with 5 mip map levels
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13:43:56: D3D9 : Loading 2D Texture, image name : 'window_door_inside_g.dds' with 5 mip map levels
13:43:56: Mesh: Loading window_dark_002.mesh.
13:43:57: D3D9 : Loading 2D Texture, image name : 'effect_candle_flame.dds' with 5 mip map levels
13:43:57: D3D9 : Loading 2D Texture, image name : 'cobweb_001_c.dds' with 5 mip map levels
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13:43:57: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_cns_c0.dds' with 5 mip map levels
13:43:57: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_cns_n0.dds' with 5 mip map levels
13:43:57: D3D9 : Loading 2D Texture, image name : 'dr17_1_dl_cns_s0.dds' with 5 mip map levels
13:44:05: Texture: GFxTexImage62: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
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13:44:15: D3D9 : Loading 2D Texture, image name : 'item_mushroom_poison_icon.dds' with 5 mip map levels
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13:45:10: Destroying resource group darkstreets_rooms_017
13:45:10: Unloading resource group darkstreets_rooms_017
13:45:10: Finished unloading resource group darkstreets_rooms_017
13:45:10: Creating resource group darkstreets
13:45:10: Added resource location 'media/levels/darkstreets/collision' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets/meshes' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets/particles' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets/world' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets/collision' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets/navigation' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-opt/levels/darkstreets/textures' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-src/levels/darkstreets' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-src/levels/darkstreets/animations' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-src/levels/darkstreets/descriptions' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Added resource location 'media-src/levels/darkstreets/ms6' of type 'FileSystem' to resource group 'darkstreets'
13:45:10: Initialising resource group darkstreets
13:45:10: Parsing scripts for resource group darkstreets
13:45:10: Finished parsing scripts for resource group darkstreets
13:45:11: Mesh: Loading darkstreets_skydome_001.mesh.
13:45:11: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
13:45:11: D3D9 : Loading 2D Texture, image name : 'darkstreets_skydome_001_c.dds' with 5 mip map levels
13:45:11: D3D9 : Loading 2D Texture, image name : 'darkstreets_skydome_002_c.dds' with 5 mip map levels
13:45:11: Mesh: Loading darkstreets_skydome_002.mesh.
13:45:11: Mesh: Loading door_018.mesh.
13:45:11: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
13:45:11: D3D9 : Loading 2D Texture, image name : 'window_door_l.dds' with 5 mip map levels
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13:45:11: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
13:45:11: Mesh: Loading item_paddle_gondolier.mesh.
13:45:11: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_c0.dds' with 5 mip map levels
13:45:11: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
13:45:11: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_n0.dds' with 5 mip map levels
13:45:11: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_s0.dds' with 5 mip map levels
13:45:11: Mesh: Loading door_008.mesh.
13:45:11: Mesh: Loading door_012.mesh.
13:45:11: Mesh: Loading padcock.mesh.
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_c1.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_l0.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_n1.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_s1.dds' with 5 mip map levels
13:45:12: Mesh: Loading ship_construction.mesh.
13:45:12: Mesh: Loading pamphlet.mesh.
13:45:12: Mesh: Loading lock_002.mesh.
13:45:12: Mesh: Loading scissors_chair.mesh.
13:45:12: Mesh: Loading twilight_barrier_medium.mesh.
13:45:12: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_g.dds' with 5 mip map levels
13:45:12: Mesh: Loading dishes_tavern_cup_tin.mesh.
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_c0.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_n0.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_s0.dds' with 5 mip map levels
13:45:12: Mesh: Loading char_african_warrior.mesh.
13:45:12: D3D9 : Loading 2D Texture, image name : 'african_warrior_main_c.dds' with 5 mip map levels
13:45:12: D3D9 : Loading 2D Texture, image name : 'african_warrior_main_n.dds' with 5 mip map levels
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13:45:12: D3D9 : Loading 2D Texture, image name : 'african_warrior_alpha_c.dds' with 5 mip map levels
13:45:13: Mesh: Loading dishes_tavern_knive.mesh.
13:45:13: Mesh: Loading ladder_keep_darkstreets_001_down.mesh.
13:45:13: Mesh: Loading char_guard.mesh.
13:45:13: D3D9 : Loading 2D Texture, image name : 'guard_main_c.dds' with 5 mip map levels
13:45:13: D3D9 : Loading 2D Texture, image name : 'guard_main_n.dds' with 5 mip map levels
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13:45:13: D3D9 : Loading 2D Texture, image name : 'guard_alpha_c.dds' with 5 mip map levels
13:45:13: D3D9 : Loading 2D Texture, image name : 'guard_alpha_s.dds' with 5 mip map levels
13:45:13: Mesh: Loading stool_tavern.mesh.
13:45:13: Mesh: Loading extr_people_m_old_thin.mesh.
13:45:13: Mesh: Loading fireplace_002_dirt.mesh.
13:45:13: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_ar_c0.dds' with 5 mip map levels
13:45:14: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_ar_l0.dds' with 5 mip map levels
13:45:14: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_ar_n0.dds' with 5 mip map levels
13:45:14: D3D9 : Loading 2D Texture, image name : 'd_1_dl_clns_ar_s0.dds' with 5 mip map levels
13:45:14: Mesh: Loading chest_intact_002.mesh.
13:45:14: Mesh: Loading burned_smut_002.mesh.
13:45:14: D3D9 : Loading 2D Texture, image name : 'burned_smut_001_c.dds' with 5 mip map levels
13:45:14: Mesh: Loading lock_004.mesh.
13:45:14: Mesh: Loading chest_lid_left_007.mesh.
13:45:14: Mesh: Loading venetica_map_003.mesh.
13:45:14: Mesh: Loading crate_002.mesh.
13:45:14: Mesh: Loading item_shield_african.mesh.
13:45:14: Mesh: Loading hatch_to_sophistos_tower.mesh.
13:45:14: Mesh: Loading ds_window_door_003_b.mesh.
13:45:14: D3D9 : Loading 2D Texture, image name : 'set_props_darkstreets_004_c.dds' with 5 mip map levels
13:45:14: D3D9 : Loading 2D Texture, image name : 'set_props_darkstreets_004_l.dds' with 5 mip map levels
13:45:14: D3D9 : Loading 2D Texture, image name : 'set_props_darkstreets_004_n.dds' with 5 mip map levels
13:45:14: D3D9 : Loading 2D Texture, image name : 'set_props_darkstreets_004_s.dds' with 5 mip map levels
13:45:14: Mesh: Loading crate_001.mesh.
13:45:14: Mesh: Loading darkstreets_elevator.mesh.
13:45:14: Mesh: Loading darkstreets_elevator_ropes.mesh.
13:45:14: Mesh: Loading darkstreets_elevator_wheel_001.mesh.
13:45:14: Mesh: Loading extr_seaman.mesh.
13:45:15: Mesh: Loading broom_002.mesh.
13:45:15: Mesh: Loading ultimate_collision_box_big.mesh.
13:45:15: D3D9 : Loading 2D Texture, image name : 'd_1_c_c0.dds' with 5 mip map levels
13:45:15: Mesh: Loading barrel_004.mesh.
13:45:15: Mesh: Loading twilight_door.mesh.
13:45:15: D3D9 : Loading 2D Texture, image name : 'twilight_door_c.dds' with 5 mip map levels
13:45:15: D3D9 : Loading 2D Texture, image name : 'twilight_door_g.dds' with 5 mip map levels
13:45:15: Mesh: Loading sign_doctor.mesh.
13:45:15: Mesh: Loading char_guard_corrupt.mesh.
13:45:15: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_c.dds' with 5 mip map levels
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13:45:15: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_alpha_c.dds' with 5 mip map levels
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13:45:15: Mesh: Loading item_spear_african.mesh.
13:45:15: Mesh: Loading char_rogue.mesh.
13:45:16: Mesh: Loading fireplace_002_grill.mesh.
13:45:16: Mesh: Loading ladder_keep_lever_001.mesh.
13:45:16: Mesh: Loading ladder_keep_lever_005.mesh.
13:45:16: Mesh: Loading ladder_keep_lever_004.mesh.
13:45:16: Mesh: Loading ladder_keep_lever_003.mesh.
13:45:16: Mesh: Loading ladder_keep_lever_002.mesh.
13:45:16: Mesh: Loading ladder_keep_lever_006.mesh.
13:45:16: Mesh: Loading sign_note_001.mesh.
13:45:16: Mesh: Loading ultimate_collision_box.mesh.
13:45:16: Mesh: Loading gondola_001.mesh.
13:45:16: Mesh: Loading sign_street_trader_weapons.mesh.
13:45:16: Mesh: Loading crate_008.mesh.
13:45:16: Mesh: Loading ds_window_door_004_b.mesh.
13:45:16: Mesh: Loading ship_construction_carrier.mesh.
13:45:16: Mesh: Loading ship_construction_carrier_wheel.mesh.
13:45:16: Mesh: Loading sign_frame_001.mesh.
13:45:16: Mesh: Loading crane_shipyard_b.mesh.
13:45:16: D3D9 : Loading 2D Texture, image name : 'crane_4_c.dds' with 5 mip map levels
13:45:16: D3D9 : Loading 2D Texture, image name : 'crane_shipyard_l.dds' with 5 mip map levels
13:45:16: D3D9 : Loading 2D Texture, image name : 'crane_4_n.dds' with 5 mip map levels
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13:45:16: D3D9 : Loading 2D Texture, image name : 'crane_shipyard_c.dds' with 5 mip map levels
13:45:16: D3D9 : Loading 2D Texture, image name : 'crane_shipyard_n.dds' with 5 mip map levels
13:45:17: D3D9 : Loading 2D Texture, image name : 'crane_shipyard_s.dds' with 5 mip map levels
13:45:17: Mesh: Loading char_boss_african.mesh.
13:45:17: D3D9 : Loading 2D Texture, image name : 'boss_african_main_c.dds' with 5 mip map levels
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13:45:17: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_c.dds' with 5 mip map levels
13:45:17: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_s.dds' with 4 mip map levels
13:45:17: Mesh: Loading chest_lid_006.mesh.
13:45:17: Mesh: Loading extr_gondolier.mesh.
13:45:17: D3D9 : Loading 2D Texture, image name : 'gondolier_main_c.dds' with 5 mip map levels
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13:45:17: Mesh: Loading crane_shipyard.mesh.
13:45:18: Mesh: Loading ds_window_door_005_b.mesh.
13:45:18: Mesh: Loading char_foreman.mesh.
13:45:18: D3D9 : Loading 2D Texture, image name : 'foreman_main_c.dds' with 5 mip map levels
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13:45:18: D3D9 : Loading 2D Texture, image name : 'foreman_alpha_c.dds' with 5 mip map levels
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13:45:18: Mesh: Loading gate_to_palace_001.mesh.
13:45:18: Mesh: Loading gate_to_palace_002.mesh.
13:45:18: Mesh: Loading bed_008.mesh.
13:45:18: Mesh: Loading chest_intact_001.mesh.
13:45:18: Mesh: Loading ladder_keep_platform.mesh.
13:45:18: Mesh: Loading ladder_keep_darkstreets.mesh.
13:45:18: Mesh: Loading chimney_002_a.mesh.
13:45:18: Mesh: Loading chimney_002_b.mesh.
13:45:18: Mesh: Loading chimney_002_c.mesh.
13:45:18: Mesh: Loading food_004.mesh.
13:45:18: Mesh: Loading food_001.mesh.
13:45:18: Mesh: Loading blowgun.mesh.
13:45:18: Mesh: Loading extr_rebel.mesh.
13:45:19: Mesh: Loading fence_005.mesh.
13:45:19: Mesh: Loading ds_window_door_006_b.mesh.
13:45:19: Mesh: Loading hammer_001.mesh.
13:45:19: Mesh: Loading sign_street_trader_doctor.mesh.
13:45:19: Mesh: Loading set_props_podest_lion.mesh.
13:45:19: Mesh: Loading darkstreets_waterfall_001.mesh.
13:45:19: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
13:45:19: Mesh: Loading chest_006.mesh.
13:45:19: Mesh: Loading chest_007.mesh.
13:45:19: Mesh: Loading chest_lid_right_007.mesh.
13:45:19: Mesh: Loading cube.mesh.
13:45:19: Mesh: Loading sign_street_001.mesh.
13:45:19: Mesh: Loading gate_to_palace_003.mesh.
13:45:19: Mesh: Loading ds_window_door_001_b.mesh.
13:45:19: Mesh: Loading ladder_darkstreets_001.mesh.
13:45:19: Mesh: Loading ladder_darkstreets_002.mesh.
13:45:19: Mesh: Loading ladder_darkstreets_003.mesh.
13:45:19: Mesh: Loading ladder_darkstreets_004.mesh.
13:45:19: Mesh: Loading chain_004.mesh.
13:45:19: Mesh: Loading latern_013_a.mesh.
13:45:19: Mesh: Loading latern_013_b.mesh.
13:45:19: Mesh: Loading rubbish_container_001.mesh.
13:45:19: Mesh: Loading darkstreets_entrance_window_light.mesh.
13:45:19: Mesh: Loading coal_001.mesh.
13:45:19: Mesh: Loading item_flower_night.mesh.
13:45:19: Mesh: Loading chair_005.mesh.
13:45:19: Mesh: Loading ds_window_door_007_b.mesh.
13:45:20: Mesh: Loading fireplace_002.mesh.
13:45:20: Mesh: Loading ds_water.mesh.
13:45:20: Mesh: Loading rubbish_001.mesh.
13:45:20: Mesh: Loading rubbish_002.mesh.
13:45:20: Mesh: Loading door_019.mesh.
13:45:20: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_ar_c0.dds' with 5 mip map levels
13:45:20: Mesh: Loading extr_people_m_midage_thick.mesh.
