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// Pina3 Settings file
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// Category: 0xE8AFB128
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// should health bars be displayed 'on top' of enemies?
overhead_healthbars = true
// the initial language of the game/the application (spoken voice)
game_language_voice = english
// the difficulty of the game
game_difficulty = Easy
// flag determining whether subtitles will be displayed
subtitles_enabled = true
// the detail level for fullscreen effects
effect_detail_level = high
// flag determining whether shadows will be enabled
shadows_enabled = true
// flag indicating whether in game combat values will be displayed
combat_text_enabled = true
// flag indicating whether the skill bar will store a different skill set per weapon type
skill_bar_dynamic = true
// the name of the directory to load meshes/textures/materials from
media_directory = media-opt
// the gamma correction value
gamma_correction_level = 1
// the initial language of the game/the application (text display)
game_language_text = english
// the multisample level (0, 2, 4, 8)
fsaa_level = 0
// General detail level (shader detail level, shadow detail level)
general_detail_level = Medium
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// Category: 0x93F0AF0A
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// the name of the control scheme to use
control_scheme = 0xD32E9132
// flag deciding whether the input for the x axis of the camera (pitch) will be inverted
cam_x_axis_inverted = false
// flag deciding whether the input for the y axis of the camera (yaw) will be inverted
cam_y_axis_inverted = false
// flag indicating whether rumble effects are enabled (if a pad is used)
rumble_enabled = true
// The preset index for controller configuration (pad)
controller_config_preset = 0
// defines the rotational input sensitivity (used both for mouse and pad)
input_sensitivity = 100
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// Category: 0x1856B05B
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// flag indicating whether autosaving will be enabled
autosave_enabled = true
// the resolution of the render window (e.g. '800x600')
window_size = 1024x768
// flag deciding whether the application will run in fullscreen mode ('true' or 'false')
fullscreen = true
// the brightness modifier applied on top of the active scene
global_brightness = 1
// the contrast modifier applied on top of the active scene
global_contrast = 1
// flag indicating whether vertical sync will be enabled
vsync_enabled = true
// the saturation modifier applied on top of the active scene
global_saturation = 1
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// Category: 0x6C22818F
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// the volume setting for in game sound fx (0..1)
effect_volume = 0.8
// the master volume (0..1) setting
master_volume = 1.0
// the volume setting for in game music tracks (0..1)
music_volume = 1.0
// the volume setting for in game speech (0..1)
speech_volume = 1.0
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// Category: 0xFE07C2A5
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// flag indicating whether the minimap rotates in player's direction
rotate_minimap = true
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// Category: 0x8BC28E85
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// the field of view setting for the in-game camera
game_camera_fovy = 50 
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