=  170e
05:54:34

-=[ Global ]=-

	[ Time ]
i Days 0
f Seconds 21274.32

	[ Location ]
i Load 170
i Stage 5
i StartPoint 0

	[ Jack ]
f health 100.00
f armor 99.95
i CurrentWeaponType 7
f dog_meter 1.00
f adrenalin_meter 100.00
i throw_break 0
i GunsHolstered 0

	[ PISTOL_DISARMS ]
i unlocked 0
i performed 1

	[ SHOTGUN_DISARMS ]
i unlocked 0
i performed 0

	[ RIFLE_DISARMS ]
i unlocked 0
i performed 0

	[ Counters ]
i yardcount 1
i objectives 0
i ecounter 0
i 60acounter 14
i objective_count 2
i escapecounter 0
i blah 1
i info 0
i firex 0
i meleecounter 3
i 14counter 0
i endlev 1
i thugend 4
i fuse1_count 1
i fuse_count 2
i key_count 1
i key1_count 1
i cine_count 1
i vo_count 1
i door_count 1
i easteregg_count 2
i fusevo_count 1
i icon_count 0
i diggs_count 1
i level150count 7
i obj1counter 0
i ldkey1 1
i mdkey1 1
i fahookkey1 1
i bombkey 0
i fahookrunning 1
i bombsdisarmed 0
i fahookdead 0
i lastlevel 171
i camefromhall 3
i bomb1status 0
i bomb2status 0
i fahookpassmd 1
i seenbomb1 0
i seenbomb2 0
i udgoingup 0
i mdgoingup 0
i ldgoingup 0
i timerstarted 0
i firstbombdone 0
i mdbombbeenhere 0
i reversetierdoor 0

-=[ 142a ]=-

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ Dude6 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug2 ]
i alive 0

	[ thug3 ]
i alive 0

-=[ 55b ]=-

	[ MP5 ]
i inworld 1
f pos.x -20.60
f pos.y -0.82
f pos.z -39.24
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Fuse2 ]
i inworld 1
f pos.x -17.98
f pos.y -1.90
f pos.z -17.66
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

-=[ 145a ]=-

	[ Fuse1 ]
i inworld 0
f pos.x 16.37
f pos.y -0.62
f pos.z 13.52
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

-=[ 145b ]=-

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ Dude6 ]
i alive 0

	[ Fuse1 ]
i alive 0

-=[ 144a ]=-

	[ Key1 ]
i alive 0

	[ Dude1 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug2 ]
i alive 0

	[ thug3 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

	[ Sniper1 ]
i alive 0

	[ Sniper2 ]
i alive 0

-=[ 149a ]=-

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ PatrolDude1 ]
i alive 0

-=[ 143a ]=-

	[ Key ]
i alive 0

	[ Dude1 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug4 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

	[ thug4a ]
i alive 0

	[ Sniper1 ]
i alive 0

	[ Sniper2 ]
i alive 0

	[ Sniper4 ]
i alive 0

	[ Sniper5 ]
i alive 0

	[ Sniper7 ]
i alive 0

-=[ 147a ]=-

	[ Jacket1 ]
i alive 0

-=[ 55a ]=-

	[ MP5 ]
i inworld 1
f pos.x -20.60
f pos.y -0.82
f pos.z -39.24
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Guncon1 ]
i inworld 0
f pos.x -18.16
f pos.y -0.93
f pos.z -39.64
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Guncon2 ]
i inworld 0
f pos.x -19.55
f pos.y -0.93
f pos.z -39.72
f rot.x 0.00
f rot.y 0.00
f rot.z 0.00

	[ Fuse2 ]
i alive 0

	[ Thug1 ]
i alive 0

	[ Thug2 ]
i alive 0

	[ Thug3 ]
i alive 0

	[ Thug4 ]
i alive 0

	[ Thug5 ]
i alive 0

	[ Jacket1 ]
i alive 0

-=[ 140b ]=-

	[ Jacket1 ]
i alive 0

	[ PatrolDude1 ]
i alive 0

	[ PatrolDude2 ]
i alive 0

	[ SecurityDude1 ]
i alive 0

	[ SecurityDude2 ]
i alive 0

	[ Dude1 ]
i alive 0

	[ Dude2 ]
i alive 0

	[ Dude3 ]
i alive 0

	[ Dude4 ]
i alive 0

	[ Dude5 ]
i alive 0

	[ thug1 ]
i alive 0

	[ thug2 ]
i alive 0

	[ thug3 ]
i alive 0

	[ thug4 ]
i alive 0

	[ thug5 ]
i alive 0

	[ thug6 ]
i alive 0

	[ thug1a ]
i alive 0

	[ thug2a ]
i alive 0

	[ thug3a ]
i alive 0

	[ thug4a ]
i alive 0

	[ thug5a ]
i alive 0

	[ thug6a ]
i alive 0

	[ ambushthug1 ]
i alive 0

	[ ambushthug2 ]
i alive 0

	[ ambushthug3 ]
i alive 0

	[ ambush2thug1 ]
i alive 0

	[ ambush2thug2 ]
i alive 0

	[ ambush2thug3 ]
i alive 0

-=[ Objectives ]=-

	[ obj1name ]
s counter obj1counter
i goal 1

-=[ Inventory ]=-

	[ weapon00 ]
i type 17
i ammo 3825
i id 0

	[ weapon01 ]
i type 17
i ammo 3825
i id 1

	[ weapon02 ]
i type 1
i ammo 15
i id 0

	[ weapon03 ]
i type 1
i ammo 15
i id 1

	[ weapon04 ]
i type 7
i ammo 15
i id 0

	[ weapon05 ]
i type 12
i ammo 12
i id 0

	[ weapon06 ]
i type 2
i ammo 10
i id 0

	[ weapon07 ]
i type 16
i ammo 2
i id 0

	[ weapon08 ]
i type 9
i ammo 4
i id 0

	[ weapon09 ]
i type 20
i ammo 100
i id 0

	[ Item00 ]
i num_held 25
i active 0

	[ Item01 ]
i num_held 0
i active 0

	[ Item02 ]
i num_held 1
i active 0