13:45:21: D3D9 : Loading 2D Texture, image name : 'atlas_darkstreets_ground_c.dds' with 5 mip map levels
13:45:21: D3D9 : Loading 2D Texture, image name : 'darkstreets_ground_l.dds' with 5 mip map levels
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13:45:21: D3D9 : Loading 2D Texture, image name : 'atlas_darkstreets_ground_rgb.dds' with 5 mip map levels
13:45:22: D3D9 : Loading 2D Texture, image name : 'd_1_dl_cns_ar_n0.dds' with 5 mip map levels
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13:45:22: D3D9 : Loading 2D Texture, image name : 'cobweb_001_c.dds' with 5 mip map levels
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13:45:48: Texture: GFxTexImage84: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
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13:46:17: D3D9 : Loading 2D Texture, image name : 'palace_lg.dds' with 5 mip map levels
13:46:17: Texture: GFxTexImage86: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:46:17: Texture: GFxTexImage87: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:46:17: Texture: GFxTexImage88: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:46:17: Texture: GFxTexImage89: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:46:18: Destroying resource group darkstreets
13:46:18: Unloading resource group darkstreets
13:46:18: Finished unloading resource group darkstreets
13:46:18: Creating resource group palace
13:46:18: Added resource location 'media/levels/palace/collision' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace/meshes' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace/particles' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace/world' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace/collision' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace/navigation' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-opt/levels/palace/textures' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-src/levels/palace' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-src/levels/palace/animations' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-src/levels/palace/descriptions' of type 'FileSystem' to resource group 'palace'
13:46:18: Added resource location 'media-src/levels/palace/ms6' of type 'FileSystem' to resource group 'palace'
13:46:18: Initialising resource group palace
13:46:18: Parsing scripts for resource group palace
13:46:18: Finished parsing scripts for resource group palace
13:46:19: D3D9 : Loading 2D Texture, image name : 'palace_dm.dds' with 5 mip map levels
13:46:19: Mesh: Loading palace_environment.mesh.
13:46:19: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_003_c.dds' with 5 mip map levels
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13:46:19: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_002_c.dds' with 5 mip map levels
13:46:19: Mesh: Loading palace_skydome.mesh.
13:46:19: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
13:46:19: Mesh: Loading item_coins.mesh.
13:46:20: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_c1.dds' with 5 mip map levels
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13:46:20: Mesh: Loading twilight_barrier_palace_002.mesh.
13:46:20: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
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13:46:20: Mesh: Loading door_017.mesh.
13:46:20: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
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13:46:20: Mesh: Loading plant_021.mesh.
13:46:20: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_c0.dds' with 5 mip map levels
13:46:20: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
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13:46:20: Mesh: Loading root_004.mesh.
13:46:20: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_c0.dds' with 5 mip map levels
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13:46:20: Mesh: Loading vase_012.mesh.
13:46:21: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_c0.dds' with 5 mip map levels
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13:46:21: Mesh: Loading soil_002.mesh.
13:46:21: Mesh: Loading plant_020.mesh.
13:46:21: Mesh: Loading soil_001.mesh.
13:46:21: Mesh: Loading vase_011.mesh.
13:46:21: Mesh: Loading root_003.mesh.
13:46:21: Mesh: Loading burned_smut_002.mesh.
13:46:21: D3D9 : Loading 2D Texture, image name : 'burned_smut_001_c.dds' with 5 mip map levels
13:46:21: Mesh: Loading bench_010.mesh.
13:46:21: Mesh: Loading gate_to_darkstreets_003.mesh.
13:46:21: Mesh: Loading gate_to_darkstreets_001.mesh.
13:46:21: Mesh: Loading gate_to_darkstreets_002.mesh.
13:46:21: Mesh: Loading wardrobe_002.mesh.
13:46:21: Mesh: Loading wardrobe_003.mesh.
13:46:21: Mesh: Loading vase_002.mesh.
13:46:21: Mesh: Loading item_guard_shield.mesh.
13:46:21: D3D9 : Loading 2D Texture, image name : 'guard_shield_c.dds' with 5 mip map levels
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13:46:21: Mesh: Loading item_guard_spear.mesh.
13:46:21: D3D9 : Loading 2D Texture, image name : 'spear_c.dds' with 5 mip map levels
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13:46:21: Mesh: Loading vase_011_down.mesh.
13:46:21: Mesh: Loading bush_003_b.mesh.
13:46:21: Mesh: Loading bench_011_damaged_a.mesh.
13:46:21: Mesh: Loading bench_011_damaged_b.mesh.
13:46:21: Mesh: Loading contact_point_cured_statue.mesh.
13:46:21: Mesh: Loading dishes_cup_stone.mesh.
13:46:21: Mesh: Loading candle_001.mesh.
13:46:21: Mesh: Loading candle_002.mesh.
13:46:21: Mesh: Loading bench_004.mesh.
13:46:21: Mesh: Loading bench_011.mesh.
13:46:21: Mesh: Loading padcock.mesh.
13:46:21: Mesh: Loading palace_right_env.mesh.
13:46:21: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_c0.dds' with 5 mip map levels
13:46:21: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_l0.dds' with 5 mip map levels
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13:46:21: Mesh: Loading bush_008_b.mesh.
13:46:21: Mesh: Loading casket_001.mesh.
13:46:21: Mesh: Loading char_lead_courtier.mesh.
13:46:21: Skeleton: Loading char_lead_courtier.skeleton
13:46:21: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_c.dds' with 5 mip map levels
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13:46:21: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_c.dds' with 5 mip map levels
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13:46:22: Mesh: Loading palace_right_reflection.mesh.
13:46:22: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_c0.dds' with 5 mip map levels
13:46:22: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_l0.dds' with 5 mip map levels
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13:46:22: Mesh: Loading bush_003.mesh.
13:46:22: Mesh: Loading vase_008.mesh.
13:46:22: Mesh: Loading fern_001.mesh.
13:46:23: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_c.dds' with 5 mip map levels
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13:46:23: Mesh: Loading battering_ram.mesh.
13:46:23: Mesh: Loading palace_banner_burned_small.mesh.
13:46:23: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_burned_c.dds' with 5 mip map levels
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13:46:23: Mesh: Loading plant_20_down.mesh.
13:46:23: Mesh: Loading palace_banner_burned_down_small.mesh.
13:46:23: Mesh: Loading table_009.mesh.
13:46:23: Mesh: Loading dishes_flagon.mesh.
13:46:23: Mesh: Loading candlestick_002.mesh.
13:46:23: Mesh: Loading statue_005.mesh.
13:46:23: Mesh: Loading paper_001.mesh.
13:46:23: Mesh: Loading paper_002.mesh.
13:46:23: Mesh: Loading paper_003.mesh.
13:46:23: Mesh: Loading bench_004_destroyed.mesh.
13:46:23: Mesh: Loading bench_004_breakable.mesh.
13:46:23: Mesh: Loading lantern_011_damaged.mesh.
13:46:23: Mesh: Loading palace_banner_down_small.mesh.
13:46:23: Mesh: Loading painting_018.mesh.
13:46:23: Mesh: Loading bench_012_damaged.mesh.
13:46:23: Mesh: Loading char_guard_corrupt.mesh.
13:46:23: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_c.dds' with 5 mip map levels
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13:46:23: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_alpha_c.dds' with 5 mip map levels
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13:46:24: Mesh: Loading char_beloved.mesh.
13:46:25: Skeleton: Loading char_beloved.skeleton
13:46:25: D3D9 : Loading 2D Texture, image name : 'beloved_main_c.dds' with 5 mip map levels
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13:46:25: Mesh: Loading barrel_002.mesh.
13:46:25: Mesh: Loading door_022.mesh.
13:46:25: Mesh: Loading palace_left_env.mesh.
13:46:25: Mesh: Loading lantern_011.mesh.
13:46:25: Mesh: Loading bush_004.mesh.
13:46:25: Mesh: Loading bush_004_b.mesh.
13:46:25: Mesh: Loading roots_005_b.mesh.
13:46:25: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_c0.dds' with 5 mip map levels
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13:46:25: Mesh: Loading bush_009_b.mesh.
13:46:25: Mesh: Loading palace_well_001.mesh.
13:46:25: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
13:46:25: Mesh: Loading crate_002.mesh.
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13:46:25: Mesh: Loading crate_008.mesh.
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13:46:25: Mesh: Loading crate_007.mesh.
13:46:25: Mesh: Loading bush_002_b.mesh.
13:46:25: Mesh: Loading char_necromancer.mesh.
13:46:26: Skeleton: Loading char_necromancer.skeleton
13:46:26: D3D9 : Loading 2D Texture, image name : 'necromancer_main_c.dds' with 5 mip map levels
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13:46:26: D3D9 : Loading 2D Texture, image name : 'necromancer_alpha_c.dds' with 5 mip map levels
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13:46:27: Mesh: Loading sign_note_001.mesh.
13:46:28: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
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13:46:28: Mesh: Loading extr_courtier_m_young_thin.mesh.
13:46:28: Skeleton: Loading extr_courtier_m_young_thin.skeleton
13:46:28: D3D9 : Loading 2D Texture, image name : 'courtier_m_young_thin_main_c.dds' with 5 mip map levels
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13:46:29: Mesh: Loading set_props_podest_lion.mesh.
13:46:29: Mesh: Loading bush_005.mesh.
13:46:29: Mesh: Loading bush_005_b.mesh.
13:46:29: Mesh: Loading bush_006.mesh.
13:46:29: Mesh: Loading bush_006_b.mesh.
13:46:29: Mesh: Loading roots_005.mesh.
13:46:29: Mesh: Loading plant_006.mesh.
13:46:29: Mesh: Loading plant_005.mesh.
13:46:29: Mesh: Loading lantern_011_b.mesh.
13:46:29: Mesh: Loading bush_002.mesh.
13:46:29: Mesh: Loading palace_banner_small.mesh.
13:46:29: Mesh: Loading extr_rebel.mesh.
13:46:29: Mesh: Loading bush_007_a.mesh.
13:46:29: Mesh: Loading bush_007_b.mesh.
13:46:29: Mesh: Loading bush_008_a.mesh.
13:46:29: Mesh: Loading bush_009_a.mesh.
13:46:29: Mesh: Loading bush_010_a.mesh.
13:46:29: Mesh: Loading bush_010_b.mesh.
13:46:29: Mesh: Loading char_skeleton.mesh.
13:46:30: D3D9 : Loading 2D Texture, image name : 'skeleton_main_c.dds' with 5 mip map levels
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13:46:30: Mesh: Loading char_palace_lead.mesh.
13:46:31: Skeleton: Loading char_palace_lead.skeleton
13:46:31: D3D9 : Loading 2D Texture, image name : 'palace_lead_main_c.dds' with 5 mip map levels
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13:46:31: Mesh: Loading palace_water.mesh.
13:46:31: Mesh: Loading candleholder_002.mesh.
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13:46:33: Mesh: Loading contact_point_part_3.mesh.
13:46:33: Mesh: Loading contact_point_cured_podest.mesh.
13:46:33: Mesh: Loading flagstaff_large_palace_001.mesh.
13:46:33: Mesh: Loading cloth_banner_palace_001.mesh.
13:46:33: Mesh: Loading cloth_banner_palace_002.mesh.
13:46:33: Mesh: Loading bench_012.mesh.
13:46:33: Mesh: Loading crea_butterfly.mesh.
13:46:33: Skeleton: Loading crea_butterfly.skeleton
13:46:33: D3D9 : Loading 2D Texture, image name : 'crea_butterfly_001_c.dds' with 5 mip map levels
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13:46:33: Mesh: Loading crea_butterfly_2.mesh.
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13:46:33: Mesh: Loading palace_plaza_env.mesh.
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13:46:33: Mesh: Loading char_heir_smithy.mesh.
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13:46:33: Mesh: Loading palace_left_reflection.mesh.
13:46:34: Mesh: Loading extr_people_f_young_thick.mesh.
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13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thick_main_c.dds' with 5 mip map levels
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13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thick_main_n.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thick_main_s.dds' with 5 mip map levels
13:46:34: Mesh: Loading extr_people_f_young_thin.mesh.
13:46:34: Skeleton: Loading extr_people_f_young_thin.skeleton
13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thin_main_c.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thin_main_m.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thin_main_n.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'people_f_young_thin_main_s.dds' with 5 mip map levels
13:46:34: Mesh: Loading extr_rich_f_young_thin.mesh.
13:46:34: Skeleton: Loading extr_rich_f_young_thin.skeleton
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_main_c.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_main_m.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_main_n.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_main_s.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_alpha_c.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_alpha_m.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_alpha_n.dds' with 5 mip map levels
13:46:34: D3D9 : Loading 2D Texture, image name : 'rich_f_young_thin_alpha_s.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'palace_grass_001_c.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'palace_grass_002_c.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'effect_water_fall_splash.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'effect_water_fall.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_c.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'palace_garden_l.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_n.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_s.dds' with 5 mip map levels
13:46:35: D3D9 : Loading 2D Texture, image name : 'palace_garden_rgb.dds' with 5 mip map levels
13:46:37: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_roots_c.dds' with 5 mip map levels
13:46:37: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_02_l.dds' with 5 mip map levels
13:46:37: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_roots_n.dds' with 5 mip map levels
13:46:37: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_roots_s.dds' with 5 mip map levels
13:46:37: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_02_rgb.dds' with 5 mip map levels
13:46:58: Texture: GFxTexImage90: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:46:58: Texture: GFxTexImage91: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:46:58: Texture: GFxTexImage92: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:46:58: Texture: GFxTexImage93: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:46:58: Texture: GFxTexImage94: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:48:03: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_01_l.dds' with 5 mip map levels
13:48:03: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_01_rgb.dds' with 5 mip map levels
13:48:10: D3D9 : Loading 2D Texture, image name : 'palace_rooms_lg.dds' with 5 mip map levels
13:48:10: Texture: GFxTexImage95: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:48:10: Texture: GFxTexImage96: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:48:10: Texture: GFxTexImage97: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:48:10: Texture: GFxTexImage98: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:48:12: Destroying resource group palace
13:48:12: Unloading resource group palace
13:48:12: Finished unloading resource group palace
13:48:12: Creating resource group palace_rooms_001
13:48:12: Added resource location 'media/levels/palace_rooms_001/collision' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001/meshes' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001/particles' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001/world' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001/collision' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001/navigation' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-opt/levels/palace_rooms_001/textures' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-src/levels/palace_rooms_001' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-src/levels/palace_rooms_001/animations' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-src/levels/palace_rooms_001/descriptions' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Added resource location 'media-src/levels/palace_rooms_001/ms6' of type 'FileSystem' to resource group 'palace_rooms_001'
13:48:12: Initialising resource group palace_rooms_001
13:48:12: Parsing scripts for resource group palace_rooms_001
13:48:12: Finished parsing scripts for resource group palace_rooms_001
13:48:12: Mesh: Loading door_020.mesh.
13:48:12: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'window_door_l.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'window_door_n.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'window_door_s.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
13:48:12: Mesh: Loading p_r_001_marble.mesh.
13:48:12: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnse_c0.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnse_l0.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnse_n0.dds' with 5 mip map levels
13:48:12: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnse_s0.dds' with 5 mip map levels
13:48:12: Mesh: Loading book_004.mesh.
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_c0.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_l0.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_n0.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_s0.dds' with 5 mip map levels
13:48:13: Mesh: Loading fitting_banner_throneroom_001.mesh.
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_cns_c0.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_cns_n0.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_cns_s0.dds' with 5 mip map levels
13:48:13: Mesh: Loading banner_palace_rooms_001.mesh.
13:48:13: Mesh: Loading banner_palace_rooms_002.mesh.
13:48:13: Mesh: Loading banner_palace_rooms_003.mesh.
13:48:13: Mesh: Loading banner_palace_rooms_004.mesh.
13:48:13: Mesh: Loading banner_palace_rooms_005.mesh.
13:48:13: Mesh: Loading banner_palace_rooms_006.mesh.
13:48:13: Mesh: Loading door_017.mesh.
13:48:13: Mesh: Loading char_guard_corrupt.mesh.
13:48:13: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_n.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_s.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_alpha_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_alpha_s.dds' with 5 mip map levels
13:48:13: Mesh: Loading char_town_councillor_3.mesh.
13:48:13: Skeleton: Loading char_town_councillor_3.skeleton
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_main_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_main_n.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_main_s.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_hair_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_hair_n.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_hair_s.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_alpha_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_alpha_n.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_3_alpha_s.dds' with 5 mip map levels
13:48:13: Mesh: Loading char_town_councillor_2.mesh.
13:48:13: Skeleton: Loading char_town_councillor_2.skeleton
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_2_main_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_2_main_n.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_2_main_s.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_2_hair_c.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_2_hair_n.dds' with 5 mip map levels
13:48:13: D3D9 : Loading 2D Texture, image name : 'town_councillor_2_hair_s.dds' with 5 mip map levels
13:48:14: Mesh: Loading char_town_councillor_1.mesh.
13:48:14: Skeleton: Loading char_town_councillor_1.skeleton
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_main_c.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_main_m.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_main_n.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_main_s.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_hair_c.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_hair_m.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_hair_n.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_hair_s.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_alpha_c.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_alpha_m.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_alpha_n.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'town_councillor_1_alpha_s.dds' with 5 mip map levels
13:48:14: Mesh: Loading bookshelf_001.mesh.
13:48:14: Mesh: Loading bookshelf_002.mesh.
13:48:14: Mesh: Loading bookshelf_003.mesh.
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_ar_c0.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_ar_l0.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_ar_n0.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clns_ar_s0.dds' with 5 mip map levels
13:48:14: Mesh: Loading book_001.mesh.
13:48:14: Mesh: Loading p_r_001_table.mesh.
13:48:14: Mesh: Loading cube.mesh.
13:48:14: Mesh: Loading p_r_001_floor_002.mesh.
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnsr_c0.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnsr_l0.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnsr_n0.dds' with 5 mip map levels
13:48:14: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_clnsr_s0.dds' with 5 mip map levels
13:48:14: Mesh: Loading bed_007.mesh.
13:48:14: Mesh: Loading p_r_001_frescos.mesh.
13:48:14: Mesh: Loading extr_villager.mesh.
13:48:15: Skeleton: Loading extr_villager.skeleton
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_main_c.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_main_m.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_main_n.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_main_s.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_alpha_c.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_alpha_m.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_alpha_n.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'villager_alpha_s.dds' with 5 mip map levels
13:48:15: Mesh: Loading p_r_001_floor_001.mesh.
13:48:15: Mesh: Loading char_palace_lead.mesh.
13:48:15: Mesh: Loading char_dead_councillor.mesh.
13:48:15: Skeleton: Loading char_dead_councillor.skeleton
13:48:15: D3D9 : Loading 2D Texture, image name : 'dead_councillor_main_c.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'dead_councillor_main_n.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'dead_councillor_main_s.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'dead_councillor_alpha_c.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'dead_councillor_alpha_n.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'dead_councillor_alpha_s.dds' with 5 mip map levels
13:48:15: Mesh: Loading chain_004.mesh.
13:48:15: Mesh: Loading latern_013_a.mesh.
13:48:15: Mesh: Loading latern_013_b.mesh.
13:48:15: Mesh: Loading candelabrum_002.mesh.
13:48:15: Mesh: Loading p_r_001_windows.mesh.
13:48:15: D3D9 : Loading 2D Texture, image name : 'windows_002_c.dds' with 5 mip map levels
13:48:15: D3D9 : Loading 2D Texture, image name : 'p_r_001_l.dds' with 5 mip map levels
13:48:16: D3D9 : Loading 2D Texture, image name : 'windows_002_n.dds' with 5 mip map levels
13:48:16: D3D9 : Loading 2D Texture, image name : 'windows_002_s.dds' with 5 mip map levels
13:48:16: D3D9 : Loading 2D Texture, image name : 'windows_002_g.dds' with 5 mip map levels
13:48:16: Mesh: Loading p_r_001_gold.mesh.
13:48:16: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_cns_ar_c0.dds' with 5 mip map levels
13:48:16: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_cns_ar_n0.dds' with 5 mip map levels
13:48:16: D3D9 : Loading 2D Texture, image name : 'pr1_1_dl_cns_ar_s0.dds' with 5 mip map levels
13:48:42: Texture: GFxTexImage99: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:48:42: Texture: GFxTexImage100: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:48:45: D3D9 : Loading 2D Texture, image name : 'effect_magic_beams.dds' with 5 mip map levels
13:49:22: D3D9 : Loading 2D Texture, image name : 'effect_flare_magic_plasma.dds' with 5 mip map levels
13:50:20: D3D9 : Loading 2D Texture, image name : 'effect_flare_ball_twirl.dds' with 5 mip map levels
13:50:52: Texture: GFxTexImage101: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:50:52: Texture: GFxTexImage102: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:51:28: Texture: GFxTexImage103: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:51:28: Texture: GFxTexImage104: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:51:44: Texture: GFxTexImage105: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:51:44: Texture: GFxTexImage106: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:51:44: Texture: GFxTexImage107: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:51:44: Texture: GFxTexImage108: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:51:45: Destroying resource group palace_rooms_001
13:51:45: Unloading resource group palace_rooms_001
13:51:45: Finished unloading resource group palace_rooms_001
13:51:45: Creating resource group palace
13:51:45: Added resource location 'media/levels/palace/collision' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace/meshes' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace/particles' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace/world' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace/collision' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace/navigation' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-opt/levels/palace/textures' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-src/levels/palace' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-src/levels/palace/animations' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-src/levels/palace/descriptions' of type 'FileSystem' to resource group 'palace'
13:51:45: Added resource location 'media-src/levels/palace/ms6' of type 'FileSystem' to resource group 'palace'
13:51:45: Initialising resource group palace
13:51:45: Parsing scripts for resource group palace
13:51:45: Finished parsing scripts for resource group palace
13:51:46: Mesh: Loading palace_environment.mesh.
13:51:46: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_003_c.dds' with 5 mip map levels
13:51:46: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_001_c.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_002_c.dds' with 5 mip map levels
13:51:47: Mesh: Loading palace_skydome.mesh.
13:51:47: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
13:51:47: Mesh: Loading item_coins.mesh.
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_c1.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_l0.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_n1.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_s1.dds' with 5 mip map levels
13:51:47: Mesh: Loading twilight_barrier_palace_002.mesh.
13:51:47: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_g.dds' with 5 mip map levels
13:51:47: Mesh: Loading door_017.mesh.
13:51:47: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'window_door_l.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'window_door_n.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'window_door_s.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
13:51:47: Mesh: Loading plant_021.mesh.
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_c0.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_n0.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_s0.dds' with 5 mip map levels
13:51:47: Mesh: Loading root_004.mesh.
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_c0.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_n0.dds' with 5 mip map levels
13:51:47: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_s0.dds' with 5 mip map levels
13:51:47: Mesh: Loading vase_012.mesh.
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_c0.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_n0.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_s0.dds' with 5 mip map levels
13:51:48: Mesh: Loading soil_002.mesh.
13:51:48: Mesh: Loading plant_020.mesh.
13:51:48: Mesh: Loading soil_001.mesh.
13:51:48: Mesh: Loading vase_011.mesh.
13:51:48: Mesh: Loading root_003.mesh.
13:51:48: Mesh: Loading burned_smut_002.mesh.
13:51:48: D3D9 : Loading 2D Texture, image name : 'burned_smut_001_c.dds' with 5 mip map levels
13:51:48: Mesh: Loading bench_010.mesh.
13:51:48: Mesh: Loading gate_to_darkstreets_003.mesh.
13:51:48: Mesh: Loading gate_to_darkstreets_001.mesh.
13:51:48: Mesh: Loading gate_to_darkstreets_002.mesh.
13:51:48: Mesh: Loading wardrobe_002.mesh.
13:51:48: Mesh: Loading wardrobe_003.mesh.
13:51:48: Mesh: Loading vase_002.mesh.
13:51:48: Mesh: Loading vase_011_down.mesh.
13:51:48: Mesh: Loading bush_003_b.mesh.
13:51:48: Mesh: Loading bench_011_damaged_a.mesh.
13:51:48: Mesh: Loading bench_011_damaged_b.mesh.
13:51:48: Mesh: Loading contact_point_cured_statue.mesh.
13:51:48: Mesh: Loading dishes_cup_stone.mesh.
13:51:48: Mesh: Loading candle_001.mesh.
13:51:48: Mesh: Loading candle_002.mesh.
13:51:48: Mesh: Loading bench_004.mesh.
13:51:48: Mesh: Loading bench_011.mesh.
13:51:48: Mesh: Loading padcock.mesh.
13:51:48: Mesh: Loading palace_right_env.mesh.
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_c0.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_l0.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_n0.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_s0.dds' with 5 mip map levels
13:51:48: Mesh: Loading bush_008_b.mesh.
13:51:48: Mesh: Loading casket_001.mesh.
13:51:48: Mesh: Loading char_lead_courtier.mesh.
13:51:48: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_c.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_n.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_s.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_c.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_n.dds' with 5 mip map levels
13:51:48: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_s.dds' with 5 mip map levels
13:51:49: Mesh: Loading palace_right_reflection.mesh.
13:51:49: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_c0.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_l0.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_n0.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_s0.dds' with 5 mip map levels
13:51:50: Mesh: Loading bush_003.mesh.
13:51:50: Mesh: Loading vase_008.mesh.
13:51:50: Mesh: Loading fern_001.mesh.
13:51:50: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_c.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'wilderness_elements_l.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_n.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_s.dds' with 5 mip map levels
13:51:50: Mesh: Loading battering_ram.mesh.
13:51:50: Mesh: Loading palace_banner_burned_small.mesh.
13:51:50: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_burned_c.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_n.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_s.dds' with 5 mip map levels
13:51:50: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_g.dds' with 5 mip map levels
13:51:50: Mesh: Loading plant_20_down.mesh.
13:51:50: Mesh: Loading palace_banner_burned_down_small.mesh.
13:51:50: Mesh: Loading table_009.mesh.
13:51:50: Mesh: Loading dishes_flagon.mesh.
13:51:50: Mesh: Loading candlestick_002.mesh.
13:51:50: Mesh: Loading statue_005.mesh.
13:51:50: Mesh: Loading paper_001.mesh.
13:51:50: Mesh: Loading paper_002.mesh.
13:51:50: Mesh: Loading paper_003.mesh.
13:51:50: Mesh: Loading bench_004_destroyed.mesh.
13:51:50: Mesh: Loading bench_004_breakable.mesh.
13:51:50: Mesh: Loading lantern_011_damaged.mesh.
13:51:50: Mesh: Loading palace_banner_down_small.mesh.
13:51:50: Mesh: Loading painting_018.mesh.
13:51:50: Mesh: Loading bench_012_damaged.mesh.
13:51:51: Mesh: Loading char_beloved.mesh.
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_main_c.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_main_n.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_main_s.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_armor_c.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_armor_n.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_armor_s.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_alpha_c.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'beloved_alpha_s.dds' with 5 mip map levels
13:51:52: Mesh: Loading barrel_002.mesh.
13:51:52: Mesh: Loading door_022.mesh.
13:51:52: Mesh: Loading palace_left_env.mesh.
13:51:52: Mesh: Loading lantern_011.mesh.
13:51:52: Mesh: Loading bush_004.mesh.
13:51:52: Mesh: Loading bush_004_b.mesh.
13:51:52: Mesh: Loading roots_005_b.mesh.
13:51:52: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_c0.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_l0.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_n0.dds' with 5 mip map levels
13:51:52: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_s0.dds' with 5 mip map levels
13:51:52: Mesh: Loading bush_009_b.mesh.
13:51:52: Mesh: Loading palace_well_001.mesh.
13:51:52: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
13:51:52: Mesh: Loading crate_002.mesh.
13:51:52: Mesh: Loading crate_001.mesh.
13:51:52: Mesh: Loading crate_008.mesh.
13:51:52: Mesh: Loading crate_006.mesh.
13:51:52: Mesh: Loading crate_007.mesh.
13:51:52: Mesh: Loading bush_002_b.mesh.
13:51:52: Mesh: Loading char_necromancer.mesh.
13:51:53: D3D9 : Loading 2D Texture, image name : 'necromancer_main_c.dds' with 5 mip map levels
13:51:53: D3D9 : Loading 2D Texture, image name : 'necromancer_main_n.dds' with 5 mip map levels
13:51:53: D3D9 : Loading 2D Texture, image name : 'necromancer_main_s.dds' with 5 mip map levels
13:51:53: D3D9 : Loading 2D Texture, image name : 'necromancer_alpha_c.dds' with 5 mip map levels
13:51:53: D3D9 : Loading 2D Texture, image name : 'necromancer_alpha_s.dds' with 4 mip map levels
13:51:54: Mesh: Loading sign_note_001.mesh.
13:51:56: Mesh: Loading set_props_podest_lion.mesh.
13:51:56: Mesh: Loading bush_005.mesh.
13:51:56: Mesh: Loading bush_005_b.mesh.
13:51:56: Mesh: Loading bush_006.mesh.
13:51:56: Mesh: Loading bush_006_b.mesh.
13:51:56: Mesh: Loading roots_005.mesh.
13:51:56: Mesh: Loading plant_006.mesh.
13:51:56: Mesh: Loading plant_005.mesh.
13:51:56: Mesh: Loading lantern_011_b.mesh.
13:51:56: Mesh: Loading bush_002.mesh.
13:51:56: Mesh: Loading palace_banner_small.mesh.
13:51:56: Mesh: Loading extr_rebel.mesh.
13:51:56: Mesh: Loading bush_007_a.mesh.
13:51:56: Mesh: Loading bush_007_b.mesh.
13:51:56: Mesh: Loading bush_008_a.mesh.
13:51:56: Mesh: Loading bush_009_a.mesh.
13:51:56: Mesh: Loading bush_010_a.mesh.
13:51:56: Mesh: Loading bush_010_b.mesh.
13:51:56: Mesh: Loading palace_water.mesh.
13:51:56: Mesh: Loading candleholder_002.mesh.
13:51:57: Mesh: Loading contact_point_part_1.mesh.
13:51:57: Mesh: Loading contact_point_part_2.mesh.
13:51:57: Mesh: Loading contact_point_part_3.mesh.
13:51:57: Mesh: Loading contact_point_cured_podest.mesh.
13:51:57: Mesh: Loading flagstaff_large_palace_001.mesh.
13:51:57: Mesh: Loading cloth_banner_palace_001.mesh.
13:51:57: Mesh: Loading cloth_banner_palace_002.mesh.
13:51:57: Mesh: Loading bench_012.mesh.
13:51:58: Mesh: Loading palace_plaza_env.mesh.
13:51:58: Mesh: Loading skeleton_debris.mesh.
13:51:58: Mesh: Loading palace_left_reflection.mesh.
13:51:59: Mesh: Loading extr_people_f_young_thin.mesh.
13:52:03: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_c.dds' with 5 mip map levels
13:52:03: D3D9 : Loading 2D Texture, image name : 'palace_garden_l.dds' with 5 mip map levels
13:52:03: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_n.dds' with 5 mip map levels
13:52:03: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_s.dds' with 5 mip map levels
13:52:03: D3D9 : Loading 2D Texture, image name : 'palace_garden_rgb.dds' with 5 mip map levels
13:52:04: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_roots_c.dds' with 5 mip map levels
13:52:04: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_02_l.dds' with 5 mip map levels
13:52:04: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_roots_n.dds' with 5 mip map levels
13:52:04: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_roots_s.dds' with 5 mip map levels
13:52:04: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_02_rgb.dds' with 5 mip map levels
13:52:05: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_rock_c.dds' with 5 mip map levels
13:52:05: D3D9 : Loading 2D Texture, image name : 'palace_twilight_area_l.dds' with 5 mip map levels
13:52:05: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_rock_n.dds' with 5 mip map levels
13:52:05: D3D9 : Loading 2D Texture, image name : 'atlas_palace_twilight_rock_s.dds' with 5 mip map levels
13:52:05: D3D9 : Loading 2D Texture, image name : 'palace_twilight_area_rgb.dds' with 5 mip map levels
13:52:05: Skeleton: Loading cs_guard_br.skeleton
13:52:07: D3D9 : Loading 2D Texture, image name : 'palace_grass_001_c.dds' with 5 mip map levels
13:52:07: D3D9 : Loading 2D Texture, image name : 'palace_grass_002_c.dds' with 5 mip map levels
13:52:14: Mesh: Loading item_scythe_necromancer.mesh.
13:52:14: D3D9 : Loading 2D Texture, image name : 'item_scythe_necromancer_c.dds' with 5 mip map levels
13:52:14: D3D9 : Loading 2D Texture, image name : 'item_scythe_necromancer_n.dds' with 5 mip map levels
13:52:14: D3D9 : Loading 2D Texture, image name : 'item_scythe_necromancer_s.dds' with 5 mip map levels
13:52:15: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_04_l.dds' with 5 mip map levels
13:52:15: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_04_rgb.dds' with 5 mip map levels
13:52:19: D3D9 : Loading 2D Texture, image name : 'effect_darksmoke.dds' with 5 mip map levels
13:52:19: D3D9 : Loading 2D Texture, image name : 'effect_darkexplosion.dds' with 5 mip map levels
13:52:19: D3D9 : Loading 2D Texture, image name : 'effect_darkpain.dds' with 5 mip map levels
13:52:19: D3D9 : Loading 2D Texture, image name : 'effect_DeathHit2.dds' with 5 mip map levels
13:52:25: D3D9 : Loading 2D Texture, image name : 'effect_soulrise_particle.dds' with 5 mip map levels
13:52:25: D3D9 : Loading 2D Texture, image name : 'effect_orb_life_energy.dds' with 5 mip map levels
13:52:28: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_05_l.dds' with 5 mip map levels
13:52:28: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_05_rgb.dds' with 5 mip map levels
13:52:28: D3D9 : Loading 2D Texture, image name : 'effect_darkaura.dds' with 5 mip map levels
13:52:45: D3D9 : Loading 2D Texture, image name : 'effect_dust_curl.dds' with 5 mip map levels
13:52:47: D3D9 : Loading 2D Texture, image name : 'item_money_icon.dds' with 5 mip map levels
13:52:47: Texture: GFxTexImage109: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
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13:52:50: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_01_l.dds' with 5 mip map levels
13:52:50: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_01_rgb.dds' with 5 mip map levels
13:52:50: D3D9 : Loading 2D Texture, image name : 'palace_twilight_root_03_l.dds' with 5 mip map levels
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13:53:01: Texture: GFxTexImage113: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
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13:53:05: D3D9 : Loading 2D Texture, image name : 'effect_DeathHit2_2.dds' with 5 mip map levels
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13:53:23: Texture: GFxTexImage117: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
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13:54:04: D3D9 : Loading 2D Texture, image name : 'item_jewel_001_icon.dds' with 5 mip map levels
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13:54:52: Texture: GFxTexImage134: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:54:52: Texture: GFxTexImage135: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:54:52: Texture: GFxTexImage136: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:54:52: Texture: GFxTexImage137: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:55:09: D3D9 : Loading 2D Texture, image name : 'effect_skill_call_raven_cloud.dds' with 5 mip map levels
13:55:09: D3D9 : Loading 2D Texture, image name : 'effect_skill_call_raven_particles.dds' with 5 mip map levels
13:55:24: D3D9 : Loading 2D Texture, image name : 'effect_ghouls_cloud.dds' with 5 mip map levels
13:55:44: Texture: GFxTexImage138: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:55:44: Texture: GFxTexImage139: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:55:44: Texture: GFxTexImage140: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:55:45: Texture: GFxTexImage141: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:56:19: D3D9 : Loading 2D Texture, image name : 'effect_dust_curl2.dds' with 5 mip map levels
13:56:19: D3D9 : Loading 2D Texture, image name : 'effect_DeathHit2_1.dds' with 5 mip map levels
13:56:20: D3D9 : Loading 2D Texture, image name : 'effect_weapon_hit_spark2.dds' with 5 mip map levels
13:56:20: D3D9 : Loading 2D Texture, image name : 'effect_groundexplosion.dds' with 5 mip map levels
13:56:20: D3D9 : Loading 2D Texture, image name : 'effect_DeathHit5.dds' with 5 mip map levels
13:56:26: D3D9 : Loading 2D Texture, image name : 'effect_orb_deathenergy.dds' with 5 mip map levels
13:56:30: Texture: GFxTexImage142: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:56:30: Texture: GFxTexImage143: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:56:30: Texture: GFxTexImage144: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:56:31: Texture: GFxTexImage145: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:56:41: Texture: GFxTexImage146: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:56:42: Texture: GFxTexImage147: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:56:44: D3D9 : Loading 2D Texture, image name : 'new_save_sg.dds' with 5 mip map levels
13:56:44: D3D9 : Loading 2D Texture, image name : 'darkstreets_catacombs_sg.dds' with 5 mip map levels
13:56:44: D3D9 : Loading 2D Texture, image name : 'palace_rooms_sg.dds' with 5 mip map levels
13:56:44: Texture: GFxTexImage148: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:57:25: Texture: GFxTexImage149: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:57:25: Texture: GFxTexImage150: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:57:25: Texture: GFxTexImage151: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:57:25: Texture: GFxTexImage152: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:57:52: Texture: GFxTexImage153: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
13:57:52: Texture: GFxTexImage154: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:57:56: Texture: GFxTexImage155: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:57:56: Texture: GFxTexImage156: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:57:56: Texture: GFxTexImage157: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:57:56: Texture: GFxTexImage158: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:57:56: Texture: GFxTexImage159: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:58:09: Texture: GFxTexImage160: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:58:09: Texture: GFxTexImage161: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:58:09: Texture: GFxTexImage162: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:58:09: Texture: GFxTexImage163: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:58:09: Texture: GFxTexImage164: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:58:22: D3D9 : Loading 2D Texture, image name : 'skill_scythe_death_explo_icon.dds' with 5 mip map levels
13:59:32: Texture: GFxTexImage165: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:32: Texture: GFxTexImage166: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:32: Texture: GFxTexImage167: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:32: Texture: GFxTexImage168: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:59:32: Texture: GFxTexImage169: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:36: Mesh: Loading item_scythe_persian.mesh.
13:59:36: D3D9 : Loading 2D Texture, image name : 'item_scythe_persian_c.dds' with 5 mip map levels
13:59:36: D3D9 : Loading 2D Texture, image name : 'item_scythe_persian_n.dds' with 5 mip map levels
13:59:36: D3D9 : Loading 2D Texture, image name : 'item_scythe_persian_s.dds' with 5 mip map levels
13:59:36: D3D9 : Loading 2D Texture, image name : 'item_scythe_persian_g.dds' with 5 mip map levels
13:59:47: Texture: GFxTexImage170: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:47: Texture: GFxTexImage171: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:47: Texture: GFxTexImage172: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
13:59:47: Texture: GFxTexImage173: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
13:59:47: Texture: GFxTexImage174: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:00:09: Texture: GFxTexImage175: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:00:09: Texture: GFxTexImage176: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:00:09: Texture: GFxTexImage177: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:00:10: Texture: GFxTexImage178: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:00:39: Texture: GFxTexImage179: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:01:21: Texture: GFxTexImage180: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:01:21: Texture: GFxTexImage181: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:01:21: Texture: GFxTexImage182: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:01:21: Texture: GFxTexImage183: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:01:45: Texture: GFxTexImage184: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:01:45: Texture: GFxTexImage185: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:01:45: Texture: GFxTexImage186: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:01:46: Texture: GFxTexImage187: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:02:05: Texture: GFxTexImage188: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:02:07: Texture: GFxTexImage189: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:02:09: D3D9 : Loading 2D Texture, image name : 'palace_sg.dds' with 5 mip map levels
14:02:09: Texture: GFxTexImage190: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:02:11: Texture: GFxTexImage191: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:03:18: Texture: GFxTexImage192: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:18: Texture: GFxTexImage193: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:03:18: Texture: GFxTexImage194: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:18: Texture: GFxTexImage195: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:38: Texture: GFxTexImage196: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:38: Texture: GFxTexImage197: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:03:38: Texture: GFxTexImage198: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:38: Texture: GFxTexImage199: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:53: Texture: GFxTexImage200: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:53: Texture: GFxTexImage201: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:53: Texture: GFxTexImage202: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:03:53: Texture: GFxTexImage203: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:03:53: Texture: GFxTexImage204: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:05: Texture: GFxTexImage205: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:05: Texture: GFxTexImage206: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:05: Texture: GFxTexImage207: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:05: Texture: GFxTexImage208: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:04:06: Texture: GFxTexImage209: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:11: Mesh: Loading item_hammer_strong.mesh.
14:04:11: D3D9 : Loading 2D Texture, image name : 'item_hammer_strong_c.dds' with 5 mip map levels
14:04:11: D3D9 : Loading 2D Texture, image name : 'item_hammer_strong_n.dds' with 5 mip map levels
14:04:11: D3D9 : Loading 2D Texture, image name : 'item_hammer_strong_s.dds' with 5 mip map levels
14:04:11: D3D9 : Loading 2D Texture, image name : 'skill_hammer_push_away_icon.dds' with 5 mip map levels
14:04:23: D3D9 : Loading 2D Texture, image name : 'effect_flare5.dds' with 5 mip map levels
14:04:25: D3D9 : Loading 2D Texture, image name : 'effect_dust5.dds' with 5 mip map levels
14:04:25: D3D9 : Loading 2D Texture, image name : 'effect_stone2.dds' with 5 mip map levels
14:04:32: D3D9 : Loading 2D Texture, image name : 'effect_ring_n.dds' with 5 mip map levels
14:04:36: Mesh: Loading vase_002_piece_001.mesh.
14:04:36: Mesh: Loading vase_002_piece_002.mesh.
14:04:36: Mesh: Loading vase_002_piece_003.mesh.
14:04:36: Mesh: Loading vase_002_piece_004.mesh.
14:04:36: Mesh: Loading vase_002_piece_005.mesh.
14:04:36: Mesh: Loading vase_002_piece_006.mesh.
14:04:36: Mesh: Loading vase_002_piece_007.mesh.
14:04:36: Mesh: Loading vase_002_piece_008.mesh.
14:04:36: Mesh: Loading vase_002_piece_009.mesh.
14:04:36: Mesh: Loading vase_002_piece_010.mesh.
14:04:36: Mesh: Loading vase_002_piece_011.mesh.
14:04:36: Mesh: Loading vase_002_piece_012.mesh.
14:04:36: Mesh: Loading vase_002_piece_013.mesh.
14:04:36: Mesh: Loading vase_002_piece_014.mesh.
14:04:36: Mesh: Loading vase_002_piece_015.mesh.
14:04:41: Texture: GFxTexImage210: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:41: Texture: GFxTexImage211: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:04:41: Texture: GFxTexImage212: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:41: Texture: GFxTexImage213: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:43: Texture: GFxTexImage214: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:43: Texture: GFxTexImage215: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:43: Texture: GFxTexImage216: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:43: Texture: GFxTexImage217: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:04:44: Texture: GFxTexImage218: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:04:45: Mesh: Loading item_axe_extra.mesh.
14:04:45: D3D9 : Loading 2D Texture, image name : 'item_axe_extra_c.dds' with 5 mip map levels
14:04:45: D3D9 : Loading 2D Texture, image name : 'item_axe_extra_n.dds' with 5 mip map levels
14:04:45: D3D9 : Loading 2D Texture, image name : 'item_axe_extra_s.dds' with 5 mip map levels
14:05:11: Texture: GFxTexImage219: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:05:11: Texture: GFxTexImage220: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:05:11: Texture: GFxTexImage221: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:05:11: Texture: GFxTexImage222: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:00: Texture: GFxTexImage223: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:00: Texture: GFxTexImage224: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:00: Texture: GFxTexImage225: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:00: Texture: GFxTexImage226: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:06:00: Texture: GFxTexImage227: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:12: D3D9 : Loading 2D Texture, image name : 'item_teeth_african_beast_icon.dds' with 5 mip map levels
14:06:13: Texture: GFxTexImage228: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:13: Texture: GFxTexImage229: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:06:13: Texture: GFxTexImage230: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:13: Texture: GFxTexImage231: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:34: Texture: GFxTexImage232: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:34: Texture: GFxTexImage233: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:06:34: Texture: GFxTexImage234: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:35: Texture: GFxTexImage235: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:06:56: D3D9 : Loading 2D Texture, image name : 'effect_ghouls_rock.dds' with 5 mip map levels
14:06:56: D3D9 : Loading 2D Texture, image name : 'effect_ghouls_hole.dds' with 5 mip map levels
14:06:56: D3D9 : Loading 2D Texture, image name : 'effect_ghouls_earth.dds' with 5 mip map levels
14:06:56: D3D9 : Loading 2D Texture, image name : 'effect_ghouls_arm.dds' with 5 mip map levels
14:07:12: Texture: GFxTexImage236: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:12: Texture: GFxTexImage237: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:07:12: Texture: GFxTexImage238: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:12: Texture: GFxTexImage239: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:36: Texture: GFxTexImage240: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:38: Texture: GFxTexImage241: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:07:40: Texture: GFxTexImage242: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:07:41: Texture: GFxTexImage243: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:07:50: Texture: GFxTexImage244: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:50: Texture: GFxTexImage245: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:50: Texture: GFxTexImage246: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:07:50: Texture: GFxTexImage247: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:07:50: Texture: GFxTexImage248: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:08:09: D3D9 : Loading 2D Texture, image name : 'palace_throneroom_lg.dds' with 5 mip map levels
14:08:09: Texture: GFxTexImage249: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:08:09: Texture: GFxTexImage250: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:08:09: Texture: GFxTexImage251: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:08:09: Texture: GFxTexImage252: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:08:10: Destroying resource group palace
14:08:10: Unloading resource group palace
14:08:10: Finished unloading resource group palace
14:08:10: Creating resource group palace_throneroom
14:08:11: Added resource location 'media/levels/palace_throneroom/collision' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom/meshes' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom/particles' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom/world' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom/collision' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom/navigation' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-opt/levels/palace_throneroom/textures' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-src/levels/palace_throneroom' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-src/levels/palace_throneroom/animations' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-src/levels/palace_throneroom/descriptions' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Added resource location 'media-src/levels/palace_throneroom/ms6' of type 'FileSystem' to resource group 'palace_throneroom'
14:08:11: Initialising resource group palace_throneroom
14:08:11: Parsing scripts for resource group palace_throneroom
14:08:11: Finished parsing scripts for resource group palace_throneroom
14:08:11: Mesh: Loading palace_throneroom_enviroment.mesh.
14:08:11: D3D9 : Loading 2D Texture, image name : 'palace_vi_skydome_001_c.dds' with 5 mip map levels
14:08:11: D3D9 : Loading 2D Texture, image name : 'palace_vi_skydome_002_c.dds' with 5 mip map levels
14:08:11: D3D9 : Loading 2D Texture, image name : 'palace_vi_skydome_003_c.dds' with 5 mip map levels
14:08:11: Mesh: Loading palace_throneroom_skydome.mesh.
14:08:12: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
14:08:12: Mesh: Loading table_small_palace_001.mesh.
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_c0.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_l0.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_n0.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_s0.dds' with 5 mip map levels
14:08:13: Mesh: Loading chair_palace_001.mesh.
14:08:13: Mesh: Loading item_scythe.mesh.
14:08:13: D3D9 : Loading 2D Texture, image name : 'scythe_c.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'scythe_n.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'scythe_s.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'scythe_g.dds' with 5 mip map levels
14:08:13: Mesh: Loading vase_012.mesh.
14:08:13: Mesh: Loading root_004.mesh.
14:08:13: D3D9 : Loading 2D Texture, image name : 'roots_c.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'roots_n.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'roots_s.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_c0.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_n0.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_s0.dds' with 5 mip map levels
14:08:13: Mesh: Loading grass_patch_006.mesh.
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_ar_uva_c0.dds' with 5 mip map levels
14:08:13: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_ar_uva_n0.dds' with 5 mip map levels
14:08:14: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_ar_uva_s0.dds' with 5 mip map levels
14:08:14: Mesh: Loading tree_005.mesh.
14:08:14: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_c0.dds' with 5 mip map levels
14:08:14: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_l0.dds' with 5 mip map levels
14:08:14: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_n0.dds' with 5 mip map levels
14:08:14: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_s0.dds' with 5 mip map levels
14:08:14: Mesh: Loading palace_throne.mesh.
14:08:14: Mesh: Loading twilight_barrier_medium.mesh.
14:08:14: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
14:08:14: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_g.dds' with 5 mip map levels
14:08:14: Mesh: Loading palace_throneroom_door_right.mesh.
14:08:15: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_c0.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_l0.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_n0.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_s0.dds' with 5 mip map levels
14:08:15: Mesh: Loading char_boss_doge.mesh.
14:08:15: Skeleton: Loading char_boss_doge.skeleton
14:08:15: D3D9 : Loading 2D Texture, image name : 'boss_doge_main_c.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'boss_doge_main_n.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'boss_doge_main_s.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'boss_doge_alpha_c.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'boss_doge_alpha_n.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'boss_doge_alpha_s.dds' with 5 mip map levels
14:08:15: Mesh: Loading palace_throneroom_windows.mesh.
14:08:15: D3D9 : Loading 2D Texture, image name : 'palace_throneroom_window_c.dds' with 5 mip map levels
14:08:15: Mesh: Loading palace_throneroom_windows_b.mesh.
14:08:15: Mesh: Loading item_spear.mesh.
14:08:15: D3D9 : Loading 2D Texture, image name : 'item_spear_c.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'item_spear_n.dds' with 5 mip map levels
14:08:15: D3D9 : Loading 2D Texture, image name : 'item_spear_s.dds' with 5 mip map levels
14:08:15: Mesh: Loading char_grim_reaper.mesh.
14:08:16: Skeleton: Loading char_grim_reaper.skeleton
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_main_c.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_main_n.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_main_s.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_skin_c.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_skin_n.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_skin_s.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_alpha_c.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_alpha_n.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'grim_reaper_alpha_s.dds' with 5 mip map levels
14:08:16: Mesh: Loading char_beloved.mesh.
14:08:16: D3D9 : Loading 2D Texture, image name : 'beloved_main_c.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'beloved_main_n.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'beloved_main_s.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'beloved_armor_c.dds' with 5 mip map levels
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14:08:16: D3D9 : Loading 2D Texture, image name : 'beloved_alpha_c.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'beloved_alpha_s.dds' with 5 mip map levels
14:08:16: Mesh: Loading extr_people_f_midage_thin.mesh.
14:08:16: Skeleton: Loading extr_people_f_midage_thin.skeleton
14:08:16: D3D9 : Loading 2D Texture, image name : 'people_f_midage_thin_main_c.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'people_f_midage_thin_main_m.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'people_f_midage_thin_main_n.dds' with 5 mip map levels
14:08:16: D3D9 : Loading 2D Texture, image name : 'people_f_midage_thin_main_s.dds' with 5 mip map levels
14:08:17: Mesh: Loading extr_people_m_midage_thick.mesh.
14:08:17: Mesh: Loading extr_people_f_young_thin.mesh.
14:08:17: Mesh: Loading extr_rich_m_midage_thin.mesh.
14:08:17: Skeleton: Loading extr_rich_m_midage_thin.skeleton
14:08:17: D3D9 : Loading 2D Texture, image name : 'rich_m_midage_thin_main_c.dds' with 5 mip map levels
14:08:17: D3D9 : Loading 2D Texture, image name : 'rich_m_midage_thin_main_m.dds' with 5 mip map levels
14:08:17: D3D9 : Loading 2D Texture, image name : 'rich_m_midage_thin_main_n.dds' with 5 mip map levels
14:08:17: D3D9 : Loading 2D Texture, image name : 'rich_m_midage_thin_main_s.dds' with 5 mip map levels
14:08:17: Mesh: Loading char_girl_inner_streets.mesh.
14:08:17: Skeleton: Loading char_girl_inner_streets.skeleton
14:08:17: D3D9 : Loading 2D Texture, image name : 'girl_inner_streets_main_c.dds' with 5 mip map levels
14:08:17: D3D9 : Loading 2D Texture, image name : 'girl_inner_streets_main_m.dds' with 5 mip map levels
14:08:17: D3D9 : Loading 2D Texture, image name : 'girl_inner_streets_main_n.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'girl_inner_streets_main_s.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'girl_inner_streets_alpha_c.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'girl_inner_streets_alpha_s.dds' with 5 mip map levels
14:08:18: Mesh: Loading char_servant.mesh.
14:08:18: Skeleton: Loading char_servant.skeleton
14:08:18: D3D9 : Loading 2D Texture, image name : 'servant_main_c.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'servant_main_m.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'servant_main_n.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'servant_main_s.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'servant_alpha_c.dds' with 5 mip map levels
14:08:18: D3D9 : Loading 2D Texture, image name : 'servant_alpha_m.dds' with 5 mip map levels
14:08:19: D3D9 : Loading 2D Texture, image name : 'servant_alpha_n.dds' with 5 mip map levels
14:08:19: D3D9 : Loading 2D Texture, image name : 'servant_alpha_s.dds' with 5 mip map levels
14:08:19: Mesh: Loading extr_seaman.mesh.
14:08:19: Mesh: Loading palace_throneroom_door_left.mesh.
14:08:19: Mesh: Loading crea_final_enemy_monster.mesh.
14:08:20: Skeleton: Loading crea_final_enemy_monster.skeleton
14:08:24: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_main_c.dds' with 5 mip map levels
14:08:24: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_main_n.dds' with 5 mip map levels
14:08:24: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_main_s.dds' with 5 mip map levels
14:08:24: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_cloth_c.dds' with 5 mip map levels
14:08:25: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_cloth_n.dds' with 5 mip map levels
14:08:25: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_cloth_s.dds' with 5 mip map levels
14:08:25: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_alpha_c.dds' with 5 mip map levels
14:08:25: Mesh: Loading palace_throneroom_fitting.mesh.
14:08:25: Mesh: Loading banner_throneroom_001.mesh.
14:08:26: Mesh: Loading palace_banner_small.mesh.
14:08:26: Mesh: Loading grapes.mesh.
14:08:26: Mesh: Loading item_sword_benedict.mesh.
14:08:26: D3D9 : Loading 2D Texture, image name : 'item_sword_benedict_c.dds' with 5 mip map levels
14:08:26: D3D9 : Loading 2D Texture, image name : 'item_sword_benedict_n.dds' with 5 mip map levels
14:08:26: D3D9 : Loading 2D Texture, image name : 'item_sword_benedict_s.dds' with 5 mip map levels
14:08:26: Mesh: Loading char_boss_african.mesh.
14:08:28: D3D9 : Loading 2D Texture, image name : 'boss_african_main_c.dds' with 5 mip map levels
14:08:28: D3D9 : Loading 2D Texture, image name : 'boss_african_main_n.dds' with 5 mip map levels
14:08:28: D3D9 : Loading 2D Texture, image name : 'boss_african_main_s.dds' with 5 mip map levels
14:08:28: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_c.dds' with 5 mip map levels
14:08:28: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_s.dds' with 4 mip map levels
14:08:29: Mesh: Loading palace_throne_step.mesh.
14:08:29: Mesh: Loading char_girl_marketplace.mesh.
14:08:29: Skeleton: Loading char_girl_marketplace.skeleton
14:08:30: D3D9 : Loading 2D Texture, image name : 'girl_marketplace_main_c.dds' with 5 mip map levels
14:08:30: D3D9 : Loading 2D Texture, image name : 'girl_marketplace_main_n.dds' with 5 mip map levels
14:08:30: D3D9 : Loading 2D Texture, image name : 'girl_marketplace_main_s.dds' with 5 mip map levels
14:08:30: D3D9 : Loading 2D Texture, image name : 'girl_marketplace_alpha_c.dds' with 5 mip map levels
14:08:30: D3D9 : Loading 2D Texture, image name : 'girl_marketplace_alpha_n.dds' with 5 mip map levels
14:08:30: D3D9 : Loading 2D Texture, image name : 'girl_marketplace_alpha_s.dds' with 5 mip map levels
14:08:30: Mesh: Loading obj_book_grimmoire.mesh.
14:08:30: Skeleton: Loading obj_book.skeleton
14:08:31: D3D9 : Loading 2D Texture, image name : 'book_grimmoire_c.dds' with 5 mip map levels
14:08:31: D3D9 : Loading 2D Texture, image name : 'book_grimmoire_l.dds' with 5 mip map levels
14:08:31: D3D9 : Loading 2D Texture, image name : 'book_grimmoire_n.dds' with 5 mip map levels
14:08:31: D3D9 : Loading 2D Texture, image name : 'book_grimmoire_s.dds' with 5 mip map levels
14:08:31: Mesh: Loading palace_throneroom_floor.mesh.
14:08:31: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_c0.dds' with 5 mip map levels
14:08:31: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_l0.dds' with 5 mip map levels
14:08:31: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_n0.dds' with 5 mip map levels
14:08:31: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_s0.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'palace_vi_windows_l.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'window_door_n.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'window_door_s.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
14:08:59: Texture: GFxTexImage253: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:08:59: Texture: GFxTexImage254: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:09:30: Texture: GFxTexImage255: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:09:30: Texture: GFxTexImage256: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:10:15: D3D9 : Loading 2D Texture, image name : 'effect_fire_floating_particle.dds' with 5 mip map levels
14:10:32: Texture: GFxTexImage257: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:10:32: Texture: GFxTexImage258: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:10:59: D3D9 : Loading 2D Texture, image name : 'effect_flame_9.dds' with 5 mip map levels
14:11:09: D3D9 : Loading 2D Texture, image name : 'effect_flare3.dds' with 5 mip map levels
14:11:10: Mesh: Loading crea_final_ghost.mesh.
14:11:11: D3D9 : Loading 2D Texture, image name : 'final_ghost_main_c.dds' with 5 mip map levels
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14:11:11: D3D9 : Loading 2D Texture, image name : 'final_ghost_alpha_c.dds' with 5 mip map levels
14:11:20: Texture: GFxTexImage259: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
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14:12:00: Texture: GFxTexImage266: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:12:00: Texture: GFxTexImage267: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:12:00: Texture: GFxTexImage268: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:12:47: Texture: GFxTexImage269: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:12:47: Texture: GFxTexImage270: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:12:47: Texture: GFxTexImage271: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:12:47: Texture: GFxTexImage272: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:12:47: Texture: GFxTexImage273: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:14:12: Texture: GFxTexImage274: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:14:13: Texture: GFxTexImage275: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:14:34: D3D9 : Loading 2D Texture, image name : 'effect_weapon_hit5.dds' with 5 mip map levels
14:15:38: Texture: GFxTexImage276: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:15:38: Texture: GFxTexImage277: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:15:38: Texture: GFxTexImage278: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:15:38: Texture: GFxTexImage279: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:15:38: Texture: GFxTexImage280: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:16:25: Texture: GFxTexImage281: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:16:25: Texture: GFxTexImage282: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:16:25: Texture: GFxTexImage283: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:16:25: Texture: GFxTexImage284: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:16:25: Texture: GFxTexImage285: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:17:59: D3D9 : Loading 2D Texture, image name : 'effect_skill_burst_cloud.dds' with 5 mip map levels
14:17:59: D3D9 : Loading 2D Texture, image name : 'effect_skill_burst_ring.dds' with 5 mip map levels
14:17:59: D3D9 : Loading 2D Texture, image name : 'effect_boss_parts.dds' with 5 mip map levels
14:17:59: D3D9 : Loading 2D Texture, image name : 'effect_boss_explosion.dds' with 5 mip map levels
14:18:01: D3D9 : Loading 2D Texture, image name : 'arena_boss_final_lg.dds' with 5 mip map levels
14:18:01: Texture: GFxTexImage286: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:18:01: Texture: GFxTexImage287: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:18:01: Texture: GFxTexImage288: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:18:01: Texture: GFxTexImage289: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:18:02: Destroying resource group palace_throneroom
14:18:02: Unloading resource group palace_throneroom
14:18:02: Finished unloading resource group palace_throneroom
14:18:02: Creating resource group arena_boss_final
14:18:02: Added resource location 'media/levels/arena_boss_final/collision' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final/meshes' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final/particles' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final/world' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final/collision' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final/navigation' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-opt/levels/arena_boss_final/textures' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-src/levels/arena_boss_final' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-src/levels/arena_boss_final/animations' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-src/levels/arena_boss_final/descriptions' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Added resource location 'media-src/levels/arena_boss_final/ms6' of type 'FileSystem' to resource group 'arena_boss_final'
14:18:02: Initialising resource group arena_boss_final
14:18:02: Parsing scripts for resource group arena_boss_final
14:18:02: Finished parsing scripts for resource group arena_boss_final
14:18:02: Mesh: Loading arena_boss_final_environment.mesh.
14:18:02: D3D9 : Loading 2D Texture, image name : 'final_twilight_world_skydome_003_c.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'final_twilight_world_skydome_001_c.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'final_twilight_world_skydome_002_c.dds' with 5 mip map levels
14:18:03: Mesh: Loading light_directional.mesh.
14:18:03: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'hero_hair_n.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'hero_hair_s.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_c.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_n.dds' with 5 mip map levels
14:18:03: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_s.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'atlas_final_twilight_rock_c.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'final_twilight_area_l.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'atlas_final_twilight_rock_n.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'atlas_final_twilight_rock_s.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'final_twilight_area_rgb.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'atlas_final_twilight_roots_c.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_03_l.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'atlas_final_twilight_roots_n.dds' with 5 mip map levels
14:18:04: D3D9 : Loading 2D Texture, image name : 'atlas_final_twilight_roots_s.dds' with 5 mip map levels
14:18:05: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_03_rgb.dds' with 5 mip map levels
14:18:05: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_01_l.dds' with 5 mip map levels
14:18:05: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_01_rgb.dds' with 5 mip map levels
14:18:05: D3D9 : Loading 2D Texture, image name : 'effect_darksmoke6.dds' with 5 mip map levels
14:18:05: Skeleton: Loading cs_hero_bptm.skeleton
14:18:05: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_02_l.dds' with 5 mip map levels
14:18:05: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_02_rgb.dds' with 5 mip map levels
14:18:11: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_04_l.dds' with 5 mip map levels
14:18:11: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_04_rgb.dds' with 5 mip map levels
14:18:16: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_05_l.dds' with 5 mip map levels
14:18:16: D3D9 : Loading 2D Texture, image name : 'final_twilight_root_05_rgb.dds' with 5 mip map levels
14:18:35: D3D9 : Loading 2D Texture, image name : 'effect_skill_block_basic_b.dds' with 5 mip map levels
14:20:21: Texture: GFxTexImage290: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:20:21: Texture: GFxTexImage291: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:20:21: Texture: GFxTexImage292: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:20:21: Texture: GFxTexImage293: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:20:21: Texture: GFxTexImage294: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:20:53: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:53: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:54: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:55: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:55: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:56: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:56: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:57: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:57: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:57: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:58: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:58: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:59: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:59: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:20:59: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:00: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:00: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:01: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:01: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:02: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:02: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:03: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:03: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:04: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:04: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:05: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:05: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:09: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:09: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:09: D3D9 : Loading 2D Texture, image name : 'effect_dust_fall.dds' with 5 mip map levels
14:21:09: D3D9 : Loading 2D Texture, image name : 'effect_darkhitback.dds' with 5 mip map levels
14:21:09: D3D9 : Loading 2D Texture, image name : 'effect_dust6.dds' with 5 mip map levels
14:21:26: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:27: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:27: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:28: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:28: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:29: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:29: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:29: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:30: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:30: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:31: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:31: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:31: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:32: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:32: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:33: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:33: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:34: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:34: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:35: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:35: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:35: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:36: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:36: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:37: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:37: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:38: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:38: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:38: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:39: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:39: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:40: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:40: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:41: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:41: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:42: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:42: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:42: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:21:42: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:02: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:02: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:03: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:03: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:04: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:04: D3D9 : Loading 2D Texture, image name : 'effect_fog_simple_add.dds' with 5 mip map levels
14:22:04: D3D9 : Loading 2D Texture, image name : 'effect_magic_ring.dds' with 5 mip map levels
14:22:05: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:05: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:06: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:07: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:08: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:09: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:09: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:09: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:10: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:10: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:11: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:11: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:12: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:12: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:12: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:13: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:13: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:14: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:14: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:15: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:15: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:16: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:16: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'RigHead' not found. in Skeleton::getBone at .\src\OGRE\OgreMain\OgreSkeleton.cpp (line 517)
14:22:17: Texture: GFxTexImage295: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:22:17: Texture: GFxTexImage296: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:22:17: Texture: GFxTexImage297: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:22:17: Texture: GFxTexImage298: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:22:17: Destroying resource group arena_boss_final
14:22:17: Unloading resource group arena_boss_final
14:22:17: Finished unloading resource group arena_boss_final
14:22:17: Creating resource group palace_throneroom
14:22:17: Added resource location 'media/levels/palace_throneroom/collision' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:17: Added resource location 'media-opt/levels/palace_throneroom' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:17: Added resource location 'media-opt/levels/palace_throneroom/meshes' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:17: Added resource location 'media-opt/levels/palace_throneroom/particles' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:17: Added resource location 'media-opt/levels/palace_throneroom/world' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:17: Added resource location 'media-opt/levels/palace_throneroom/collision' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:17: Added resource location 'media-opt/levels/palace_throneroom/navigation' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:18: Added resource location 'media-opt/levels/palace_throneroom/textures' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:18: Added resource location 'media-src/levels/palace_throneroom' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:18: Added resource location 'media-src/levels/palace_throneroom/animations' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:18: Added resource location 'media-src/levels/palace_throneroom/descriptions' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:18: Added resource location 'media-src/levels/palace_throneroom/ms6' of type 'FileSystem' to resource group 'palace_throneroom'
14:22:18: Initialising resource group palace_throneroom
14:22:18: Parsing scripts for resource group palace_throneroom
14:22:18: Finished parsing scripts for resource group palace_throneroom
14:22:18: Mesh: Loading palace_throneroom_enviroment.mesh.
14:22:18: D3D9 : Loading 2D Texture, image name : 'palace_vi_skydome_001_c.dds' with 5 mip map levels
14:22:18: D3D9 : Loading 2D Texture, image name : 'palace_vi_skydome_002_c.dds' with 5 mip map levels
14:22:18: D3D9 : Loading 2D Texture, image name : 'palace_vi_skydome_003_c.dds' with 5 mip map levels
14:22:18: Mesh: Loading palace_throneroom_skydome.mesh.
14:22:18: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
14:22:18: Mesh: Loading table_small_palace_001.mesh.
14:22:18: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_c0.dds' with 5 mip map levels
14:22:18: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_l0.dds' with 5 mip map levels
14:22:18: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_n0.dds' with 5 mip map levels
14:22:18: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_s0.dds' with 5 mip map levels
14:22:18: Mesh: Loading chair_palace_001.mesh.
14:22:18: Mesh: Loading vase_012.mesh.
14:22:18: Mesh: Loading root_004.mesh.
14:22:19: D3D9 : Loading 2D Texture, image name : 'roots_c.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'roots_n.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'roots_s.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_c0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_n0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_s0.dds' with 5 mip map levels
14:22:19: Mesh: Loading grass_patch_006.mesh.
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_ar_uva_c0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_ar_uva_n0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_cns_ar_uva_s0.dds' with 5 mip map levels
14:22:19: Mesh: Loading tree_005.mesh.
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_c0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_l0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_n0.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clns_ar_s0.dds' with 5 mip map levels
14:22:19: Mesh: Loading palace_throne.mesh.
14:22:19: Mesh: Loading twilight_barrier_medium.mesh.
14:22:19: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
14:22:19: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_g.dds' with 5 mip map levels
14:22:19: Mesh: Loading palace_throneroom_door_right.mesh.
14:22:20: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_c0.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_l0.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_n0.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnse_s0.dds' with 5 mip map levels
14:22:20: Mesh: Loading char_boss_doge.mesh.
14:22:20: D3D9 : Loading 2D Texture, image name : 'boss_doge_main_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'boss_doge_main_n.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'boss_doge_main_s.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'boss_doge_alpha_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'boss_doge_alpha_n.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'boss_doge_alpha_s.dds' with 5 mip map levels
14:22:20: Mesh: Loading palace_throneroom_windows.mesh.
14:22:20: D3D9 : Loading 2D Texture, image name : 'palace_throneroom_window_c.dds' with 5 mip map levels
14:22:20: Mesh: Loading palace_throneroom_windows_b.mesh.
14:22:20: Mesh: Loading char_grim_reaper.mesh.
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_main_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_main_n.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_main_s.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_skin_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_skin_n.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_skin_s.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_alpha_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_alpha_n.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'grim_reaper_alpha_s.dds' with 5 mip map levels
14:22:20: Mesh: Loading char_final_enemy.mesh.
14:22:20: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_n.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_s.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'final_enemy_alpha_c.dds' with 5 mip map levels
14:22:20: D3D9 : Loading 2D Texture, image name : 'final_enemy_alpha_s.dds' with 5 mip map levels
14:22:20: Mesh: Loading palace_throneroom_door_left.mesh.
14:22:21: Mesh: Loading crea_final_enemy_monster.mesh.
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_main_c.dds' with 5 mip map levels
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_main_n.dds' with 5 mip map levels
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_main_s.dds' with 5 mip map levels
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_cloth_c.dds' with 5 mip map levels
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_cloth_n.dds' with 5 mip map levels
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_cloth_s.dds' with 5 mip map levels
14:22:21: D3D9 : Loading 2D Texture, image name : 'final_enemy_monster_alpha_c.dds' with 5 mip map levels
14:22:21: Mesh: Loading palace_throneroom_fitting.mesh.
14:22:21: Mesh: Loading banner_throneroom_001.mesh.
14:22:21: Mesh: Loading palace_banner_small.mesh.
14:22:21: Mesh: Loading grapes.mesh.
14:22:21: Mesh: Loading char_boss_african.mesh.
14:22:22: D3D9 : Loading 2D Texture, image name : 'boss_african_main_c.dds' with 5 mip map levels
14:22:22: D3D9 : Loading 2D Texture, image name : 'boss_african_main_n.dds' with 5 mip map levels
14:22:22: D3D9 : Loading 2D Texture, image name : 'boss_african_main_s.dds' with 5 mip map levels
14:22:22: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_c.dds' with 5 mip map levels
14:22:22: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_s.dds' with 4 mip map levels
14:22:22: Mesh: Loading palace_throne_step.mesh.
14:22:22: Mesh: Loading obj_book_grimmoire.mesh.
14:22:23: Mesh: Loading palace_throneroom_floor.mesh.
14:22:23: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_c0.dds' with 5 mip map levels
14:22:23: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_l0.dds' with 5 mip map levels
14:22:23: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_n0.dds' with 5 mip map levels
14:22:23: D3D9 : Loading 2D Texture, image name : 'pt_1_dl_clnsr_s0.dds' with 5 mip map levels
14:22:23: Mesh: Loading char_boss_persian.mesh.
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_c.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_n.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_s.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_cape_c.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_cape_n.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_cape_s.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_alpha_c.dds' with 5 mip map levels
14:22:25: D3D9 : Loading 2D Texture, image name : 'boss_persian_alpha_s.dds' with 4 mip map levels
14:22:26: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
14:22:26: D3D9 : Loading 2D Texture, image name : 'palace_vi_windows_l.dds' with 5 mip map levels
14:22:26: D3D9 : Loading 2D Texture, image name : 'window_door_n.dds' with 5 mip map levels
14:22:26: D3D9 : Loading 2D Texture, image name : 'window_door_s.dds' with 5 mip map levels
14:22:26: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
14:22:26: Skeleton: Loading cs_hero_fee.skeleton
14:22:27: Skeleton: Loading cs_beloved_fee.skeleton
14:22:29: Skeleton: Loading cs_final_enemy_fee.skeleton
14:23:10: Texture: GFxTexImage299: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:23:10: Texture: GFxTexImage300: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:23:10: Texture: GFxTexImage301: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:23:10: Texture: GFxTexImage302: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:23:10: Texture: GFxTexImage303: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:23:27: D3D9 : Loading 2D Texture, image name : 'effect_sword_double_explosion.dds' with 5 mip map levels
14:23:27: D3D9 : Loading 2D Texture, image name : 'effect_skill_burst_stripes.dds' with 5 mip map levels
14:24:18: Skeleton: Loading cs_hero_e.skeleton
14:24:20: Skeleton: Loading cs_final_enemy_e.skeleton
14:24:21: Skeleton: Loading cs_grim_reaper_e.skeleton
14:24:38: Texture: GFxTexImage304: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:24:38: Texture: GFxTexImage305: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:27:33: D3D9 : Loading 2D Texture, image name : 'venetica_logo.dds' with 5 mip map levels
14:27:38: Texture: GFxTexImage306: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:27:45: D3D9 : Loading 2D Texture, image name : 'deck13.dds' with 5 mip map levels
14:27:49: D3D9 : Loading 2D Texture, image name : 'africa_lg.dds' with 5 mip map levels
14:28:00: D3D9 : Loading 2D Texture, image name : 'loadscreen_001.dds' with 5 mip map levels
14:28:00: Texture: GFxTexImage307: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:00: Texture: GFxTexImage308: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:00: Texture: GFxTexImage309: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:00: Texture: GFxTexImage310: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:28:01: Destroying resource group palace_throneroom
14:28:01: Unloading resource group palace_throneroom
14:28:01: Finished unloading resource group palace_throneroom
14:28:01: Creating resource group starting_level
14:28:01: Added resource location 'media/levels/starting_level/collision' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level/meshes' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level/particles' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level/world' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level/collision' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level/navigation' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-opt/levels/starting_level/textures' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-src/levels/starting_level' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-src/levels/starting_level/animations' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-src/levels/starting_level/descriptions' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Added resource location 'media-src/levels/starting_level/ms6' of type 'FileSystem' to resource group 'starting_level'
14:28:01: Initialising resource group starting_level
14:28:01: Parsing scripts for resource group starting_level
14:28:01: Finished parsing scripts for resource group starting_level
14:28:01: Mesh: Loading starting_level_environment.mesh.
14:28:01: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_003_c.dds' with 5 mip map levels
14:28:01: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_002_c.dds' with 5 mip map levels
14:28:01: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_001_c.dds' with 5 mip map levels
14:28:01: Mesh: Loading starting_level_skydome.mesh.
14:28:01: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
14:28:01: Mesh: Loading grass_patch_004.mesh.
14:28:02: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_c0.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_n0.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_s0.dds' with 5 mip map levels
14:28:02: Mesh: Loading grass_patch_005.mesh.
14:28:02: Mesh: Loading grass_patch_001.mesh.
14:28:02: Mesh: Loading grass_patch_002.mesh.
14:28:02: Mesh: Loading bush_008_b.mesh.
14:28:02: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_c0.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_n0.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_s0.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'hero_hair_n.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'hero_hair_s.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_n.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_s.dds' with 5 mip map levels
14:28:02: Mesh: Loading char_boss_african.mesh.
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_african_main_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_african_main_n.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_african_main_s.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_african_alpha_s.dds' with 4 mip map levels
14:28:02: Mesh: Loading char_boss_persian.mesh.
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_n.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_main_s.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_cape_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_cape_n.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_cape_s.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_alpha_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'boss_persian_alpha_s.dds' with 4 mip map levels
14:28:02: Mesh: Loading char_final_enemy.mesh.
14:28:02: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_n.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'final_enemy_main_s.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'final_enemy_alpha_c.dds' with 5 mip map levels
14:28:02: D3D9 : Loading 2D Texture, image name : 'final_enemy_alpha_s.dds' with 5 mip map levels
14:28:02: Mesh: Loading starting_level_blackbox.mesh.
14:28:02: D3D9 : Loading 2D Texture, image name : 'starting_level_blackbox_c.dds' with 5 mip map levels
14:28:02: Mesh: Loading set_boulders_st_tiny_001_shore.mesh.
14:28:03: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_c0.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_l0.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_n0.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_s0.dds' with 5 mip map levels
14:28:03: Mesh: Loading shore_hedge_002.mesh.
14:28:03: Mesh: Loading shore_hedge_002b.mesh.
14:28:03: Mesh: Loading set_boulders_st_big_shore.mesh.
14:28:03: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_c.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'set_boulders_stone_big_l.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_n.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_s.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'set_boulders_stone_big_rgb.dds' with 5 mip map levels
14:28:03: Mesh: Loading set_boulders_st_tiny_002_shore.mesh.
14:28:03: Mesh: Loading shore_branches_001.mesh.
14:28:03: D3D9 : Loading 2D Texture, image name : 'wood_047_c.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'wood_047_n.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'wood_047_s.dds' with 5 mip map levels
14:28:03: Mesh: Loading shore_branches_005.mesh.
14:28:03: Mesh: Loading bush_007_b.mesh.
14:28:03: Mesh: Loading bush_007_a.mesh.
14:28:03: Mesh: Loading set_boulders_st_generic_shore_002.mesh.
14:28:03: Mesh: Loading bush_008_a.mesh.
14:28:03: Mesh: Loading char_hero.mesh.
14:28:03: D3D9 : Loading 2D Texture, image name : 'hero_main_c.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'hero_main_n.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'hero_main_s.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'hero_alpha_c.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'hero_alpha_n.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'hero_alpha_s.dds' with 5 mip map levels
14:28:03: Mesh: Loading starting_level_water.mesh.
14:28:03: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'atlas_sl_shore_beach_c.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'sl_shore_isle_l.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'atlas_sl_shore_beach_n.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'atlas_sl_shore_beach_s.dds' with 5 mip map levels
14:28:03: D3D9 : Loading 2D Texture, image name : 'sl_shore_isle_rgb.dds' with 5 mip map levels
14:28:06: D3D9 : Loading 2D Texture, image name : 'sl_shore_rockform_16_l.dds' with 5 mip map levels
14:28:06: D3D9 : Loading 2D Texture, image name : 'sl_shore_rockform_16_rgb.dds' with 5 mip map levels
14:28:13: Texture: GFxTexImage311: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:14: Texture: GFxTexImage312: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:23: Texture: GFxTexImage313: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:28:23: Texture: GFxTexImage314: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:23: Texture: GFxTexImage315: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:23: Texture: GFxTexImage316: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:23: Destroying resource group starting_level
14:28:23: Unloading resource group starting_level
14:28:23: Finished unloading resource group starting_level
14:28:23: Creating resource group palace
14:28:23: Added resource location 'media/levels/palace/collision' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace/meshes' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace/particles' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace/world' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace/collision' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace/navigation' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-opt/levels/palace/textures' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-src/levels/palace' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-src/levels/palace/animations' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-src/levels/palace/descriptions' of type 'FileSystem' to resource group 'palace'
14:28:23: Added resource location 'media-src/levels/palace/ms6' of type 'FileSystem' to resource group 'palace'
14:28:23: Initialising resource group palace
14:28:23: Parsing scripts for resource group palace
14:28:23: Finished parsing scripts for resource group palace
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_hair_c.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_hair_n.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_hair_s.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_c.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_n.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_hair_alpha_s.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_main_c.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_main_n.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_main_s.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_alpha_c.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_alpha_n.dds' with 5 mip map levels
14:28:24: D3D9 : Loading 2D Texture, image name : 'hero_alpha_s.dds' with 5 mip map levels
14:28:25: Mesh: Loading palace_environment.mesh.
14:28:25: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_003_c.dds' with 5 mip map levels
14:28:25: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_001_c.dds' with 5 mip map levels
14:28:25: D3D9 : Loading 2D Texture, image name : 'palace_twilight_world_skydome_002_c.dds' with 5 mip map levels
14:28:25: Mesh: Loading palace_skydome.mesh.
14:28:25: Mesh: Loading item_coins.mesh.
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_c1.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_l0.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_n1.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_s1.dds' with 5 mip map levels
14:28:26: Mesh: Loading twilight_barrier_palace_002.mesh.
14:28:26: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_c.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'twilight_magic_symbols_g.dds' with 5 mip map levels
14:28:26: Mesh: Loading door_017.mesh.
14:28:26: D3D9 : Loading 2D Texture, image name : 'window_door_c.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'window_door_l.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'window_door_n.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'window_door_s.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'window_door_g.dds' with 5 mip map levels
14:28:26: Mesh: Loading plant_021.mesh.
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_c0.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_n0.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_ar_s0.dds' with 5 mip map levels
14:28:26: Mesh: Loading root_004.mesh.
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_c0.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_n0.dds' with 5 mip map levels
14:28:26: D3D9 : Loading 2D Texture, image name : 'p_1_dl_cns_s0.dds' with 5 mip map levels
14:28:26: Mesh: Loading vase_012.mesh.
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_c0.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_n0.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_s0.dds' with 5 mip map levels
14:28:27: Mesh: Loading soil_002.mesh.
14:28:27: Mesh: Loading plant_020.mesh.
14:28:27: Mesh: Loading soil_001.mesh.
14:28:27: Mesh: Loading vase_011.mesh.
14:28:27: Mesh: Loading root_003.mesh.
14:28:27: Mesh: Loading burned_smut_002.mesh.
14:28:27: D3D9 : Loading 2D Texture, image name : 'burned_smut_001_c.dds' with 5 mip map levels
14:28:27: Mesh: Loading bench_010.mesh.
14:28:27: Mesh: Loading gate_to_darkstreets_003.mesh.
14:28:27: Mesh: Loading gate_to_darkstreets_001.mesh.
14:28:27: Mesh: Loading gate_to_darkstreets_002.mesh.
14:28:27: Mesh: Loading wardrobe_002.mesh.
14:28:27: Mesh: Loading wardrobe_003.mesh.
14:28:27: Mesh: Loading vase_002.mesh.
14:28:27: Mesh: Loading vase_011_down.mesh.
14:28:27: Mesh: Loading bush_003_b.mesh.
14:28:27: Mesh: Loading bench_011_damaged_a.mesh.
14:28:27: Mesh: Loading bench_011_damaged_b.mesh.
14:28:27: Mesh: Loading contact_point_cured_statue.mesh.
14:28:27: Mesh: Loading dishes_cup_stone.mesh.
14:28:27: Mesh: Loading candle_001.mesh.
14:28:27: Mesh: Loading candle_002.mesh.
14:28:27: Mesh: Loading bench_004.mesh.
14:28:27: Mesh: Loading bench_011.mesh.
14:28:27: Mesh: Loading padcock.mesh.
14:28:27: Mesh: Loading palace_right_env.mesh.
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_c0.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_l0.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_n0.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnse_s0.dds' with 5 mip map levels
14:28:27: Mesh: Loading bush_008_b.mesh.
14:28:27: Mesh: Loading casket_001.mesh.
14:28:27: Mesh: Loading char_lead_courtier.mesh.
14:28:27: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_c.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_n.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'lead_courtier_main_s.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_c.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_n.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'lead_courtier_alpha_s.dds' with 5 mip map levels
14:28:27: Mesh: Loading palace_right_reflection.mesh.
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_c0.dds' with 5 mip map levels
14:28:27: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_l0.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_n0.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clnsr_s0.dds' with 5 mip map levels
14:28:28: Mesh: Loading bush_003.mesh.
14:28:28: Mesh: Loading vase_008.mesh.
14:28:28: Mesh: Loading fern_001.mesh.
14:28:28: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_c.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'wilderness_elements_l.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_n.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'plant_wilderness_elements_s.dds' with 5 mip map levels
14:28:28: Mesh: Loading battering_ram.mesh.
14:28:28: Mesh: Loading palace_banner_burned_small.mesh.
14:28:28: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_burned_c.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_n.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_s.dds' with 5 mip map levels
14:28:28: D3D9 : Loading 2D Texture, image name : 'banner_throneroom_g.dds' with 5 mip map levels
14:28:28: Mesh: Loading plant_20_down.mesh.
14:28:28: Mesh: Loading palace_banner_burned_down_small.mesh.
14:28:28: Mesh: Loading table_009.mesh.
14:28:28: Mesh: Loading dishes_flagon.mesh.
14:28:28: Mesh: Loading candlestick_002.mesh.
14:28:28: Mesh: Loading statue_005.mesh.
14:28:28: Mesh: Loading paper_001.mesh.
14:28:28: Mesh: Loading paper_002.mesh.
14:28:28: Mesh: Loading paper_003.mesh.
14:28:28: Mesh: Loading bench_004_destroyed.mesh.
14:28:28: Mesh: Loading bench_004_breakable.mesh.
14:28:28: Mesh: Loading lantern_011_damaged.mesh.
14:28:28: Mesh: Loading palace_banner_down_small.mesh.
14:28:28: Mesh: Loading painting_018.mesh.
14:28:28: Mesh: Loading bench_012_damaged.mesh.
14:28:29: Mesh: Loading char_guard_corrupt.mesh.
14:28:31: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_c.dds' with 5 mip map levels
14:28:31: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_n.dds' with 5 mip map levels
14:28:31: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_main_s.dds' with 5 mip map levels
14:28:31: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_alpha_c.dds' with 5 mip map levels
14:28:31: D3D9 : Loading 2D Texture, image name : 'guard_corrupt_alpha_s.dds' with 5 mip map levels
14:28:35: Mesh: Loading barrel_002.mesh.
14:28:35: Mesh: Loading door_022.mesh.
14:28:35: Mesh: Loading palace_left_env.mesh.
14:28:35: Mesh: Loading lantern_011.mesh.
14:28:35: Mesh: Loading bush_004.mesh.
14:28:35: Mesh: Loading bush_004_b.mesh.
14:28:35: Mesh: Loading roots_005_b.mesh.
14:28:35: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_c0.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_l0.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_n0.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'p_1_dl_clns_ar_s0.dds' with 5 mip map levels
14:28:35: Mesh: Loading bush_009_b.mesh.
14:28:35: Mesh: Loading palace_well_001.mesh.
14:28:35: Mesh: Loading crate_002.mesh.
14:28:35: Mesh: Loading crate_001.mesh.
14:28:35: Mesh: Loading crate_008.mesh.
14:28:35: Mesh: Loading crate_006.mesh.
14:28:35: Mesh: Loading crate_007.mesh.
14:28:35: Mesh: Loading bush_002_b.mesh.
14:28:35: Mesh: Loading char_necromancer.mesh.
14:28:35: D3D9 : Loading 2D Texture, image name : 'necromancer_main_c.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'necromancer_main_n.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'necromancer_main_s.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'necromancer_alpha_c.dds' with 5 mip map levels
14:28:35: D3D9 : Loading 2D Texture, image name : 'necromancer_alpha_s.dds' with 4 mip map levels
14:28:35: Mesh: Loading sign_note_001.mesh.
14:28:36: Mesh: Loading set_props_podest_lion.mesh.
14:28:36: Mesh: Loading bush_005.mesh.
14:28:36: Mesh: Loading bush_005_b.mesh.
14:28:36: Mesh: Loading bush_006.mesh.
14:28:36: Mesh: Loading bush_006_b.mesh.
14:28:36: Mesh: Loading roots_005.mesh.
14:28:36: Mesh: Loading plant_006.mesh.
14:28:36: Mesh: Loading plant_005.mesh.
14:28:36: Mesh: Loading lantern_011_b.mesh.
14:28:36: Mesh: Loading bush_002.mesh.
14:28:36: Mesh: Loading palace_banner_small.mesh.
14:28:36: Mesh: Loading bush_007_a.mesh.
14:28:36: Mesh: Loading bush_007_b.mesh.
14:28:36: Mesh: Loading bush_008_a.mesh.
14:28:36: Mesh: Loading bush_009_a.mesh.
14:28:36: Mesh: Loading bush_010_a.mesh.
14:28:36: Mesh: Loading bush_010_b.mesh.
14:28:36: Mesh: Loading char_palace_lead.mesh.
14:28:36: Mesh: Loading palace_water.mesh.
14:28:36: Mesh: Loading candleholder_002.mesh.
14:28:37: Mesh: Loading contact_point_part_1.mesh.
14:28:37: Mesh: Loading contact_point_part_2.mesh.
14:28:37: Mesh: Loading contact_point_part_3.mesh.
14:28:37: Mesh: Loading contact_point_cured_podest.mesh.
14:28:37: Mesh: Loading flagstaff_large_palace_001.mesh.
14:28:37: Mesh: Loading cloth_banner_palace_001.mesh.
14:28:37: Mesh: Loading cloth_banner_palace_002.mesh.
14:28:37: Mesh: Loading bench_012.mesh.
14:28:37: Mesh: Loading palace_plaza_env.mesh.
14:28:37: Mesh: Loading skeleton_debris.mesh.
14:28:37: Mesh: Loading palace_left_reflection.mesh.
14:28:41: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_c.dds' with 5 mip map levels
14:28:41: D3D9 : Loading 2D Texture, image name : 'palace_garden_l.dds' with 5 mip map levels
14:28:41: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_n.dds' with 5 mip map levels
14:28:41: D3D9 : Loading 2D Texture, image name : 'atlas_palace_garden_s.dds' with 5 mip map levels
14:28:41: D3D9 : Loading 2D Texture, image name : 'palace_garden_rgb.dds' with 5 mip map levels
14:28:43: Texture: GFxTexImage317: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:44: Texture: GFxTexImage318: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:46: Texture: GFxTexImage319: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:48: Texture: GFxTexImage320: Loading 1 faces(PF_DXT5,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,512x512x1.
14:28:48: Texture: GFxTexImage321: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:48: Texture: GFxTexImage322: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:48: Texture: GFxTexImage323: Loading 1 faces(PF_DXT5,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
14:28:49: Destroying resource group palace
14:28:49: Unloading resource group palace
14:28:49: Finished unloading resource group palace
14:28:50: Creating resource group starting_level
14:28:50: Added resource location 'media/levels/starting_level/collision' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level/meshes' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level/particles' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level/world' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level/collision' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level/navigation' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-opt/levels/starting_level/textures' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-src/levels/starting_level' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-src/levels/starting_level/animations' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-src/levels/starting_level/descriptions' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Added resource location 'media-src/levels/starting_level/ms6' of type 'FileSystem' to resource group 'starting_level'
14:28:50: Initialising resource group starting_level
14:28:50: Parsing scripts for resource group starting_level
14:28:50: Finished parsing scripts for resource group starting_level
14:28:50: Mesh: Loading char_hero.mesh.
14:28:50: D3D9 : Loading 2D Texture, image name : 'white.dds' with 2 mip map levels
14:28:50: Mesh: Loading starting_level_environment.mesh.
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_003_c.dds' with 5 mip map levels
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_002_c.dds' with 5 mip map levels
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_shore_skydome_001_c.dds' with 5 mip map levels
14:28:50: Mesh: Loading starting_level_skydome.mesh.
14:28:50: D3D9 : Loading 2D Texture, image name : 'skydome_day_001.dds' with 5 mip map levels
14:28:50: Mesh: Loading grass_patch_004.mesh.
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_c0.dds' with 5 mip map levels
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_n0.dds' with 5 mip map levels
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_uva_s0.dds' with 5 mip map levels
14:28:50: Mesh: Loading grass_patch_005.mesh.
14:28:50: Mesh: Loading grass_patch_001.mesh.
14:28:50: Mesh: Loading grass_patch_002.mesh.
14:28:50: Mesh: Loading bush_008_b.mesh.
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_c0.dds' with 5 mip map levels
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_n0.dds' with 5 mip map levels
14:28:50: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_cns_ar_s0.dds' with 5 mip map levels
14:28:50: Mesh: Loading starting_level_blackbox.mesh.
14:28:51: D3D9 : Loading 2D Texture, image name : 'starting_level_blackbox_c.dds' with 5 mip map levels
14:28:51: Mesh: Loading set_boulders_st_tiny_001_shore.mesh.
14:28:51: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_c0.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_l0.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_n0.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'sl_1_dl_clns_s0.dds' with 5 mip map levels
14:28:51: Mesh: Loading shore_hedge_002.mesh.
14:28:51: Mesh: Loading shore_hedge_002b.mesh.
14:28:51: Mesh: Loading set_boulders_st_big_shore.mesh.
14:28:51: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_c.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'set_boulders_stone_big_l.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_n.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'atlas_shore_rocks_s.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'set_boulders_stone_big_rgb.dds' with 5 mip map levels
14:28:51: Mesh: Loading set_boulders_st_tiny_002_shore.mesh.
14:28:51: Mesh: Loading shore_branches_001.mesh.
14:28:51: D3D9 : Loading 2D Texture, image name : 'wood_047_c.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'wood_047_n.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'wood_047_s.dds' with 5 mip map levels
14:28:51: Mesh: Loading shore_branches_005.mesh.
14:28:51: Mesh: Loading bush_007_b.mesh.
14:28:51: Mesh: Loading bush_007_a.mesh.
14:28:51: Mesh: Loading set_boulders_st_generic_shore_002.mesh.
14:28:51: Mesh: Loading bush_008_a.mesh.
14:28:51: Mesh: Loading starting_level_water.mesh.
14:28:51: D3D9 : Loading 2D Texture, image name : 'water_a_nm.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'atlas_sl_shore_beach_c.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'sl_shore_isle_l.dds' with 5 mip map levels
14:28:51: D3D9 : Loading 2D Texture, image name : 'atlas_sl_shore_beach_n.dds' with 5 mip map levels
14:28:52: D3D9 : Loading 2D Texture, image name : 'atlas_sl_shore_beach_s.dds' with 5 mip map levels
14:28:52: D3D9 : Loading 2D Texture, image name : 'sl_shore_isle_rgb.dds' with 5 mip map levels
14:28:54: D3D9 : Loading 2D Texture, image name : 'sl_shore_rockform_16_l.dds' with 5 mip map levels
14:28:54: D3D9 : Loading 2D Texture, image name : 'sl_shore_rockform_16_rgb.dds' with 5 mip map levels
14:28:58: Texture: GFxTexImage324: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:28:59: Texture: GFxTexImage325: Loading 1 faces(PF_A8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8,1024x1024x1.
14:29:02: *-*-* OGRE Shutdown
14:29:02: Unregistering ResourceManager for type Compositor
14:29:02: Unregistering ResourceManager for type Font
14:29:02: Unregistering ResourceManager for type Skeleton
14:29:02: Unregistering ResourceManager for type Mesh
14:29:02: Unregistering ResourceManager for type HighLevelGpuProgram
14:29:02: Uninstalling plugin: SpatialTreeSceneManager
14:29:02: Plugin successfully uninstalled
14:29:02: Unloading library C:\Program Files\Venetica\bin\release_optimized\Plugin_SpatialTreeSceneManager.dll
14:29:02: Uninstalling plugin: ParticleFX
14:29:02: Plugin successfully uninstalled
14:29:02: Unloading library C:\Program Files\Venetica\bin\release_optimized\Plugin_ParticleFX.dll
14:29:02: Uninstalling plugin: D3D9 RenderSystem
14:29:02: D3D9 : Shutting down cleanly.
14:29:02: Unregistering ResourceManager for type Texture
14:29:02: Unregistering ResourceManager for type GpuProgram
14:29:02: D3D9 : Direct3D9 Rendering Subsystem destroyed.
14:29:02: Plugin successfully uninstalled
14:29:02: Unloading library C:\Program Files\Venetica\bin\release_optimized\RenderSystem_Direct3D9.dll
14:29:02: Unregistering ResourceManager for type Material
